WIP working on specifying outputs
This commit is contained in:
parent
f4df229b87
commit
5d127b3fb7
2 changed files with 225 additions and 156 deletions
10
glonkers.c
10
glonkers.c
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@ -22,6 +22,9 @@ int main(int argc, char *argv[]) {
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else if (strcmp("--layer", argv[i]) == 0) {
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output_type = OUTPUT_LAYER;
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}
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else if (strcmp("--output", argv[i]) == 0) {
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// output name
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}
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else {
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// path to fragment shader
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if (shader_path != NULL) {
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@ -38,7 +41,8 @@ int main(int argc, char *argv[]) {
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struct client_state *state = wayland_init(output_type);
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Renderer renderer = new_renderer();
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bool renderer_initialized = false;
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Renderer renderer;
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bool running = true;
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while (running) {
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@ -47,6 +51,10 @@ int main(int argc, char *argv[]) {
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int width = event.data.draw.width;
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int height = event.data.draw.height;
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double time = event.data.draw.time / 1000.0;
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if (!renderer_initialized) {
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renderer_initialized = true;
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renderer = new_renderer();
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}
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render(&renderer, width, height, time, shader_path, 0);
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swap_buffers(state, event.data.draw.surface);
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}
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369
wayland.c
369
wayland.c
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@ -63,11 +63,117 @@ struct client_state {
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/// Starting values.
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int width = 700, height = 700;
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void egl_init_surface(struct client_state *state, struct surface *surface) {
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printf("Creating egl window of size: %dx%d\n", surface->width, surface->height);
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surface->egl_window = wl_egl_window_create(surface->wl_surface,
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surface->width, surface->height);
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if (surface->egl_window == EGL_NO_SURFACE) {
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fprintf(stderr, "Can't create egl window\n");
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exit(1);
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} else {
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fprintf(stderr, "Created egl window\n");
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}
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surface->egl_surface =
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eglCreateWindowSurface(state->egl_display,
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state->egl_config,
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(unsigned long) surface->egl_window, NULL);
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if (eglMakeCurrent(state->egl_display, surface->egl_surface,
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surface->egl_surface, state->egl_context)) {
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fprintf(stderr, "Made current\n");
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} else {
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fprintf(stderr, "Made current failed\n");
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}
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}
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static void wl_buffer_release(void *data, struct wl_buffer *wl_buffer) {
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/* Sent by the compositor when it's no longer using this buffer */
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wl_buffer_destroy(wl_buffer);
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}
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static void egl_init(struct client_state *state) {
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EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT | EGL_OPENGL_BIT,
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EGL_MIN_SWAP_INTERVAL, 0, // make sure that swapping buffers don't block the thread
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EGL_NONE
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};
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static const EGLint context_attribs[] = {
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//EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_CONTEXT_MAJOR_VERSION, 4,
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EGL_CONTEXT_MINOR_VERSION, 6,
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EGL_CONTEXT_OPENGL_PROFILE_MASK,
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EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
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EGL_NONE
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};
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state->egl_display = eglGetDisplay((EGLNativeDisplayType) state->wl_display);
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if (state->egl_display == EGL_NO_DISPLAY) {
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fprintf(stderr, "Can't create egl display\n");
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exit(1);
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} else {
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fprintf(stderr, "Created egl display\n");
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}
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EGLint major, minor;
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if (eglInitialize(state->egl_display, &major, &minor) != EGL_TRUE) {
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fprintf(stderr, "Can't initialise egl display\n");
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exit(1);
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}
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printf("EGL major: %d, minor %d\n", major, minor);
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// Desktop GL?
