From 9adaa9171ab26cfb4ea0b7055a979a90a38a4fd9 Mon Sep 17 00:00:00 2001 From: Rakarake Date: Tue, 24 Feb 2026 19:45:32 +0100 Subject: [PATCH] glorp --- examples/wavy.glsl | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/examples/wavy.glsl b/examples/wavy.glsl index 88dfa5e..95a73c1 100644 --- a/examples/wavy.glsl +++ b/examples/wavy.glsl @@ -7,7 +7,6 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) { // twist? // distance from middle - //float distance = distance(fragCoord, vec2(0.5, 0.5)); float distance = distance(uv, vec2(0.5, 0.5)); float inverse_distance = 1.0 - distance; float inverse_distance_magnified = inverse_distance*inverse_distance; @@ -18,9 +17,11 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) { sin(rot), cos(rot) ); lines_uv *= rotm; - //mat2x2 x = mat2x2(1.0, 1.0, 1.0, 1.0); + // The lines themselves float lines_timescale = iTime * 0.6; + //lines_uv.x += lines_timescale * 0.02; + lines_uv.y += sin(lines_timescale * 0.2 + lines_uv.x * 5.0) * 0.2; lines_uv.x += sin(lines_timescale + lines_uv.y * 30.0) * 0.2;// * sin(lines_timescale); float hor_lines = sin(lines_uv.x * 10.0)/2.0 + 0.5; hor_lines = sign(hor_lines -0.5);