Rakarake · she/they
Rakarake commented on issue Project2/Project2#70 2025-02-23 20:13:48 +01:00
Player attack delay + buffering
Rakarake pushed to main at Project2/Project2 2025-02-23 20:13:37 +01:00
64125c9b74 implemented player attack cooldown and buffering
Rakarake opened issue Project2/Project2#70 2025-02-23 19:41:10 +01:00
Player attack delay + buffering
Rakarake commented on issue Project2/Project2#54 2025-02-21 14:41:18 +01:00
Adjust player attack speed

muehehehe, made it even worse!

Rakarake pushed to main at Project2/Project2 2025-02-21 14:37:47 +01:00
6954fa8b16 moved attack logic to animtree
Rakarake commented on issue Project2/Project2#52 2025-02-21 14:17:20 +01:00
Implement missing player animation(s)

more specific animations / animation variables might be opened instead of using this issue

Rakarake closed issue Project2/Project2#52 2025-02-21 14:17:20 +01:00
Implement missing player animation(s)
Rakarake commented on issue Project2/Project2#57 2025-02-21 14:15:53 +01:00
Look at the animation tree's state machine

Seems like we have a good foundation now using the animtree

Rakarake closed issue Project2/Project2#57 2025-02-21 14:15:53 +01:00
Look at the animation tree's state machine
Rakarake closed issue Project2/Project2#68 2025-02-21 14:14:29 +01:00
"on_wall" sometimes false when it should be true
Rakarake commented on issue Project2/Project2#68 2025-02-21 14:14:29 +01:00
"on_wall" sometimes false when it should be true

fixed (pretty sure) 9ee640aece

Rakarake pushed to main at Project2/Project2 2025-02-21 14:14:09 +01:00
9ee640aece animation: player is always on_wall when in the wallslide
Rakarake commented on issue Project2/Project2#69 2025-02-21 13:49:42 +01:00
Animation just_dashjumped var
Rakarake closed issue Project2/Project2#69 2025-02-21 13:49:42 +01:00
Animation just_dashjumped var
Rakarake pushed to main at Project2/Project2 2025-02-21 13:47:56 +01:00
6eef723136 just_dashjumped animation var added
Rakarake commented on issue Project2/Project2#55 2025-02-21 13:42:59 +01:00
Fix setting animations

Irrelevant with new animation system

Rakarake closed issue Project2/Project2#55 2025-02-21 13:42:59 +01:00
Fix setting animations
Rakarake pushed to main at Project2/Project2 2025-02-21 13:40:27 +01:00
632043a5a6 refactored player input, input_dir is now an animation variable
Rakarake pushed to main at Project2/Project2 2025-02-21 00:33:13 +01:00
cfc561814f Fixed just_jumped
Rakarake commented on issue Project2/Project2#65 2025-02-18 01:05:51 +01:00
Instant animation getter breaking

Fixed now, they get unset after 0.1 seconds. From the jump example in the anim-tree it seems to work as well