Player attack delay + buffering
Implement missing player animation(s)
more specific animations / animation variables might be opened instead of using this issue
Implement missing player animation(s)
Look at the animation tree's state machine
Seems like we have a good foundation now using the animtree
Look at the animation tree's state machine
"on_wall" sometimes false when it should be true
Instant animation getter breaking
Fixed now, they get unset after 0.1 seconds. From the jump example in the anim-tree it seems to work as well