glonkers/fragment.glsl
2025-12-08 20:05:54 +01:00

9 lines
154 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 uv;
uniform vec2 WindowSize;
void main()
{
FragColor = vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0);
}