one screens layer working

This commit is contained in:
Rakarake 2026-01-27 16:46:30 +01:00
parent 400137930a
commit b0420b41eb
2 changed files with 11 additions and 7 deletions

View file

@ -62,11 +62,12 @@ int main(int argc, char *argv[]) {
struct event event = wait_for_event(&state);
if (event.type == EVENT_DRAW) {
printf("drawing!!!!\n");
printf("drawing!!!! %p\n", event.data.draw.surface);
int width = event.data.draw.width;
int height = event.data.draw.height;
render(&renderer, width, height, time, shader_path, 0);
swap_buffers(&state, event.data.draw.surface);
printf("🦬🦬🦬 swaping a buffalo\n");
}
if (event.type == EVENT_NONE) {
printf("nothing, absolutely nothing\n");