From 8e43e4db7eaedd2f937b8f287433a2a1c6cc1a3c Mon Sep 17 00:00:00 2001 From: Rakarake Date: Fri, 12 Dec 2025 16:38:35 +0100 Subject: [PATCH] morg --- fragment.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/fragment.glsl b/fragment.glsl index 270e314..0f45d62 100644 --- a/fragment.glsl +++ b/fragment.glsl @@ -7,13 +7,13 @@ float rand(ivec2 co) { return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453); } -float cell_size = 0.1; +float cell_size = 0.01; #define PI 3.1415926538 // whatever that corner contributes float c_dot(vec2 point, vec2 corner) { - ivec2 c = ivec2(round(corner * 10000)); + ivec2 c = ivec2(round(corner * 100)); float angle = rand(c) * 2*PI; vec2 random_corner_vec = vec2(cos(angle), sin(angle)); vec2 offset = (point - corner) / cell_size;