Add the ability to filter debug info and logs
May be split into multiple parts, a soft filter used to search among outputted stuff, and a hard filter to block new logs (kind of like environment variables like RUST_LOG)
Make it clearer what happens during one frame regarding player state transitions
Make it possible to disable debug stuff
Animation Looking up/down var
@Magarnicle I rembember us talking about this, but was this only for camera panning up/down, or was it for dashing?
When doing jump/double jump up against a wall you can't do a walljump
Add editor scripting to scene transition nodes
Will not do this since it requires too much boilerplate: https://forum.godotengine.org/t/conditionally-show-exported-variables/43678/4
Add editor scripting to scene transition nodes