glonkers/glonkers.c

374 lines
10 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <time.h>
#include <stdint.h>
#include <wayland-client.h>
#include <wayland-util.h>
#include <SDL3/SDL.h>
#include <pthread.h>
#include <sys/mman.h>
#include "renderer.h"
#include "shm.h"
#include "xdg-shell-protocol.h"
#include <EGL/egl.h>
#include <wayland-egl.h>
struct timespec program_start;
void init_timer() {
clock_gettime(CLOCK_MONOTONIC, &program_start);
}
double time_since_start() {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
return (now.tv_sec - program_start.tv_sec) +
(now.tv_nsec - program_start.tv_nsec) / 1e9;
}
struct client_state {
int width, height;
/* Globals */
struct wl_display *wl_display;
struct wl_registry *wl_registry;
struct wl_shm *wl_shm;
struct wl_compositor *wl_compositor;
struct xdg_wm_base *xdg_wm_base;
/* Objects */
struct wl_surface *wl_surface;
struct xdg_surface *xdg_surface;
struct xdg_toplevel *xdg_toplevel;
struct wl_egl_window *egl_window;
EGLDisplay egl_display;
EGLConfig egl_config;
EGLSurface egl_surface;
EGLContext egl_context;
};
static void
wl_buffer_release(void *data, struct wl_buffer *wl_buffer)
{
/* Sent by the compositor when it's no longer using this buffer */
wl_buffer_destroy(wl_buffer);
}
static const struct wl_buffer_listener wl_buffer_listener = {
.release = wl_buffer_release,
};
static struct wl_buffer *
draw_frame(struct client_state *state)
{
int stride = state->width * 4;
int size = stride * state->height;
int fd = allocate_shm_file(size);
if (fd == -1) {
return NULL;
}
uint32_t *data = mmap(NULL, size,
PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (data == MAP_FAILED) {
close(fd);
return NULL;
}
struct wl_shm_pool *pool = wl_shm_create_pool(state->wl_shm, fd, size);
struct wl_buffer *buffer = wl_shm_pool_create_buffer(pool, 0,
state->width, state->height, stride, WL_SHM_FORMAT_XRGB8888);
wl_shm_pool_destroy(pool);
close(fd);
/* Draw checkerboxed background */
for (int y = 0; y < state->height; ++y) {
for (int x = 0; x < state->width; ++x) {
if ((x + y / 8 * 8) % 16 < 8)
data[y * state->width + x] = 0xFF666666;
else
data[y * state->width + x] = 0xFFEEEEEE;
}
}
munmap(data, size);
wl_buffer_add_listener(buffer, &wl_buffer_listener, NULL);
return buffer;
}
static void
xdg_surface_configure(void *data,
struct xdg_surface *xdg_surface, uint32_t serial)
{
struct client_state *state = data;
xdg_surface_ack_configure(xdg_surface, serial);
// TODO do egl stuff here instead?
//struct wl_buffer *buffer = draw_frame(state);
//wl_surface_attach(state->wl_surface, buffer, 0, 0);
wl_surface_commit(state->wl_surface);
}
static const struct xdg_surface_listener xdg_surface_listener = {
.configure = xdg_surface_configure,
};
static void
xdg_wm_base_ping(void *data, struct xdg_wm_base *xdg_wm_base, uint32_t serial)
{
xdg_wm_base_pong(xdg_wm_base, serial);
}
static const struct xdg_wm_base_listener xdg_wm_base_listener = {
.ping = xdg_wm_base_ping,
};
static void
registry_handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version)
{
printf("interface: '%s', version: %d, name: %d\n",
interface, version, name);
struct client_state *state = data;
//if (strcmp(interface, wl_shm_interface.name) == 0) {
// state->wl_shm = wl_registry_bind(
// registry, name, &wl_shm_interface, 1);
//}
if (strcmp(interface, wl_compositor_interface.name) == 0) {
state->wl_compositor = wl_registry_bind(
registry, name, &wl_compositor_interface, 4);
}
if (strcmp(interface, xdg_wm_base_interface.name) == 0) {
state->xdg_wm_base = wl_registry_bind(
registry, name, &xdg_wm_base_interface, 1);
xdg_wm_base_add_listener(state->xdg_wm_base,
&xdg_wm_base_listener, state);
}
}
static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name)
{
// This space deliberately left blank
}
static const struct wl_registry_listener
wl_registry_listener = {
.global = registry_handle_global,
.global_remove = registry_handle_global_remove,
};
static void egl_init(struct client_state *state) {
EGLint major, minor, count, n, size;
EGLConfig *configs;
int i;
EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE
};
static const EGLint context_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
state->egl_display = eglGetDisplay((EGLNativeDisplayType) state->wl_display);
if (state->egl_display == EGL_NO_DISPLAY) {
fprintf(stderr, "Can't create egl display\n");
exit(1);
} else {
fprintf(stderr, "Created egl display\n");
}
