glonkers/glonkers.c

167 lines
4.3 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <time.h>
#include <stdint.h>
#include <wayland-client.h>
#include <wayland-util.h>
#include <SDL3/SDL.h>
#include <pthread.h>
#include "renderer.h"
//int main() {
// struct wl_display *display = wl_display_connect(NULL);
// if (!display) {
// fprintf(stderr, "Failed to connect to Wayland display.\n");
// return 1;
// }
// fprintf(stderr, "Connection established!\n");
//
// while (wl_display_dispatch(display) != -1) {
// }
//
// wl_display_disconnect(display);
//}
struct our_state {
// ...
struct wl_compositor *compositor;
// ...
};
static void
registry_handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version)
{
printf("interface: '%s', version: %d, name: %d\n",
interface, version, name);
struct our_state *state = data;
if (strcmp(interface, wl_compositor_interface.name) == 0) {
state->compositor = wl_registry_bind(
registry, name, &wl_compositor_interface, 4);
}
}
static void
registry_handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name)
{
// This space deliberately left blank
}
static const struct wl_registry_listener
registry_listener = {
.global = registry_handle_global,
.global_remove = registry_handle_global_remove,
};
int
main(int argc, char *argv[])
{
struct our_state state = { 0 };
struct wl_display *display = wl_display_connect(NULL);
struct wl_registry *registry = wl_display_get_registry(display);
wl_registry_add_listener(registry, &registry_listener, &state);
wl_display_roundtrip(display);
return 0;
}
//struct timespec program_start;
//
//void init_timer() {
// clock_gettime(CLOCK_MONOTONIC, &program_start);
//}
//
//double time_since_start() {
// struct timespec now;
// clock_gettime(CLOCK_MONOTONIC, &now);
//
// return (now.tv_sec - program_start.tv_sec) +
// (now.tv_nsec - program_start.tv_nsec) / 1e9;
//}
//
//_Atomic bool running = true;
//
//void intHandler(int dummy) {
// printf("exiting\n");
// running = false;
// fclose(stdin);
//}
//
//bool reload_shader = false;
//
///// reads stdin on a separate thread.
//void *read_stdin(void *ptr) {
// char buff[10];
// while (running) {
// fgets(buff, 10, stdin);
// if (strcmp(buff, "r\n") == 0) {
// printf("reloading shader\n");
// reload_shader = true;
// }
// }
// return NULL;
//}
//
//int main(int argc, char *argv[]) {
// signal(SIGINT, intHandler);
// pthread_t stdin_thread;
// pthread_create( &stdin_thread, NULL, read_stdin, NULL);
//
// init_timer();
//
// printf("Good Morning 🍵\n");
// SDL_Init(SDL_INIT_VIDEO);
// SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
// SDL_GL_CONTEXT_PROFILE_ES);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
// SDL_Window* window = SDL_CreateWindow("SDL3 OpenGL Cube",
// 800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// if (!window) {
// printf("CreateWindow Error: %s\n", SDL_GetError());
// SDL_Quit();
// return 1;
// }
//
// SDL_GLContext glContext = SDL_GL_CreateContext(window);
//
// if (!glContext) {
// printf("GL Context Error: %s\n", SDL_GetError());
// SDL_DestroyWindow(window);
// SDL_Quit();
// return 1;
// }
//
// Renderer renderer = new_renderer();
//
// SDL_Event e;
// int w, h;
// while (running) {
// while (SDL_PollEvent(&e)) {
// if (e.type == SDL_EVENT_QUIT) running = false;
// if (e.type == SDL_EVENT_WINDOW_RESIZED) {
// SDL_GetWindowSize(window, &w, &h);
// }
// }
//
// char *shader_path = NULL;
// if (argc >= 2) {
// shader_path = argv[1];
// } else {
// printf("need to supply path to shader\n");
// exit(1);
// }
//
// double time = time_since_start();
// render(&renderer, w, h, time, shader_path, reload_shader);
// if (reload_shader) reload_shader = false;
//
// SDL_GL_SwapWindow(window);
// }
//
// pthread_join(stdin_thread, NULL);
//}
//