Animation Looking up/down var
@Magarnicle I rembember us talking about this, but was this only for camera panning up/down, or was it for dashing?
When doing jump/double jump up against a wall you can't do a walljump
Add editor scripting to scene transition nodes
Add editor scripting to scene transition nodes
Will not do this since it requires too much boilerplate: https://forum.godotengine.org/t/conditionally-show-exported-variables/43678/4
Set most things to private throughout scripts
Walls that aren't slideable still set player animation var on_wall = True
I don't know how I feel about this, but 'stm.state.name == "Wallslide"' will get the job done. What it does is that it checks what internal state we are in, I don't think that the animation system…