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if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
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printf("eglBindAPI failed\n");
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exit(1);
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}
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EGLint count;
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eglGetConfigs(state->egl_display, NULL, 0, &count);
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printf("EGL has %d configs\n", count);
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EGLConfig *configs = calloc(count, sizeof *configs);
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EGLint n;
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eglChooseConfig(state->egl_display, config_attribs,
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configs, count, &n);
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for (int i = 0; i < n; i++) {
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EGLint size;
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eglGetConfigAttrib(state->egl_display,
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configs[i], EGL_BUFFER_SIZE, &size);
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printf("Buffer size for config %d is %d\n", i, size);
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eglGetConfigAttrib(state->egl_display,
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configs[i], EGL_RED_SIZE, &size);
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printf("Red size for config %d is %d\n", i, size);
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// just choose the first one
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state->egl_config = configs[i];
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break;
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}
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state->egl_context =
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eglCreateContext(state->egl_display,
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state->egl_config,
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EGL_NO_CONTEXT, context_attribs);
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if (state->egl_context == EGL_NO_CONTEXT) {
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printf("Failed to create EGL context\n");
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exit(1);
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}
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struct surface_list *next = state->surface_list;
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while (next != NULL) {
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egl_init_surface(state, &next->data);
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next = next->next;
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}
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}
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static const struct wl_buffer_listener wl_buffer_listener = {
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.release = wl_buffer_release,
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};
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@ -96,12 +202,12 @@ static void xdg_toplevel_configure (
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int32_t height,
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struct wl_array *states
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) {
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struct client_state *state = data;
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// resize egl window
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struct surface_list *next = state->surface_list;
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while (next->data.xdg_toplevel != xdg_toplevel) { next = next->next; }
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printf("configuring window %p\n", &next->data);
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next->data.width = width;
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next->data.height = height;
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wl_egl_window_resize(next->data.egl_window, width, height, 0, 0);
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@ -131,6 +237,7 @@ static void zwlr_layer_surface_v1_configure(void *data, struct zwlr_layer_surfac
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struct client_state *state = data;
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struct surface_list *next = state->surface_list;
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while (next->data.zwlr_layer_surface_v1 != zwlr_layer_surface_v1) { next = next->next; }
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printf("configuring layer %p\n", &next->data);
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next->data.width = width;
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next->data.height = height;
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wl_egl_window_resize(next->data.egl_window, width, height, 0, 0);
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@ -166,6 +273,99 @@ static const struct wl_callback_listener wl_surface_frame_listener = {
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.done = wl_surface_frame_done,
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};
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bool really_dirty_hack = false;
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/// Function called when an output (display) has been assigned a name.
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static void wl_output_name(void *data, struct wl_output *wl_output, const char *name) {
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if (!really_dirty_hack) {
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really_dirty_hack = true;
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printf("hi!!!!\n");
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struct client_state *state = data;
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struct wl_surface *wl_surface = wl_compositor_create_surface(state->wl_compositor);
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// wlr_layer_shell
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int layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
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struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1 =
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zwlr_layer_shell_v1_get_layer_surface(
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state->zwlr_layer_shell_v1,
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wl_surface,
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wl_output,
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layer,
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"wallpaper"
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);
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zwlr_layer_surface_v1_set_anchor(zwlr_layer_surface_v1,
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
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| ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
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zwlr_layer_surface_v1_set_size(zwlr_layer_surface_v1, 0, 0);
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zwlr_layer_surface_v1_add_listener(zwlr_layer_surface_v1, &zwlr_layer_surface_v1_listener, state);
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struct surface surface = {
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.wl_surface = wl_surface,
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.zwlr_layer_surface_v1 = zwlr_layer_surface_v1,
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.dirty = false,
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.width = DEFAULT_WIDTH,
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.height = DEFAULT_HEIGHT,
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};
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// persistent pointer for the callback
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struct surface *surface_location;
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if (state->surface_list == NULL) {
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printf("borg??????\n");
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state->surface_list = malloc(sizeof(struct surface_list));
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printf("SURFACE LIST RIGHT????? %p\n", state->surface_list);
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state->surface_list->data = surface;
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state->surface_list->next = NULL;
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surface_location = &state->surface_list->data;
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} else {
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printf("MOOOORB??????\n");
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struct surface_list *next = state->surface_list;
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while (next->next != NULL) { next = next->next; }
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next->next = malloc(sizeof(struct surface_list));
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next->next->data = surface;
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next->next->next = NULL;
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surface_location = &next->next->data;
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}
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// frame callback
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struct wl_callback *cb = wl_surface_frame(wl_surface);
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wl_callback_add_listener(cb, &wl_surface_frame_listener, surface_location);
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wl_surface_commit(wl_surface);
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egl_init(state);
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}
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}
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static void wl_output_description(void *data, struct wl_output *wl_output, const char *description) {
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}
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static void wl_output_done(void *data, struct wl_output *wl_output) {
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}
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static void wl_output_geometry(
