shaders using wayland time instead of stdtime
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parent
bb63b49155
commit
859025a4a3
3 changed files with 14 additions and 31 deletions
29
glonkers.c
29
glonkers.c
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@ -2,7 +2,6 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <signal.h>
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#include <time.h>
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#include <stdint.h>
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#include <wayland-client.h>
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#include <wayland-util.h>
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@ -12,20 +11,6 @@
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#include "wayland.h"
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#include <string.h>
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struct timespec program_start;
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void init_timer() {
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clock_gettime(CLOCK_MONOTONIC, &program_start);
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}
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double time_since_start() {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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return (now.tv_sec - program_start.tv_sec) +
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(now.tv_nsec - program_start.tv_nsec) / 1e9;
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}
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int main(int argc, char *argv[]) {
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char *shader_path = NULL;
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int output_type = OUTPUT_WINDOW;
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@ -51,27 +36,21 @@ int main(int argc, char *argv[]) {
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return 1;
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}
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struct client_state state;
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wayland_init(&state, output_type);
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struct client_state *state = wayland_init(output_type);
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Renderer renderer = new_renderer();
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bool running = true;
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while (running) {
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double time = time_since_start();
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struct event event = wait_for_event(&state);
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struct event event = wait_for_event(state);
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if (event.type == EVENT_DRAW) {
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printf("drawing!!!! %p\n", event.data.draw.surface);
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int width = event.data.draw.width;
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int height = event.data.draw.height;
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double time = event.data.draw.time / 1000.0;
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render(&renderer, width, height, time, shader_path, 0);
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printf("about to 🦬 swap buf %p\n", event.data.draw.surface);
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swap_buffers(&state, event.data.draw.surface);
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printf("🦬🦬🦬 swaped a buffalo\n");
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swap_buffers(state, event.data.draw.surface);
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}
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if (event.type == EVENT_NONE) {
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printf("nothing, absolutely nothing\n");
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}
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if (event.type == EVENT_EXIT) {
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running = false;
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11
wayland.c
11
wayland.c
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@ -16,6 +16,7 @@ struct surface {
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/// Wating to be redrawn.
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bool dirty;
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uint32_t time;
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struct wl_surface *wl_surface;
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struct xdg_surface *xdg_surface;
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@ -25,9 +26,6 @@ struct surface {
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struct wl_output *wl_output;
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EGLSurface egl_surface;
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/// We need a back-pointer for callbacks.
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struct client_state *state;
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};
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struct surface_list {
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@ -156,7 +154,7 @@ static const struct wl_callback_listener wl_surface_frame_listener;
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static void
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wl_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time) {
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struct surface *surface = data;
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struct client_state *state = surface->state;
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surface->time = time;
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/* Destroy this callback */
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wl_callback_destroy(cb);
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@ -455,7 +453,8 @@ static void egl_init(struct client_state *state) {
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}
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/// Initializes wayland and creates an opengl context
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void wayland_init(struct client_state *state, int output_type) {
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struct client_state* wayland_init(int output_type) {
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struct client_state *state = malloc(sizeof(struct client_state));
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state->running = 1;
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state->output_type = output_type;
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state->wl_display = wl_display_connect(NULL);
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@ -474,6 +473,7 @@ void wayland_init(struct client_state *state, int output_type) {
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}
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egl_init(state);
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return state;
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}
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struct event wait_for_event(struct client_state *state) {
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@ -507,6 +507,7 @@ struct event wait_for_event(struct client_state *state) {
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.draw = {
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.width = next->data.width,
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.height = next->data.height,
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.time = next->data.time,
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.surface = &next->data,
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}
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}
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@ -1,3 +1,5 @@
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#include <stdint.h>
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/// A normal window
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#define OUTPUT_WINDOW 0
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/// A desktop layer (wallpaper)
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@ -23,12 +25,13 @@ struct event {
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/// EVENT_DRAW
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struct {
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int width, height;
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uint32_t time;
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struct surface *surface;
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} draw;
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} data;
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};
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void wayland_init(struct client_state *state, int output_type);
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struct client_state* wayland_init(int output_type);
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void commit(struct client_state *state);
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struct event wait_for_event(struct client_state *state);
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void swap_buffers(struct client_state *state, struct surface *surface);
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