Merge scripts of (Air, Run, Wallslide)
every instance of current_state().<state attribute>
should be moved to player as well
Merge scripts of (Air, Run, Wallslide)
When dashing into wall: slides down at max speed
Fix wallside "friction" only activating after ~2 seconds, add JumpStats clamp
fixed with actual friction
Fix wallside "friction" only activating after ~2 seconds, add JumpStats clamp
Wallslide add negative y-velocity jump stats customization
Gravity and friction in jump-stats
Gravity and friction in jump-stats
Add ability to output logs to stdout
Move from "@onready var x = $Big/Node" to "@export var x: NodePath"
oh, no! Godot (after godot4 lol) has @export var glob: Node2D
now, USE THIS
Tweak fall after dash strength
what is fall strength in this case? to high gravity in the beginning?
Jumping & attacking at the same time doesn't trigger just_attacked animation variable
Jumping & attacking at the same time doesn't trigger just_attacked animation variable
fixed in 40bb17c3c8