glonkers/wayland.c

369 lines
13 KiB
C

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "wayland.h"
/// Starting values.
int width = 700, height = 700;
static void wl_buffer_release(void *data, struct wl_buffer *wl_buffer) {
/* Sent by the compositor when it's no longer using this buffer */
wl_buffer_destroy(wl_buffer);
}
static const struct wl_buffer_listener wl_buffer_listener = {
.release = wl_buffer_release,
};
static void xdg_surface_configure(void *data, struct xdg_surface *xdg_surface, uint32_t serial) {
struct client_state *state = data;
xdg_surface_ack_configure(xdg_surface, serial);
}
static const struct xdg_surface_listener xdg_surface_listener = {
.configure = xdg_surface_configure,
};
static void xdg_wm_base_ping(void *data, struct xdg_wm_base *xdg_wm_base, uint32_t serial) {
xdg_wm_base_pong(xdg_wm_base, serial);
}
static const struct xdg_wm_base_listener xdg_wm_base_listener = {
.ping = xdg_wm_base_ping,
};
static void xdg_toplevel_configure (
void *data,
struct xdg_toplevel *xdg_toplevel,
int32_t width,
int32_t height,
struct wl_array *states
) {
struct client_state *state = data;
// resize egl window
struct surface_list *next = state->surface_list;
while (next->data.xdg_toplevel != xdg_toplevel) { next = next->next; }
next->data.width = width;
next->data.height = height;
wl_egl_window_resize(next->data.egl_window, width, height, 0, 0);
}
static void xdg_toplevel_close(void *data, struct xdg_toplevel *xdg_toplevel) {
struct client_state *state = data;
state->running = 0;
}
void xdg_toplevel_configure_bounds(void *data, struct xdg_toplevel *xdg_toplevel, int32_t w, int32_t h) {
}
void xdg_toplevel_wm_capabilities(void *data, struct xdg_toplevel *xdg_toplevel, struct wl_array *capabilities) {
}
static const struct xdg_toplevel_listener xdg_toplevel_listener = {
.configure = xdg_toplevel_configure,
.close = xdg_toplevel_close,
.configure_bounds = xdg_toplevel_configure_bounds,
.wm_capabilities = xdg_toplevel_wm_capabilities,
};
static void zwlr_layer_surface_v1_configure(void *data, struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t serial, uint32_t width, uint32_t height) {
struct client_state *state = data;
struct surface_list *next = state->surface_list;
while (next->data.zwlr_layer_surface_v1 != zwlr_layer_surface_v1) { next = next->next; }
next->data.width = width;
next->data.height = height;
wl_egl_window_resize(next->data.egl_window, width, height, 0, 0);
zwlr_layer_surface_v1_ack_configure(zwlr_layer_surface_v1, serial);
}
static void zwlr_layer_surface_v1_closed(void *data, struct zwlr_layer_surface_v1 * zwlr_layer_surface_v1) {
struct client_state *state = data;
state->running = 0;
}
static const struct zwlr_layer_surface_v1_listener zwlr_layer_surface_v1_listener = {
.configure = zwlr_layer_surface_v1_configure,
.closed = zwlr_layer_surface_v1_closed,
};
static const struct wl_callback_listener wl_surface_frame_listener;
static void
wl_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time) {
/* Destroy this callback */
wl_callback_destroy(cb);
struct surface *surface = data;
struct client_state *state = surface->state;
/* Request another frame */
// TODO, maybe skip this to avoid unecessary frames
cb = wl_surface_frame(surface->wl_surface);
wl_callback_add_listener(cb, &wl_surface_frame_listener, surface);
///* Update scroll amount at 24 pixels per second */
//if (state->last_frame != 0) {
// int elapsed = time - state->last_frame;
// state->offset += elapsed / 1000.0 * 24;
//}
///* Submit a frame for this event */
//struct wl_buffer *buffer = draw_frame(state);
//wl_surface_attach(state->wl_surface, buffer, 0, 0);
