nice text
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9adaa9171a
commit
d7966375f1
2 changed files with 13 additions and 4 deletions
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@ -28,5 +28,5 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
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//hor_lines = sin(iTime * 3.0 +hor_lines * 2.0 + uv.y / 50.0);
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//hor_lines = sin(iTime * 3.0 +hor_lines * 2.0 + uv.y / 50.0);
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//fragColor = vec4(uv.x, uv.y, 1.0, 1.0);
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//fragColor = vec4(uv.x, uv.y, 1.0, 1.0);
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fragColor = vec4(hor_lines * 0.7, inverse_distance, inverse_distance, 1.0);
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fragColor = vec4(hor_lines * 0.7, inverse_distance * 0.55, inverse_distance * 0.75, 1.0);
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}
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}
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15
glonkers.c
15
glonkers.c
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@ -11,6 +11,10 @@
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#include "wayland.h"
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#include "wayland.h"
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#include <string.h>
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#include <string.h>
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void print_help(FILE *channel, char *bin_path) {
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fprintf(channel, "Usage: %s [OPTION]... [PATH]\n", bin_path);
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}
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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char *shader_path = NULL;
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char *shader_path = NULL;
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int output_type = OUTPUT_WINDOW;
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int output_type = OUTPUT_WINDOW;
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@ -19,7 +23,11 @@ int main(int argc, char *argv[]) {
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int output_count;
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int output_count;
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// syntax: --window for a normal window or --layer for a wallpaper
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// syntax: --window for a normal window or --layer for a wallpaper
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for (int i = 1; i < argc; i++) {
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for (int i = 1; i < argc; i++) {
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if (strcmp("--window", argv[i]) == 0) {
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if (strcmp("--help", argv[i]) == 0) {
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print_help(stdout, argv[0]);
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return 0;
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}
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else if (strcmp("--window", argv[i]) == 0) {
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output_type = OUTPUT_WINDOW;
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output_type = OUTPUT_WINDOW;
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currently_reading_output = false;
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currently_reading_output = false;
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}
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}
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@ -41,14 +49,15 @@ int main(int argc, char *argv[]) {
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else if (!currently_reading_output) {
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else if (!currently_reading_output) {
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// path to fragment shader
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// path to fragment shader
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if (shader_path != NULL) {
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if (shader_path != NULL) {
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fprintf(stderr, "tried supplying '%s' as a shader file while one has already been selected\n", argv[i]);
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fprintf(stderr, "Tried supplying '%s' as a shader file while one has already been selected.\n", argv[i]);
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return 1;
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return 1;
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}
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}
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shader_path = argv[i];
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shader_path = argv[i];
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}
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}
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}
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}
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if (shader_path == NULL) {
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if (shader_path == NULL) {
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printf("need to supply path to shader\n");
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fprintf(stderr, "Need to supply path to shader!\n");
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print_help(stderr, argv[0]);
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return 1;
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return 1;
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}
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}
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