9 lines
154 B
GLSL
9 lines
154 B
GLSL
#version 330 core
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out vec4 FragColor;
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in vec2 uv;
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uniform vec2 WindowSize;
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void main()
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{
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FragColor = vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0);
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}
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