glonkers/examples/texture.glsl
2026-03-12 14:03:37 +01:00

5 lines
197 B
GLSL

void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 uv = fragCoord / iResolution;
// mixes two textures
fragColor = mix(texture(iChannel0, uv), texture(iChannel1, uv), 0.2);
}