window size unform
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parent
c118d92fa7
commit
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1 changed files with 11 additions and 2 deletions
13
main.c
13
main.c
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@ -15,10 +15,11 @@ const char *fragment_shader_source =
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"#version 330 core\n"
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"#version 330 core\n"
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"out vec4 FragColor;\n"
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"out vec4 FragColor;\n"
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"in vec2 uv;\n"
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"in vec2 uv;\n"
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"uniform vec2 WindowSize;\n"
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"\n"
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"\n"
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"void main()\n"
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"void main()\n"
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"{\n"
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"{\n"
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" FragColor = vec4(gl_FragCoord.xy / 800, 0.0, 1.0);\n"
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" FragColor = vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0);\n"
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"}\n";
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"}\n";
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GLuint compile_shader(GLuint type, const char *src) {
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GLuint compile_shader(GLuint type, const char *src) {
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@ -81,14 +82,22 @@ int main() {
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GLuint shader = create_shader(fragment_shader_source);
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GLuint shader = create_shader(fragment_shader_source);
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glUseProgram(shader);
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glUseProgram(shader);
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int w, h;
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while (running) {
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while (running) {
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while (SDL_PollEvent(&e)) {
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_EVENT_QUIT) running = false;
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if (e.type == SDL_EVENT_QUIT) running = false;
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if (e.type == SDL_EVENT_WINDOW_RESIZED) {
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SDL_GetWindowSize(window, &w, &h);
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}
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}
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}
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checkGlError();
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checkGlError();
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// Rendorrrr
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// Rendorrrr
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glViewport(0, 0, 800, 800);
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glViewport(0, 0, w, h);
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int uniform_WindowSize = glGetUniformLocation(shader, "WindowSize");
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glUniform2f(uniform_WindowSize, w, h);
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f); // Dark gray background
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f); // Dark gray background
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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