//wl_surface_damage_buffer(state->wl_surface, 0, 0, INT32_MAX, INT32_MAX);
//wl_surface_commit(state->wl_surface);
//state->last_frame = time;
}
static const struct wl_callback_listener wl_surface_frame_listener = {
.done = wl_surface_frame_done,
};
static void registry_handle_global(
void *data,
struct wl_registry *registry,
uint32_t name,
const char *interface,
uint32_t version
) {
printf("interface: '%s', version: %d, name: %d\n",
interface, version, name);
struct client_state *state = data;
if (strcmp(interface, wl_compositor_interface.name) == 0) {
state->wl_compositor = wl_registry_bind(
registry, name, &wl_compositor_interface, 4);
// Set up wl_surface
//state->wl_surface = wl_compositor_create_surface(state->wl_compositor);
}
if ((strcmp(interface, xdg_wm_base_interface.name) == 0) && (state->output_type == OUTPUT_WINDOW)) {
state->xdg_wm_base = wl_registry_bind(
registry, name, &xdg_wm_base_interface, 1);
xdg_wm_base_add_listener(state->xdg_wm_base,
&xdg_wm_base_listener, state);
// create window
struct wl_surface *wl_surface = wl_compositor_create_surface(state->wl_compositor);
struct xdg_surface *xdg_surface = xdg_wm_base_get_xdg_surface(
state->xdg_wm_base, wl_surface);
xdg_surface_add_listener(xdg_surface, &xdg_surface_listener, state);
struct xdg_toplevel *xdg_toplevel = xdg_surface_get_toplevel(xdg_surface);
xdg_toplevel_set_title(xdg_toplevel, "GLONKERS! 🕴️");
xdg_toplevel_add_listener(xdg_toplevel, &xdg_toplevel_listener, state);
// save all the pointers
struct surface stack_surface = {
.wl_surface = wl_surface,
.xdg_surface = xdg_surface,
.xdg_toplevel = xdg_toplevel,
};
state->surface_list = malloc(sizeof(struct surface_list));
state->surface_list->data = stack_surface;
state->surface_list->next = NULL;
// frame callback
struct wl_callback *cb = wl_surface_frame(wl_surface);
state->surface_list->data.state = state;
wl_callback_add_listener(cb, &wl_surface_frame_listener, &state->surface_list->data);
}
if ((strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) && (state->output_type == OUTPUT_LAYER)) {
state->zwlr_layer_shell_v1 = wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 4);
}
if (strcmp(interface, wl_output_interface.name) == 0 && state->output_type == OUTPUT_LAYER) {
struct wl_output *wl_output = wl_registry_bind(
registry, name, &wl_output_interface, 4);
struct wl_surface *wl_surface = wl_compositor_create_surface(state->wl_compositor);
// wlr_layer_shell
int layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1 =
zwlr_layer_shell_v1_get_layer_surface(
state->zwlr_layer_shell_v1,
wl_surface,
wl_output,
layer,
"wallpaper"
);
zwlr_layer_surface_v1_set_anchor(zwlr_layer_surface_v1,
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
| ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
zwlr_layer_surface_v1_set_size(zwlr_layer_surface_v1, 0, 0);
zwlr_layer_surface_v1_add_listener(zwlr_layer_surface_v1, &zwlr_layer_surface_v1_listener, state);
struct surface surface = {
.wl_surface = wl_surface,
.zwlr_layer_surface_v1 = zwlr_layer_surface_v1,
};
struct surface *surface_location;
if (state->surface_list == NULL) {
state->surface_list = malloc(sizeof(struct surface_list));
state->surface_list->data = surface;
state->surface_list->next = NULL;
surface_location = &state->surface_list->data;
} else {
struct surface_list *next = state->surface_list;
while (next->next != NULL) { next = next->next; }
next->next = malloc(sizeof(struct surface_list));
next->next->data = surface;
next->next->next = NULL;
surface_location = &next->next->data;
}
struct wl_callback *cb = wl_surface_frame(wl_surface);
state->surface_list->data.state = state;
