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Rakarake 2026-02-24 16:28:54 +01:00
parent e84950178f
commit 7d7360597f

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@ -1,17 +0,0 @@
#version 330 core
uniform vec2 WindowSize;
uniform float time;
layout(location = 0) out vec4 color;
float rand(vec2 co){
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
}
float cell_size = 0.1;
void main() {
vec2 uv = gl_FragCoord.xy / WindowSize;
// grid
float glob = rand(uv + time);
color = vec4(glob * (sin(time)/2 + 0.5), glob, 1.0, 1.0); //vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0);
}