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No commits in common. "fe1956236763bf1209d84e544a357694c042098f" and "9912c8ce5863a693147590c9e7dff84d225f2606" have entirely different histories.

3 changed files with 70 additions and 62 deletions

View file

@ -6,7 +6,7 @@ WAYLAND_PROTOCOLS=$(shell pkg-config --variable=pkgdatadir wayland-protocols)
WAYLAND_SCANNER=$(shell pkg-config --variable=wayland_scanner wayland-scanner)
glonkers: wlr-layer-shell-unstable-v1-protocol.o xdg-shell-protocol.o renderer.o wayland.o
glonkers.o: wlr-layer-shell-unstable-v1-protocol.h xdg-shell-protocol.h renderer.h
glonkers.o: wlr-layer-shell-unstable-v1-protocol.h xdg-shell-protocol.h renderer.h wayland.h
renderer.o: renderer.h
wayland.o: wayland.h

View file

@ -2,66 +2,8 @@
#include <string.h>
#include <stdlib.h>
#include <stdbool.h>
#include <EGL/egl.h>
#include <wayland-egl.h>
#include <wayland-cursor.h>
#include "xdg-shell-protocol.h"
#include "wlr-layer-shell-unstable-v1-protocol.h"
#include "wayland.h"
struct surface {
int width, height;
/// Wating to be redrawn.
bool dirty;
struct wl_surface *wl_surface;
struct xdg_surface *xdg_surface;
struct xdg_toplevel *xdg_toplevel;
struct wl_egl_window *egl_window;
struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1;
struct wl_output *wl_output;
EGLSurface egl_surface;
/// We need a back-pointer for callbacks.
struct client_state *state;
};
struct surface_list {
struct surface data;
struct surface_list *next;
};
struct client_state {
bool running;
int output_type;
/* Globals */
struct wl_display *wl_display;
struct wl_registry *wl_registry;
struct wl_compositor *wl_compositor;
struct wl_shm *wl_shm;
struct xdg_wm_base *xdg_wm_base;
struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1;
struct wl_seat *wl_seat;
struct wl_pointer *wl_pointer;
// Cursor
struct wl_surface *cursor_surface;
struct wl_cursor_image *wl_cursor_image;
struct surface_list *surface_list;
/// Next in queue to check if it wants to be rendered.
struct surface_list *surface_list_next;
EGLDisplay egl_display;
EGLConfig egl_config;
EGLContext egl_context;
};
/// Starting values.
int width = 700, height = 700;
@ -106,6 +48,7 @@ static void xdg_toplevel_configure (
while (next->data.xdg_toplevel != xdg_toplevel) { next = next->next; }
next->data.width = width;
next->data.height = height;
printf("🧟🧟🧟\n");
wl_egl_window_resize(next->data.egl_window, width, height, 0, 0);
// draw new frame!
next->data.dirty = true;
@ -137,6 +80,7 @@ static void zwlr_layer_surface_v1_configure(void *data, struct zwlr_layer_surfac
next->data.height = height;
wl_egl_window_resize(next->data.egl_window, width, height, 0, 0);
zwlr_layer_surface_v1_ack_configure(zwlr_layer_surface_v1, serial);
printf("🐍🐍🐍🐍, setting layer to dirty: %p\n", &next->data);
// draw new frame!
next->data.dirty = true;
}
@ -155,6 +99,8 @@ static const struct wl_callback_listener wl_surface_frame_listener;
static void
wl_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time) {
printf("FRAME CALLBACK 🐷🐷\n");
struct surface *surface = data;
struct client_state *state = surface->state;
@ -345,6 +291,7 @@ static void registry_handle_global(
// frame callback
struct wl_callback *cb = wl_surface_frame(wl_surface);
wl_callback_add_listener(cb, &wl_surface_frame_listener, surface_location);
printf("zwlr layer callback configured 🐯🐯🐯🐯🐯🐯🐯\n");
}
}
@ -496,6 +443,8 @@ struct event wait_for_event(struct client_state *state) {
next->data.dirty = false;
state->surface_list_next = next->next;
printf("dirty %p\n", &next->data);
if (eglMakeCurrent(state->egl_display, next->data.egl_surface,
next->data.egl_surface, state->egl_context)) {
} else {
@ -539,8 +488,12 @@ void print_surface_list(struct client_state *state) {
void swap_buffers(struct client_state *state, struct surface *surface) {
struct surface_list *next = state->surface_list;
print_surface_list(state);
while (next != NULL) {
printf("going to swap buffers 🐃🐃🐃: %p, surface: %p\n", &next->data, surface);
if (&next->data == surface) {
printf("swapping this buffer 🐃: %p\n", &next->data);
// Set time after eglSwapBuffers.
eglSwapInterval(state->egl_display, 0);
eglSwapBuffers(state->egl_display, next->data.egl_surface);
@ -548,8 +501,10 @@ void swap_buffers(struct client_state *state, struct surface *surface) {
/* Request another frame */
struct wl_callback *cb = wl_surface_frame(surface->wl_surface);
wl_callback_add_listener(cb, &wl_surface_frame_listener, surface);
printf("done swapping\n");
return;
}
printf("next BUF: %p\n", next->next);
next = next->next;
}
fprintf(stderr, "didn't find surface for buffer swap\n");

View file

@ -1,3 +1,9 @@
#include <EGL/egl.h>
#include <wayland-egl.h>
#include <wayland-cursor.h>
#include "xdg-shell-protocol.h"
#include "wlr-layer-shell-unstable-v1-protocol.h"
/// A normal window
#define OUTPUT_WINDOW 0
/// A desktop layer (wallpaper)
@ -9,9 +15,55 @@
struct client_state;
struct surface;
struct surface_list;
struct client_state;
struct surface {
int width, height;
/// Wating to be redrawn.
bool dirty;
struct wl_surface *wl_surface;
struct xdg_surface *xdg_surface;
struct xdg_toplevel *xdg_toplevel;
struct wl_egl_window *egl_window;
struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1;
struct wl_output *wl_output;
EGLSurface egl_surface;
/// We need a back-pointer for callbacks.
struct client_state *state;
};
struct surface_list {
struct surface data;
struct surface_list *next;
};
struct client_state {
bool running;
int output_type;
/* Globals */
struct wl_display *wl_display;
struct wl_registry *wl_registry;
struct wl_compositor *wl_compositor;
struct wl_shm *wl_shm;
struct xdg_wm_base *xdg_wm_base;
struct zwlr_layer_shell_v1 *zwlr_layer_shell_v1;
struct wl_seat *wl_seat;
struct wl_pointer *wl_pointer;
// Cursor
struct wl_surface *cursor_surface;
struct wl_cursor_image *wl_cursor_image;
struct surface_list *surface_list;
/// Next in queue to check if it wants to be rendered.
struct surface_list *surface_list_next;
EGLDisplay egl_display;
EGLConfig egl_config;
EGLContext egl_context;
};
#define EVENT_NONE 0
#define EVENT_DRAW 1
@ -30,6 +82,7 @@ struct event {
void wayland_init(struct client_state *state, int output_type);
void commit(struct client_state *state);
/// Provide pointer to be filled.
struct event wait_for_event(struct client_state *state);
void swap_buffers(struct client_state *state, struct surface *surface);