Rakarake · she/they
Rakarake commented on issue Project2/Project2#66 2025-07-03 00:12:37 +02:00
Animation Looking up/down var

@Magarnicle I rembember us talking about this, but was this only for camera panning up/down, or was it for dashing?

Rakarake closed issue Project2/Project2#87 2025-07-02 23:56:21 +02:00
When doing jump/double jump up against a wall you can't do a walljump
Rakarake pushed to constant-velocity-jumpstats at Project2/Project2 2025-07-02 23:53:32 +02:00
02e46b2d3e fixed ui log issue
Rakarake closed issue Project2/Project2#50 2025-07-02 18:53:15 +02:00
Add editor scripting to scene transition nodes
Rakarake commented on issue Project2/Project2#50 2025-07-02 18:53:15 +02:00
Add editor scripting to scene transition nodes

Will not do this since it requires too much boilerplate: https://forum.godotengine.org/t/conditionally-show-exported-variables/43678/4

Rakarake closed issue Project2/Project2#54 2025-07-02 18:07:43 +02:00
Adjust player attack speed
Rakarake commented on issue Project2/Project2#54 2025-07-02 18:07:43 +02:00
Adjust player attack speed

It's kinda slow now, so I'll close the issue

Rakarake pushed to main at Project2/Project2 2025-07-02 17:48:56 +02:00
ca1f38d16f better wallsliding
536913ed3c done with wallslide, phew
1c5407a6c4 WIP, need to make sure that unset curves in JumpStats.gd do not contribute to velocity/read
Compare 3 commits »
Rakarake pushed to constant-velocity-jumpstats at Project2/Project2 2025-07-02 17:19:32 +02:00
536913ed3c done with wallslide, phew
Rakarake pushed to constant-velocity-jumpstats at Project2/Project2 2025-07-01 15:05:52 +02:00
1c5407a6c4 WIP, need to make sure that unset curves in JumpStats.gd do not contribute to velocity/read
Rakarake created branch constant-velocity-jumpstats in Project2/Project2 2025-07-01 15:05:52 +02:00
Rakarake pushed to main at Project2/Project2 2025-06-30 23:21:39 +02:00
c82a2bb627 blur prefab
Rakarake pushed to main at Project2/Project2 2025-06-30 22:40:00 +02:00
39a9051821 camers
Rakarake pushed to main at Project2/Project2 2025-06-30 22:28:14 +02:00
9680045e26 CameraFocusZone prefab
Rakarake pushed to main at Project2/Project2 2025-06-30 22:08:39 +02:00
7eff0e670e big project restructure
Rakarake commented on issue Project2/Project2#32 2025-06-30 15:10:20 +02:00
Dev camera

Done!

Rakarake closed issue Project2/Project2#32 2025-06-30 15:10:20 +02:00
Dev camera
Rakarake pushed to main at Project2/Project2 2025-06-30 15:09:10 +02:00
b18ac631b6 Added dev camera
Rakarake opened issue Project2/Project2#91 2025-06-30 14:23:37 +02:00
Set most things to private throughout scripts
Rakarake commented on issue Project2/Project2#88 2025-06-30 14:19:41 +02:00
Walls that aren't slideable still set player animation var on_wall = True

I don't know how I feel about this, but 'stm.state.name == "Wallslide"' will get the job done. What it does is that it checks what internal state we are in, I don't think that the animation system…