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void *data, struct wl_output *wl_output,
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int x,
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int y,
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int physical_width,
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int physical_height,
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int subpixel,
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const char *make,
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const char *model,
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int transform
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) {
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}
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static void wl_output_mode(void *data, struct wl_output *wl_output, unsigned int mode, int width, int height, int refresh) {
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}
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static void wl_output_scale(void *data, struct wl_output *wl_output, int factor) {
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}
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static const struct wl_output_listener wl_output_listener = {
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.description = wl_output_description,
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.done = wl_output_done,
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.geometry = wl_output_geometry,
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.mode = wl_output_mode,
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.name = wl_output_name,
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.scale = wl_output_scale,
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};
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void pointer_enter_handler (
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void *data,
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struct wl_pointer *pointer,
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@ -258,7 +458,7 @@ static void registry_handle_global(
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state->cursor_surface = wl_compositor_create_surface(state->wl_compositor);
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wl_surface_attach(state->cursor_surface, cursor_buffer, 0, 0);
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wl_surface_commit(state->cursor_surface);
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//wl_surface_commit(state->cursor_surface);
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}
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if ((strcmp(interface, xdg_wm_base_interface.name) == 0) && (state->output_type == OUTPUT_WINDOW)) {
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state->xdg_wm_base = wl_registry_bind(
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@ -291,6 +491,10 @@ static void registry_handle_global(
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// frame callback
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struct wl_callback *cb = wl_surface_frame(wl_surface);
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wl_callback_add_listener(cb, &wl_surface_frame_listener, &state->surface_list->data);
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wl_surface_commit(wl_surface);
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egl_init(state);
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}
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if ((strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) && (state->output_type == OUTPUT_LAYER)) {
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state->zwlr_layer_shell_v1 = wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 4);
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@ -298,51 +502,7 @@ static void registry_handle_global(
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if (strcmp(interface, wl_output_interface.name) == 0 && state->output_type == OUTPUT_LAYER) {
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struct wl_output *wl_output = wl_registry_bind(
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registry, name, &wl_output_interface, 4);
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struct wl_surface *wl_surface = wl_compositor_create_surface(state->wl_compositor);
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// wlr_layer_shell
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int layer = ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
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struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1 =
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zwlr_layer_shell_v1_get_layer_surface(
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state->zwlr_layer_shell_v1,
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wl_surface,
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wl_output,
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layer,
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"wallpaper"
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);
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zwlr_layer_surface_v1_set_anchor(zwlr_layer_surface_v1,
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
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| ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT);
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zwlr_layer_surface_v1_set_size(zwlr_layer_surface_v1, 0, 0);
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zwlr_layer_surface_v1_add_listener(zwlr_layer_surface_v1, &zwlr_layer_surface_v1_listener, state);
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struct surface surface = {
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.wl_surface = wl_surface,
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.zwlr_layer_surface_v1 = zwlr_layer_surface_v1,
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.dirty = false,
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.width = DEFAULT_WIDTH,
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.height = DEFAULT_HEIGHT,
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};
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// persistent pointer for the callback
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struct surface *surface_location;
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if (state->surface_list == NULL) {
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state->surface_list = malloc(sizeof(struct surface_list));
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state->surface_list->data = surface;
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state->surface_list->next = NULL;
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surface_location = &state->surface_list->data;
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} else {
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struct surface_list *next = state->surface_list;
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while (next->next != NULL) { next = next->next; }
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next->next = malloc(sizeof(struct surface_list));
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next->next->data = surface;
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next->next->next = NULL;
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surface_location = &next->next->data;
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}
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// frame callback
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struct wl_callback *cb = wl_surface_frame(wl_surface);
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wl_callback_add_listener(cb, &wl_surface_frame_listener, surface_location);
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wl_output_add_listener(wl_output, &wl_output_listener, state);
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}
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}
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@ -359,130 +519,29 @@ static const struct wl_registry_listener wl_registry_listener = {
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.global_remove = registry_handle_global_remove,
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};
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static void egl_init(struct client_state *state) {
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EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT | EGL_OPENGL_BIT,
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EGL_MIN_SWAP_INTERVAL, 0, // make sure that swapping buffers don't block the thread
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EGL_NONE
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};
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static const EGLint context_attribs[] = {
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//EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_CONTEXT_MAJOR_VERSION, 4,
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EGL_CONTEXT_MINOR_VERSION, 6,
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EGL_CONTEXT_OPENGL_PROFILE_MASK,
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EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
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EGL_NONE
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};
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state->egl_display = eglGetDisplay((EGLNativeDisplayType) state->wl_display);
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if (state->egl_display == EGL_NO_DISPLAY) {
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fprintf(stderr, "Can't create egl display\n");
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exit(1);
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} else {
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fprintf(stderr, "Created egl display\n");
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}
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EGLint major, minor;
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if (eglInitialize(state->egl_display, &major, &minor) != EGL_TRUE) {
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fprintf(stderr, "Can't initialise egl display\n");
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exit(1);
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}
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printf("EGL major: %d, minor %d\n", major, minor);
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// Desktop GL?
