Rakarake · she/they
Rakarake commented on issue Project2/Project2#86 2025-07-05 02:21:17 +02:00
Add the ability to filter debug info and logs

May be split into multiple parts, a soft filter used to search among outputted stuff, and a hard filter to block new logs (kind of like environment variables like RUST_LOG)

Rakarake commented on issue Project2/Project2#66 2025-07-05 02:18:55 +02:00
Animation Looking up/down var

@Magarnicle done! we now have the animation variable "y_pan"

Rakarake closed issue Project2/Project2#66 2025-07-05 02:18:55 +02:00
Animation Looking up/down var
Rakarake pushed to main at Project2/Project2 2025-07-05 02:18:31 +02:00
6eb0f54c84 y-pan animation variable
Rakarake pushed to main at Project2/Project2 2025-07-04 16:39:33 +02:00
89a16f0f46 camera y-panninbg
Rakarake commented on issue Project2/Project2#94 2025-07-04 15:36:12 +02:00
Make it possible to disable debug stuff

Logs can now be disabled

Rakarake opened issue Project2/Project2#95 2025-07-04 15:19:19 +02:00
Make it clearer what happens during one frame regarding player state transitions
Rakarake opened issue Project2/Project2#94 2025-07-04 01:49:37 +02:00
Make it possible to disable debug stuff
Rakarake pushed to main at Project2/Project2 2025-07-04 01:47:54 +02:00
88ed07d08a log does not output unless shown
Rakarake pushed to main at Project2/Project2 2025-07-03 17:16:12 +02:00
6d77dfc2e7 moved readme and copying to root
Rakarake pushed to main at Project2/Project2 2025-07-03 00:44:24 +02:00
3f2eb6e211 put godot project in a subidr
f363a279b2 Merge commit '02e46b2d3e'
02e46b2d3e fixed ui log issue
Compare 3 commits »
Rakarake pushed to constant-velocity-jumpstats at Project2/Project2 2025-07-03 00:26:29 +02:00
5ea49ded95 why didnt that follow?
Rakarake pushed to constant-velocity-jumpstats at Project2/Project2 2025-07-03 00:21:53 +02:00
c98714cc80 moved godot to a subdirectory because godot got errors from .direnv files
Rakarake commented on issue Project2/Project2#66 2025-07-03 00:16:31 +02:00
Animation Looking up/down var

and for camera, panning, haven't implemented that yet

Rakarake commented on issue Project2/Project2#66 2025-07-03 00:16:17 +02:00
Animation Looking up/down var

for dashing, e.g. use dash.direction == Vector2(1,1) for bottom right

Rakarake commented on issue Project2/Project2#66 2025-07-03 00:12:37 +02:00
Animation Looking up/down var

@Magarnicle I rembember us talking about this, but was this only for camera panning up/down, or was it for dashing?

Rakarake closed issue Project2/Project2#87 2025-07-02 23:56:21 +02:00
When doing jump/double jump up against a wall you can't do a walljump
Rakarake pushed to constant-velocity-jumpstats at Project2/Project2 2025-07-02 23:53:32 +02:00
02e46b2d3e fixed ui log issue
Rakarake commented on issue Project2/Project2#50 2025-07-02 18:53:15 +02:00
Add editor scripting to scene transition nodes

Will not do this since it requires too much boilerplate: https://forum.godotengine.org/t/conditionally-show-exported-variables/43678/4

Rakarake closed issue Project2/Project2#50 2025-07-02 18:53:15 +02:00
Add editor scripting to scene transition nodes