#include #include #include #include #include #include #include #include #include #include #include "renderer.h" #include "shm.h" #include "xdg-shell-protocol.h" #include #include struct timespec program_start; void init_timer() { clock_gettime(CLOCK_MONOTONIC, &program_start); } double time_since_start() { struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); return (now.tv_sec - program_start.tv_sec) + (now.tv_nsec - program_start.tv_nsec) / 1e9; } struct client_state { int width, height; /* Globals */ struct wl_display *wl_display; struct wl_registry *wl_registry; struct wl_shm *wl_shm; struct wl_compositor *wl_compositor; struct xdg_wm_base *xdg_wm_base; /* Objects */ struct wl_surface *wl_surface; struct xdg_surface *xdg_surface; struct xdg_toplevel *xdg_toplevel; struct wl_egl_window *egl_window; EGLDisplay egl_display; EGLConfig egl_config; EGLSurface egl_surface; EGLContext egl_context; }; static void wl_buffer_release(void *data, struct wl_buffer *wl_buffer) { /* Sent by the compositor when it's no longer using this buffer */ wl_buffer_destroy(wl_buffer); } static const struct wl_buffer_listener wl_buffer_listener = { .release = wl_buffer_release, }; static struct wl_buffer * draw_frame(struct client_state *state) { int stride = state->width * 4; int size = stride * state->height; int fd = allocate_shm_file(size); if (fd == -1) { return NULL; } uint32_t *data = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); if (data == MAP_FAILED) { close(fd); return NULL; } struct wl_shm_pool *pool = wl_shm_create_pool(state->wl_shm, fd, size); struct wl_buffer *buffer = wl_shm_pool_create_buffer(pool, 0, state->width, state->height, stride, WL_SHM_FORMAT_XRGB8888); wl_shm_pool_destroy(pool); close(fd); /* Draw checkerboxed background */ for (int y = 0; y < state->height; ++y) { for (int x = 0; x < state->width; ++x) { if ((x + y / 8 * 8) % 16 < 8) data[y * state->width + x] = 0xFF666666; else data[y * state->width + x] = 0xFFEEEEEE; } } munmap(data, size); wl_buffer_add_listener(buffer, &wl_buffer_listener, NULL); return buffer; } static void xdg_surface_configure(void *data, struct xdg_surface *xdg_surface, uint32_t serial) { struct client_state *state = data; xdg_surface_ack_configure(xdg_surface, serial); // TODO do egl stuff here instead? //struct wl_buffer *buffer = draw_frame(state); //wl_surface_attach(state->wl_surface, buffer, 0, 0); wl_surface_commit(state->wl_surface); } static const struct xdg_surface_listener xdg_surface_listener = { .configure = xdg_surface_configure, }; static void xdg_wm_base_ping(void *data, struct xdg_wm_base *xdg_wm_base, uint32_t serial) { xdg_wm_base_pong(xdg_wm_base, serial); } static const struct xdg_wm_base_listener xdg_wm_base_listener = { .ping = xdg_wm_base_ping, }; static void registry_handle_global(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) { printf("interface: '%s', version: %d, name: %d\n", interface, version, name); struct client_state *state = data; //if (strcmp(interface, wl_shm_interface.name) == 0) { // state->wl_shm = wl_registry_bind( // registry, name, &wl_shm_interface, 1); //} if (strcmp(interface, wl_compositor_interface.name) == 0) { state->wl_compositor = wl_registry_bind( registry, name, &wl_compositor_interface, 4); } if (strcmp(interface, xdg_wm_base_interface.name) == 0) { state->xdg_wm_base = wl_registry_bind( registry, name, &xdg_wm_base_interface, 1); xdg_wm_base_add_listener(state->xdg_wm_base, &xdg_wm_base_listener, state); } } static void registry_handle_global_remove(void *data, struct wl_registry *registry, uint32_t name) { // This space deliberately left blank } static const struct wl_registry_listener wl_registry_listener = { .global = registry_handle_global, .global_remove = registry_handle_global_remove, }; static void egl_init(struct client_state *state) { EGLint major, minor, count, n, size; EGLConfig *configs; int i; EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; state->egl_display = eglGetDisplay((EGLNativeDisplayType) state->wl_display); if (state->egl_display == EGL_NO_DISPLAY) { fprintf(stderr, "Can't create egl display\n"); exit(1); } else { fprintf(stderr, "Created egl display\n"); } if (eglInitialize(state->egl_display, &major, &minor) != EGL_TRUE) { fprintf(stderr, "Can't initialise egl display\n"); exit(1); } printf("EGL major: %d, minor %d\n", major, minor); eglGetConfigs(state->egl_display, NULL, 