diff --git a/pulsating-noise.glsl b/pulsating-noise.glsl deleted file mode 100644 index 42b71c3..0000000 --- a/pulsating-noise.glsl +++ /dev/null @@ -1,17 +0,0 @@ -#version 330 core -uniform vec2 WindowSize; -uniform float time; -layout(location = 0) out vec4 color; - -float rand(vec2 co){ - return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453); -} - -float cell_size = 0.1; - -void main() { - vec2 uv = gl_FragCoord.xy / WindowSize; - // grid - float glob = rand(uv + time); - color = vec4(glob * (sin(time)/2 + 0.5), glob, 1.0, 1.0); //vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0); -}