diff --git a/fragment.glsl b/fragment.glsl index fb96349..e8e273e 100644 --- a/fragment.glsl +++ b/fragment.glsl @@ -48,10 +48,12 @@ void main() { vec2 tile_uv = (uv - c_tl) / cell_size; // lerp index - float u = fade(tile_uv.x); - float v = fade(tile_uv.y); + //float u = fade(tile_uv.x); + //float v = fade(tile_uv.y); //float u = tile_uv.x; //float v = tile_uv.y; + float u = smoothstep(0, 1, tile_uv.x); + float v = smoothstep(0, 1, tile_uv.y); //float val = smoothstep(tile_uv.x, smoothstep(tile_uv.y, c_bl_dot, c_tl_dot), smoothstep(tile_uv.y, c_br_dot, c_tr_dot)); float val = lerp(lerp(c_tl_dot, c_bl_dot, v), lerp(c_tr_dot, c_br_dot, v), u); //float val = tile_uv.y;