0, &count); printf("EGL has %d configs\n", count); configs = calloc(count, sizeof *configs); eglChooseConfig(state->egl_display, config_attribs, configs, count, &n); for (i = 0; i < n; i++) { eglGetConfigAttrib(state->egl_display, configs[i], EGL_BUFFER_SIZE, &size); printf("Buffer size for config %d is %d\n", i, size); eglGetConfigAttrib(state->egl_display, configs[i], EGL_RED_SIZE, &size); printf("Red size for config %d is %d\n", i, size); // just choose the first one state->egl_config = configs[i]; break; } state->egl_context = eglCreateContext(state->egl_display, state->egl_config, EGL_NO_CONTEXT, context_attribs); // EGL window state->egl_window = wl_egl_window_create(state->wl_surface, state->width, state->height); if (state->egl_window == EGL_NO_SURFACE) { fprintf(stderr, "Can't create egl window\n"); exit(1); } else { fprintf(stderr, "Created egl window\n"); } state->egl_surface = eglCreateWindowSurface(state->egl_display, state->egl_config, (unsigned long) state->egl_window, NULL); if (eglMakeCurrent(state->egl_display, state->egl_surface, state->egl_surface, state->egl_context)) { fprintf(stderr, "Made current\n"); } else { fprintf(stderr, "Made current failed\n"); } } int main(int argc, char *argv[]) { char *shader_path = NULL; if (argc >= 2) { shader_path = argv[1]; } else { printf("need to supply path to shader\n"); exit(1); } int width = 700, height = 450; struct client_state state = { width, height, 0 }; state.wl_display = wl_display_connect(NULL); state.wl_registry = wl_display_get_registry(state.wl_display); wl_registry_add_listener(state.wl_registry, &wl_registry_listener, &state); wl_display_roundtrip(state.wl_display); state.wl_surface = wl_compositor_create_surface(state.wl_compositor); state.xdg_surface = xdg_wm_base_get_xdg_surface( state.xdg_wm_base, state.wl_surface); xdg_surface_add_listener(state.xdg_surface, &xdg_surface_listener, &state); state.xdg_toplevel = xdg_surface_get_toplevel(state.xdg_surface); xdg_toplevel_set_title(state.xdg_toplevel, "GLONKERS!"); wl_surface_commit(state.wl_surface); egl_init(&state); Renderer renderer = new_renderer(); while (wl_display_dispatch(state.wl_display)) { double time = time_since_start(); render(&renderer, state.width, state.height, time, shader_path, false); eglSwapBuffers(state.egl_display, state.egl_surface); } return 0; } // //_Atomic bool running = true; // //void intHandler(int dummy) { // printf("exiting\n"); // running = false; // fclose(stdin); //} // //bool reload_shader = false; // ///// reads stdin on a separate thread. //void *read_stdin(void *ptr) { // char buff[10]; // while (running) { // fgets(buff, 10, stdin); // if (strcmp(buff, "r\n") == 0) { // printf("reloading shader\n"); // reload_shader = true; // } // } // return NULL; //} // //int main(int argc, char *argv[]) { // signal(SIGINT, intHandler); // pthread_t stdin_thread; // pthread_create( &stdin_thread, NULL, read_stdin, NULL); // // init_timer(); // // printf("Good Morning 🍵\n"); // SDL_Init(SDL_INIT_VIDEO); // SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1"); // SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, // SDL_GL_CONTEXT_PROFILE_ES); // SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); // SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); // SDL_Window* window = SDL_CreateWindow("SDL3 OpenGL Cube", // 800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); // if (!window) { // printf("CreateWindow Error: %s\n", SDL_GetError()); // SDL_Quit(); // return 1; // } // // SDL_GLContext glContext = SDL_GL_CreateContext(window); // // if (!glContext) { // printf("GL Context Error: %s\n", SDL_GetError()); // SDL_DestroyWindow(window); // SDL_Quit(); // return 1; // } // // Renderer renderer = new_renderer(); // // SDL_Event e; // int w, h; // while (running) { // while (SDL_PollEvent(&e)) { // if (e.type == SDL_EVENT_QUIT) running = false; // if (e.type == SDL_EVENT_WINDOW_RESIZED) { // SDL_GetWindowSize(window, &w, &h); // } // } // // char *shader_path = NULL; // if (argc >= 2) { // shader_path = argv[1]; // } else { // printf("need to supply path to shader\n"); // exit(1); // } // // double time = time_since_start(); // render(&renderer, w, h, time, shader_path, reload_shader); // if (reload_shader) reload_shader = false; // // SDL_GL_SwapWindow(window); // } // // pthread_join(stdin_thread, NULL); //} //