glonkers/wayland.h

35 lines
716 B
C

/// A normal window
#define OUTPUT_WINDOW 0
/// A desktop layer (wallpaper)
#define OUTPUT_LAYER 1
#define DEFAULT_WIDTH 400
#define DEFAULT_HEIGHT 400
struct client_state;
struct surface;
struct surface_list;
struct client_state;
#define EVENT_NONE 0
#define EVENT_DRAW 1
#define EVENT_EXIT 2
struct event {
int type;
union {
/// EVENT_DRAW
struct {
int width, height;
struct surface *surface;
} draw;
} data;
};
void wayland_init(struct client_state *state, int output_type);
void commit(struct client_state *state);
struct event wait_for_event(struct client_state *state);
void swap_buffers(struct client_state *state, struct surface *surface);