wl_callback_add_listener(cb, &wl_surface_frame_listener, surface_location);
}
}
static void registry_handle_global_remove(
void *data,
struct wl_registry *registry,
uint32_t name
) {
// This space deliberately left blank
}
static const struct wl_registry_listener wl_registry_listener = {
.global = registry_handle_global,
.global_remove = registry_handle_global_remove,
};
static void egl_init(struct client_state *state) {
EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
state->egl_display = eglGetDisplay((EGLNativeDisplayType) state->wl_display);
if (state->egl_display == EGL_NO_DISPLAY) {
fprintf(stderr, "Can't create egl display\n");
exit(1);
} else {
fprintf(stderr, "Created egl display\n");
}
EGLint major, minor;
if (eglInitialize(state->egl_display, &major, &minor) != EGL_TRUE) {
fprintf(stderr, "Can't initialise egl display\n");
exit(1);
}
printf("EGL major: %d, minor %d\n", major, minor);
EGLint count;
eglGetConfigs(state->egl_display, NULL, 0, &count);
printf("EGL has %d configs\n", count);
EGLConfig *configs = calloc(count, sizeof *configs);
EGLint n;
eglChooseConfig(state->egl_display, config_attribs,
configs, count, &n);
for (int i = 0; i < n; i++) {
EGLint size;
eglGetConfigAttrib(state->egl_display,
configs[i], EGL_BUFFER_SIZE, &size);
printf("Buffer size for config %d is %d\n", i, size);
eglGetConfigAttrib(state->egl_display,
configs[i], EGL_RED_SIZE, &size);
printf("Red size for config %d is %d\n", i, size);
// just choose the first one
state->egl_config = configs[i];
break;
}
// Desktop GL?
eglBindAPI(EGL_OPENGL_API);
state->egl_context =
eglCreateContext(state->egl_display,
state->egl_config,
EGL_NO_CONTEXT, context_attribs);
// EGL window
struct surface_list *next = state->surface_list;
while (next != NULL) {
next->data.egl_window = wl_egl_window_create(next->data.wl_surface,
next->data.width, next->data.height);
if (next->data.egl_window == EGL_NO_SURFACE) {
fprintf(stderr, "Can't create egl window\n");
exit(1);
} else {
fprintf(stderr, "Created egl window\n");
}
next->data.egl_surface =
eglCreateWindowSurface(state->egl_display,
state->egl_config,
(unsigned long) next->data.egl_window, NULL);
if (eglMakeCurrent(state->egl_display, next->data.egl_surface,
next->data.egl_surface, state->egl_context)) {
fprintf(stderr, "Made current\n");
} else {
fprintf(stderr, "Made current failed\n");
}
next = next->next;
}
}
/// Initializes wayland and creates an opengl context
void wayland_init(struct client_state *state, int output_type) {
state->running = 1;
state->output_type = output_type;
state->wl_display = wl_display_connect(NULL);
state->wl_registry = wl_display_get_registry(state->wl_display);
state->surface_list = NULL;
wl_registry_add_listener(state->wl_registry, &wl_registry_listener, state);
wl_display_roundtrip(state->wl_display);
struct surface_list *next = state->surface_list;
while (next != NULL) {
wl_surface_commit(next->data.wl_surface);
next = next->next;
}
egl_init(state);
}
/// Swaps front/backbuffers and dispatches pending wayland commands.
// TODO move logic to wait_for_event
void commit(struct client_state *state) {
struct surface_list *next = state->surface_list;
while (next != NULL) {
wl_display_dispatch(state->wl_display);
// TESTING maybe need to set current egl window or whatever
if (eglMakeCurrent(state->egl_display, next->data.egl_surface,
next->data.egl_surface, state->egl_context)) {
fprintf(stderr, "Made current\n");
} else {
fprintf(stderr, "Made current failed\n");
}
eglSwapBuffers(state->egl_display, next->data.egl_surface);
next = next->next;
}
}
void wait_for_event(struct client_state *state, struct event *event) {
wl_display_dispatch(state->wl_display);
}