removed comments

This commit is contained in:
Rakarake 2025-12-18 13:24:56 +01:00
parent c039ddba14
commit 77d6df8970

View file

@ -9,7 +9,6 @@
#include <pthread.h>
#include <sys/mman.h>
#include "renderer.h"
#include "shm.h"
#include "xdg-shell-protocol.h"
#include <EGL/egl.h>
#include <wayland-egl.h>
@ -33,7 +32,6 @@ struct client_state {
/* Globals */
struct wl_display *wl_display;
struct wl_registry *wl_registry;
struct wl_shm *wl_shm;
struct wl_compositor *wl_compositor;
struct xdg_wm_base *xdg_wm_base;
/* Objects */
@ -60,57 +58,12 @@ static const struct wl_buffer_listener wl_buffer_listener = {
.release = wl_buffer_release,
};
static struct wl_buffer *
draw_frame(struct client_state *state)
{
int stride = state->width * 4;
int size = stride * state->height;
int fd = allocate_shm_file(size);
if (fd == -1) {
return NULL;
}
uint32_t *data = mmap(NULL, size,
PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (data == MAP_FAILED) {
close(fd);
return NULL;
}
struct wl_shm_pool *pool = wl_shm_create_pool(state->wl_shm, fd, size);
struct wl_buffer *buffer = wl_shm_pool_create_buffer(pool, 0,
state->width, state->height, stride, WL_SHM_FORMAT_XRGB8888);
wl_shm_pool_destroy(pool);
close(fd);
/* Draw checkerboxed background */
for (int y = 0; y < state->height; ++y) {
for (int x = 0; x < state->width; ++x) {
if ((x + y / 8 * 8) % 16 < 8)
data[y * state->width + x] = 0xFF666666;
else
data[y * state->width + x] = 0xFFEEEEEE;
}
}
munmap(data, size);
wl_buffer_add_listener(buffer, &wl_buffer_listener, NULL);
return buffer;
}
static void
xdg_surface_configure(void *data,
struct xdg_surface *xdg_surface, uint32_t serial)
{
struct client_state *state = data;
xdg_surface_ack_configure(xdg_surface, serial);
// TODO do egl stuff here instead?
//struct wl_buffer *buffer = draw_frame(state);
//wl_surface_attach(state->wl_surface, buffer, 0, 0);
wl_surface_commit(state->wl_surface);
}
static const struct xdg_surface_listener xdg_surface_listener = {
@ -136,10 +89,6 @@ registry_handle_global(void *data, struct wl_registry *registry,
struct client_state *state = data;
//if (strcmp(interface, wl_shm_interface.name) == 0) {
// state->wl_shm = wl_registry_bind(
// registry, name, &wl_shm_interface, 1);
//}
if (strcmp(interface, wl_compositor_interface.name) == 0) {
state->wl_compositor = wl_registry_bind(
registry, name, &wl_compositor_interface, 4);
@ -259,7 +208,7 @@ main(int argc, char *argv[])
printf("need to supply path to shader\n");
exit(1);
}
int width = 700, height = 450;
int width = 700, height = 700;
struct client_state state = { width, height, 0 };
state.wl_display = wl_display_connect(NULL);
state.wl_registry = wl_display_get_registry(state.wl_display);
@ -287,88 +236,3 @@ main(int argc, char *argv[])
return 0;
}
//
//_Atomic bool running = true;
//
//void intHandler(int dummy) {
// printf("exiting\n");
// running = false;
// fclose(stdin);
//}
//
//bool reload_shader = false;
//
///// reads stdin on a separate thread.
//void *read_stdin(void *ptr) {
// char buff[10];
// while (running) {
// fgets(buff, 10, stdin);
// if (strcmp(buff, "r\n") == 0) {
// printf("reloading shader\n");
// reload_shader = true;
// }
// }
// return NULL;
//}
//
//int main(int argc, char *argv[]) {
// signal(SIGINT, intHandler);
// pthread_t stdin_thread;
// pthread_create( &stdin_thread, NULL, read_stdin, NULL);
//
// init_timer();
//
// printf("Good Morning 🍵\n");
// SDL_Init(SDL_INIT_VIDEO);
// SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
// SDL_GL_CONTEXT_PROFILE_ES);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
// SDL_Window* window = SDL_CreateWindow("SDL3 OpenGL Cube",
// 800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// if (!window) {
// printf("CreateWindow Error: %s\n", SDL_GetError());
// SDL_Quit();
// return 1;
// }
//
// SDL_GLContext glContext = SDL_GL_CreateContext(window);
//
// if (!glContext) {
// printf("GL Context Error: %s\n", SDL_GetError());
// SDL_DestroyWindow(window);
// SDL_Quit();
// return 1;
// }
//
// Renderer renderer = new_renderer();
//
// SDL_Event e;
// int w, h;
// while (running) {
// while (SDL_PollEvent(&e)) {
// if (e.type == SDL_EVENT_QUIT) running = false;
// if (e.type == SDL_EVENT_WINDOW_RESIZED) {
// SDL_GetWindowSize(window, &w, &h);
// }
// }
//
// char *shader_path = NULL;
// if (argc >= 2) {
// shader_path = argv[1];
// } else {
// printf("need to supply path to shader\n");
// exit(1);
// }
//
// double time = time_since_start();
// render(&renderer, w, h, time, shader_path, reload_shader);
// if (reload_shader) reload_shader = false;
//
// SDL_GL_SwapWindow(window);
// }
//
// pthread_join(stdin_thread, NULL);
//}
//