#include #include #include #include #include #include #include #include #include #include "renderer.h" #include "wayland.h" #include int main(int argc, char *argv[]) { char *shader_path = NULL; int output_type = OUTPUT_WINDOW; // syntax: --window for a normal window or --layer for a wallpaper for (int i = 1; i < argc; i++) { if (strcmp("--window", argv[i]) == 0) { output_type = OUTPUT_WINDOW; } else if (strcmp("--layer", argv[i]) == 0) { output_type = OUTPUT_LAYER; } else if (strcmp("--output", argv[i]) == 0) { // output name } else { // path to fragment shader if (shader_path != NULL) { fprintf(stderr, "tried supplying '%s' as a shader file while one has already been selected\n", argv[i]); return 1; } shader_path = argv[i]; } } if (shader_path == NULL) { printf("need to supply path to shader\n"); return 1; } struct client_state *state = wayland_init(output_type); bool renderer_initialized = false; Renderer renderer; bool running = true; while (running) { struct event event = wait_for_event(state); if (event.type == EVENT_DRAW) { int width = event.data.draw.width; int height = event.data.draw.height; double time = event.data.draw.time / 1000.0; if (!renderer_initialized) { renderer_initialized = true; renderer = new_renderer(); } render(&renderer, width, height, time, shader_path, 0); swap_buffers(state, event.data.draw.surface); } if (event.type == EVENT_NONE) { } if (event.type == EVENT_EXIT) { running = false; } } return 0; }