Look at the animation tree's state machine #57

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opened 2025-01-19 14:35:03 +01:00 by Rakarake · 1 comment
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This seems like it could work for us, could help with removing animation code from player/enemy scripts. Questions include how well it can query the actor, how much intervention is needed from player/enemy script.

This seems like it could work for us, could help with removing animation code from player/enemy scripts. Questions include how well it can query the actor, how much intervention is needed from player/enemy script.
Rakarake added the
refactor
label 2025-01-19 14:35:03 +01:00
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Owner

Seems like we have a good foundation now using the animtree

Seems like we have a good foundation now using the animtree
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