glonkers/glonkers.c
2025-12-25 19:37:53 +01:00

59 lines
1.4 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <time.h>
#include <stdint.h>
#include <wayland-client.h>
#include <wayland-util.h>
#include <pthread.h>
#include <sys/mman.h>
#include "renderer.h"
#include "wayland.h"
#include <string.h>
struct timespec program_start;
void init_timer() {
clock_gettime(CLOCK_MONOTONIC, &program_start);
}
double time_since_start() {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
return (now.tv_sec - program_start.tv_sec) +
(now.tv_nsec - program_start.tv_nsec) / 1e9;
}
int main(int argc, char *argv[]) {
char *shader_path = NULL;
int output_type = OUTPUT_WINDOW;
if (argc >= 2) {
shader_path = argv[1];
} else {
printf("need to supply path to shader\n");
exit(1);
}
if (argc >= 3) {
// xdg toplevel window (window) or wlr_layer_shell window (layer)
if (strcmp(argv[2], "window")) {
output_type = OUTPUT_WINDOW;
} else if (strcmp(argv[2], "layer")) {
output_type = OUTPUT_LAYER;
}
}
struct client_state state;
wayland_init(&state, output_type);
Renderer renderer = new_renderer();
while (state.running) {
double time = time_since_start();
render(&renderer, state.width, state.height, time, shader_path, 0);
commit(&state);
}
return 0;
}