Rakarake · she/they
Rakarake commented on issue Project2/Project2#110 2025-10-12 16:21:26 +02:00
Merge scripts of (Air, Run, Wallslide)

every instance of current_state().<state attribute> should be moved to player as well

Rakarake opened issue Project2/Project2#110 2025-10-12 16:07:43 +02:00
Merge scripts of (Air, Run, Wallslide)
Rakarake opened issue Project2/Project2#109 2025-10-08 00:12:36 +02:00
When dashing into wall: slides down at max speed
Rakarake commented on issue Project2/Project2#103 2025-10-07 23:40:45 +02:00
Fix wallside "friction" only activating after ~2 seconds, add JumpStats clamp

fixed with actual friction

Rakarake closed issue Project2/Project2#103 2025-10-07 23:40:45 +02:00
Fix wallside "friction" only activating after ~2 seconds, add JumpStats clamp
Rakarake commented on issue Project2/Project2#96 2025-10-07 23:40:28 +02:00
Wallslide add negative y-velocity jump stats customization

friction is better

Rakarake closed issue Project2/Project2#96 2025-10-07 23:40:28 +02:00
Wallslide add negative y-velocity jump stats customization
Rakarake closed issue Project2/Project2#108 2025-10-07 23:39:31 +02:00
Gravity and friction in jump-stats
Rakarake commented on issue Project2/Project2#108 2025-10-07 23:39:22 +02:00
Gravity and friction in jump-stats

solved

Rakarake pushed to main at Project2/Project2 2025-10-07 23:38:57 +02:00
f80686405c Fixed unseen bug in camera, fixed Debug settings bug, introduced gravity
Rakarake opened issue Project2/Project2#108 2025-10-07 22:22:43 +02:00
Gravity and friction in jump-stats
Rakarake closed issue Project2/Project2#99 2025-09-26 18:45:53 +02:00
Add ability to output logs to stdout
Rakarake commented on issue Project2/Project2#99 2025-09-26 18:45:53 +02:00
Add ability to output logs to stdout

fixed with debug-settings

Rakarake pushed to main at Project2/Project2 2025-09-26 17:11:04 +02:00
8b217d0fdb can now disable in-game logging, debug-settings.json is created automatically if not found
Rakarake commented on issue Project2/Project2#102 2025-09-26 16:43:25 +02:00
Move from "@onready var x = $Big/Node" to "@export var x: NodePath"

oh, no! Godot (after godot4 lol) has @export var glob: Node2D now, USE THIS

Rakarake commented on issue Project2/Project2#106 2025-09-26 16:34:03 +02:00
Tweak fall after dash strength

what is fall strength in this case? to high gravity in the beginning?

Rakarake closed issue Project2/Project2#107 2025-09-26 16:32:34 +02:00
Jumping & attacking at the same time doesn't trigger just_attacked animation variable
Rakarake pushed to main at Project2/Project2 2025-09-26 16:32:20 +02:00
40bb17c3c8 made attacks take priority
Rakarake pushed to main at Project2/Project2 2025-09-21 17:56:05 +02:00
440fa94bc3 only fixes this time