if (eglInitialize(state->egl_display, &major, &minor) != EGL_TRUE) {
fprintf(stderr, "Can't initialise egl display\n");
exit(1);
}
printf("EGL major: %d, minor %d\n", major, minor);
eglGetConfigs(state->egl_display, NULL, 0, &count);
printf("EGL has %d configs\n", count);
configs = calloc(count, sizeof *configs);
eglChooseConfig(state->egl_display, config_attribs,
configs, count, &n);
for (i = 0; i < n; i++) {
eglGetConfigAttrib(state->egl_display,
configs[i], EGL_BUFFER_SIZE, &size);
printf("Buffer size for config %d is %d\n", i, size);
eglGetConfigAttrib(state->egl_display,
configs[i], EGL_RED_SIZE, &size);
printf("Red size for config %d is %d\n", i, size);
// just choose the first one
state->egl_config = configs[i];
break;
}
state->egl_context =
eglCreateContext(state->egl_display,
state->egl_config,
EGL_NO_CONTEXT, context_attribs);
// EGL window
state->egl_window = wl_egl_window_create(state->wl_surface,
state->width, state->height);
if (state->egl_window == EGL_NO_SURFACE) {
fprintf(stderr, "Can't create egl window\n");
exit(1);
} else {
fprintf(stderr, "Created egl window\n");
}
state->egl_surface =
eglCreateWindowSurface(state->egl_display,
state->egl_config,
(unsigned long) state->egl_window, NULL);
if (eglMakeCurrent(state->egl_display, state->egl_surface,
state->egl_surface, state->egl_context)) {
fprintf(stderr, "Made current\n");
} else {
fprintf(stderr, "Made current failed\n");
}
}
int
main(int argc, char *argv[])
{
char *shader_path = NULL;
if (argc >= 2) {
shader_path = argv[1];
} else {
printf("need to supply path to shader\n");
exit(1);
}
int width = 700, height = 450;
struct client_state state = { width, height, 0 };
state.wl_display = wl_display_connect(NULL);
state.wl_registry = wl_display_get_registry(state.wl_display);
wl_registry_add_listener(state.wl_registry, &wl_registry_listener, &state);
wl_display_roundtrip(state.wl_display);
state.wl_surface = wl_compositor_create_surface(state.wl_compositor);
state.xdg_surface = xdg_wm_base_get_xdg_surface(
state.xdg_wm_base, state.wl_surface);
xdg_surface_add_listener(state.xdg_surface, &xdg_surface_listener, &state);
state.xdg_toplevel = xdg_surface_get_toplevel(state.xdg_surface);
xdg_toplevel_set_title(state.xdg_toplevel, "GLONKERS!");
wl_surface_commit(state.wl_surface);
egl_init(&state);
Renderer renderer = new_renderer();
while (wl_display_dispatch(state.wl_display)) {
double time = time_since_start();
render(&renderer, state.width, state.height, time, shader_path, false);
eglSwapBuffers(state.egl_display, state.egl_surface);
}
return 0;
}
//
//_Atomic bool running = true;
//
//void intHandler(int dummy) {
// printf("exiting\n");
// running = false;
// fclose(stdin);
//}
//
//bool reload_shader = false;
//
///// reads stdin on a separate thread.
//void *read_stdin(void *ptr) {
// char buff[10];
// while (running) {
// fgets(buff, 10, stdin);
// if (strcmp(buff, "r\n") == 0) {
// printf("reloading shader\n");
// reload_shader = true;
// }
// }
// return NULL;
//}
//
//int main(int argc, char *argv[]) {
// signal(SIGINT, intHandler);
// pthread_t stdin_thread;
// pthread_create( &stdin_thread, NULL, read_stdin, NULL);
//
// init_timer();
//
// printf("Good Morning 🍵\n");
// SDL_Init(SDL_INIT_VIDEO);
// SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
// SDL_GL_CONTEXT_PROFILE_ES);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
// SDL_Window* window = SDL_CreateWindow("SDL3 OpenGL Cube",
// 800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// if (!window) {
// printf("CreateWindow Error: %s\n", SDL_GetError());
// SDL_Quit();
// return 1;
// }
//
// SDL_GLContext glContext = SDL_GL_CreateContext(window);
//
// if (!glContext) {
// printf("GL Context Error: %s\n", SDL_GetError());
// SDL_DestroyWindow(window);
// SDL_Quit();
// return 1;
// }
//
// Renderer renderer = new_renderer();
//
// SDL_Event e;
// int w, h;
// while (running) {
// while (SDL_PollEvent(&e)) {
// if (e.type == SDL_EVENT_QUIT) running = false;
// if (e.type == SDL_EVENT_WINDOW_RESIZED) {
// SDL_GetWindowSize(window, &w, &h);
// }
// }
//
// char *shader_path = NULL;
// if (argc >= 2) {
// shader_path = argv[1];
// } else {
// printf("need to supply path to shader\n");
// exit(1);
// }
//
// double time = time_since_start();
// render(&renderer, w, h, time, shader_path, reload_shader);
// if (reload_shader) reload_shader = false;
//
// SDL_GL_SwapWindow(window);
// }
//
// pthread_join(stdin_thread, NULL);
//}
//