diff --git a/examples/wavy.glsl b/examples/wavy.glsl index c1d1afb..88dfa5e 100644 --- a/examples/wavy.glsl +++ b/examples/wavy.glsl @@ -10,8 +10,9 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) { //float distance = distance(fragCoord, vec2(0.5, 0.5)); float distance = distance(uv, vec2(0.5, 0.5)); float inverse_distance = 1.0 - distance; - lines_uv += (lines_uv - vec2(0.5, 0.5)) * inverse_distance * 3.0; - float rot = PI * 0.2; + float inverse_distance_magnified = inverse_distance*inverse_distance; + //lines_uv += (lines_uv - vec2(0.5, 0.5)) * inverse_distance * 3.0; + float rot = PI * (inverse_distance_magnified); mat2x2 rotm = mat2x2( cos(rot), -sin(rot), sin(rot), cos(rot)