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if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
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printf("eglBindAPI failed\n");
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exit(1);
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}
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EGLint count;
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eglGetConfigs(state->egl_display, NULL, 0, &count);
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printf("EGL has %d configs\n", count);
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EGLConfig *configs = calloc(count, sizeof *configs);
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EGLint n;
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eglChooseConfig(state->egl_display, config_attribs,
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configs, count, &n);
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for (int i = 0; i < n; i++) {
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EGLint size;
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eglGetConfigAttrib(state->egl_display,
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configs[i], EGL_BUFFER_SIZE, &size);
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printf("Buffer size for config %d is %d\n", i, size);
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eglGetConfigAttrib(state->egl_display,
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configs[i], EGL_RED_SIZE, &size);
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printf("Red size for config %d is %d\n", i, size);
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// just choose the first one
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state->egl_config = configs[i];
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break;
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}
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state->egl_context =
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eglCreateContext(state->egl_display,
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state->egl_config,
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EGL_NO_CONTEXT, context_attribs);
|
||||
if (state->egl_context == EGL_NO_CONTEXT) {
|
||||
printf("Failed to create EGL context\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// EGL window
|
||||
struct surface_list *next = state->surface_list;
|
||||
while (next != NULL) {
|
||||
printf("Creating egl window of size: %dx%d\n", next->data.width, next->data.height);
|
||||
next->data.egl_window = wl_egl_window_create(next->data.wl_surface,
|
||||
next->data.width, next->data.height);
|
||||
if (next->data.egl_window == EGL_NO_SURFACE) {
|
||||
fprintf(stderr, "Can't create egl window\n");
|
||||
exit(1);
|
||||
} else {
|
||||
fprintf(stderr, "Created egl window\n");
|
||||
}
|
||||
|
||||
next->data.egl_surface =
|
||||
eglCreateWindowSurface(state->egl_display,
|
||||
state->egl_config,
|
||||
(unsigned long) next->data.egl_window, NULL);
|
||||
|
||||
if (eglMakeCurrent(state->egl_display, next->data.egl_surface,
|
||||
next->data.egl_surface, state->egl_context)) {
|
||||
fprintf(stderr, "Made current\n");
|
||||
} else {
|
||||
fprintf(stderr, "Made current failed\n");
|
||||
}
|
||||
|
||||
next = next->next;
|
||||
}
|
||||
}
|
||||
|
||||
/// Initializes wayland and creates an opengl context
|
||||
struct client_state* wayland_init(int output_type) {
|
||||
struct client_state *state = malloc(sizeof(struct client_state));
|
||||
state->surface_list = NULL;
|
||||
state->surface_list_next = NULL;
|
||||
state->running = 1;
|
||||
state->output_type = output_type;
|
||||
state->wl_display = wl_display_connect(NULL);
|
||||
state->wl_registry = wl_display_get_registry(state->wl_display);
|
||||
state->surface_list = NULL;
|
||||
state->surface_list_next = NULL;
|
||||
wl_registry_add_listener(state->wl_registry, &wl_registry_listener, state);
|
||||
wl_display_roundtrip(state->wl_display);
|
||||
|
||||
wl_seat_get_pointer(state->wl_seat);
|
||||
|
||||
struct surface_list *next = state->surface_list;
|
||||
|
||||
printf("ughhhhh:??? %p\n", next);
|
||||
while (next != NULL) {
|
||||
printf("committing surface after initialization 🐯\n");
|
||||
wl_surface_commit(next->data.wl_surface);
|
||||
next = next->next;
|
||||
}
|
||||
|
||||
egl_init(state);
|
||||
return state;
|
||||
}
|
||||
|
||||
|
|
@ -496,7 +555,8 @@ struct event wait_for_event(struct client_state *state) {
|
|||
struct event event = { .type = EVENT_EXIT };
|
||||
return event;
|
||||
}
|
||||
while (true) {
|
||||
// don't bother with loop if no surfaces to render
|
||||
while (state->surface_list != NULL) {
|
||||
if (next == NULL) {
|
||||
next = state->surface_list;
|
||||
}
|
||||
|
|
@ -531,6 +591,7 @@ struct event wait_for_event(struct client_state *state) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
printf("dispatching\n");
|
||||
wl_display_dispatch(state->wl_display);
|
||||
struct event event = {
|
||||
.type = EVENT_NONE,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue