improvement
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parent
5ae0450e28
commit
98f7c29b44
1 changed files with 12 additions and 6 deletions
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@ -71,6 +71,12 @@ float perlin_noise(vec2 uv, vec2 vector_offset, float angle_offset) {
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return val /2.0 + 0.5;
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}
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float limit(float val, float min, float max) {
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float out_val = clamp(val, min, max);
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out_val -= min;
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out_val *= (1.0 - (max - min)) / (max - min);
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return out_val;
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}
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void main() {
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vec2 uv = gl_FragCoord.xy / WindowSize;
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@ -82,11 +88,11 @@ void main() {
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uv += 100.0;
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//uv.x += time / 20.0;
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float out_val = perlin_noise(uv, vec2(0.0, 0.0), time / 1.0);
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float min = 0.42;
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float max = 0.58;
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out_val = out_val + sin(uv.y + time) / 15.2;
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out_val = clamp(out_val, min, max);
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out_val -= min;
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out_val *= (1.0 - (max - min)) / (max - min);
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float min = 0.42 + sin(time)/8.0;
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float max = 0.58 + sin(time)/8.0;
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//float min = 0.42;
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//float max = 0.58;
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//out_val = out_val + sin(uv.y + time) / 15.2;
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out_val = limit(out_val, min, max);
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color = vec4(out_val, 0.4, 0.8, 1.0);
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}
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