shaders using wayland time instead of stdtime
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parent
bb63b49155
commit
859025a4a3
3 changed files with 14 additions and 31 deletions
11
wayland.c
11
wayland.c
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@ -16,6 +16,7 @@ struct surface {
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/// Wating to be redrawn.
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bool dirty;
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uint32_t time;
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struct wl_surface *wl_surface;
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struct xdg_surface *xdg_surface;
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@ -25,9 +26,6 @@ struct surface {
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struct wl_output *wl_output;
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EGLSurface egl_surface;
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/// We need a back-pointer for callbacks.
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struct client_state *state;
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};
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struct surface_list {
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@ -156,7 +154,7 @@ static const struct wl_callback_listener wl_surface_frame_listener;
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static void
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wl_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time) {
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struct surface *surface = data;
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struct client_state *state = surface->state;
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surface->time = time;
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/* Destroy this callback */
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wl_callback_destroy(cb);
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@ -455,7 +453,8 @@ static void egl_init(struct client_state *state) {
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}
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/// Initializes wayland and creates an opengl context
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void wayland_init(struct client_state *state, int output_type) {
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struct client_state* wayland_init(int output_type) {
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struct client_state *state = malloc(sizeof(struct client_state));
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state->running = 1;
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state->output_type = output_type;
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state->wl_display = wl_display_connect(NULL);
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@ -474,6 +473,7 @@ void wayland_init(struct client_state *state, int output_type) {
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}
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egl_init(state);
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return state;
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}
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struct event wait_for_event(struct client_state *state) {
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@ -507,6 +507,7 @@ struct event wait_for_event(struct client_state *state) {
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.draw = {
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.width = next->data.width,
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.height = next->data.height,
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.time = next->data.time,
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.surface = &next->data,
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}
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}
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