Look at the animation tree's state machine #57
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Reference: Project2/Project2#57
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This seems like it could work for us, could help with removing animation code from player/enemy scripts. Questions include how well it can query the actor, how much intervention is needed from player/enemy script.
Seems like we have a good foundation now using the animtree