Camera behaves differently depending on the current framerate
Add linear interpolation for player camera x-pan destination
Merge scripts of (Air, Run, Wallslide)
every instance of current_state().<state attribute> should be moved to player as well
Merge scripts of (Air, Run, Wallslide)
When dashing into wall: slides down at max speed
Fix wallside "friction" only activating after ~2 seconds, add JumpStats clamp
Fix wallside "friction" only activating after ~2 seconds, add JumpStats clamp
fixed with actual friction
Wallslide add negative y-velocity jump stats customization
Gravity and friction in jump-stats
Gravity and friction in jump-stats
Add ability to output logs to stdout
Move from "@onready var x = $Big/Node" to "@export var x: NodePath"
oh, no! Godot (after godot4 lol) has @export var glob: Node2D now, USE THIS