Document scene transition script/scene
Player attack delay + buffering
Player attack delay + buffering
Implement missing player animation(s)
Implement missing player animation(s)
more specific animations / animation variables might be opened instead of using this issue
Look at the animation tree's state machine
Look at the animation tree's state machine
Seems like we have a good foundation now using the animtree
"on_wall" sometimes false when it should be true