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glonkers.1
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glonkers.1
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@ -4,16 +4,19 @@ glonkers \- Create windows and wallpapers with glsl fragment shaders.
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.SH SYNOPSIS
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.SH SYNOPSIS
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glonkers [OPTIONS]... [FILE]
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glonkers [OPTIONS]... [FILE]
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.SH OPTIONS
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.SH OPTIONS
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.PP
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.PP
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--window
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--window
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.RS 4
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.RS 4
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Create a window.
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Create a window.
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.RE
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.RE
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.PP
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.PP
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--layer
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--layer
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.RS 4
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.RS 4
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Create wallpaper.
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Create wallpaper.
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.RE
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.RE
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.PP
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.PP
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--output
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--output
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.RS 4
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.RS 4
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@ -21,6 +24,46 @@ Specify in the following arguments which outputs (monitors) that should be
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rendered to. \fB--\fR can be used to end selection. Use something like
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rendered to. \fB--\fR can be used to end selection. Use something like
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\fBwlr-randr\fR(1) to find out monitor names.
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\fBwlr-randr\fR(1) to find out monitor names.
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.RE
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.RE
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.PP
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--texture
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.RS 4
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Supply a list of paths to textures (max 4) that can be referenced in the
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shader with iChannel0, iChannel1, iChannel2, iChannel3.
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.RE
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.PP
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--
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.RS 4
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Stop listing outputs/textures.
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.RE
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.SH SHADER BUILTINS
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.PP
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\fBiTime\fR : float
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.RS 4
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Time since program start.
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.RE
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.PP
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\fBiResolution\fR : vec2
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.RS 4
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Resolution in (number of pixels) x & y.
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.RE
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.PP
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\fBiFrame\fR : int
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.RS 4
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The currently rendered frame.
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.RE
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.PP
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\fBiChannel\fR{\fB0\fR..\fB3\fR} : int
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.RS 4
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Samplers for provided textures.
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.RE
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.SH SEE ALSO
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.SH SEE ALSO
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\fBwlr-randr\fR(1)
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\fBwlr-randr\fR(1)
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.PP
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.PP
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