glonkers/glonkers.c
2025-12-27 17:42:01 +01:00

66 lines
1.7 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <time.h>
#include <stdint.h>
#include <wayland-client.h>
#include <wayland-util.h>
#include <pthread.h>
#include <sys/mman.h>
#include "renderer.h"
#include "wayland.h"
#include <string.h>
struct timespec program_start;
void init_timer() {
clock_gettime(CLOCK_MONOTONIC, &program_start);
}
double time_since_start() {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
return (now.tv_sec - program_start.tv_sec) +
(now.tv_nsec - program_start.tv_nsec) / 1e9;
}
int main(int argc, char *argv[]) {
char *shader_path = NULL;
int output_type = OUTPUT_WINDOW;
// syntax: --window for a normal window or --layer for a wallpaper
for (int i = 1; i < argc; i++) {
if (strncmp("--window", argv[i], strlen("--window")) == 0) {
output_type = OUTPUT_WINDOW;
}
else if (strncmp("--layer", argv[i], strlen("--layer")) == 0) {
output_type = OUTPUT_LAYER;
}
else {
// path to fragment shader
if (shader_path != NULL) {
fprintf(stderr, "tried supplying '%s' as a shader file while one has already been selected\n", argv[i]);
return 1;
}
shader_path = argv[i];
}
}
if (shader_path == NULL) {
printf("need to supply path to shader\n");
return 1;
}
struct client_state state;
wayland_init(&state, output_type);
Renderer renderer = new_renderer();
while (state.running) {
double time = time_since_start();
render(&renderer, state.width, state.height, time, shader_path, 0);
commit(&state);
}
return 0;
}