cursor shape set correctly

This commit is contained in:
Rakarake 2026-02-07 15:30:56 +01:00
parent 6fe9b8bb2a
commit 57e78e8bde
4 changed files with 88 additions and 1 deletions

View file

@ -86,6 +86,7 @@ void main() {
vec2 uv = vec2(screen_uv.x, screen_uv.y);
uv.y += sin(uv.x * 2.0 + time * 0.2) * 0.47;
uv.y += sin(uv.x * 4.3 + time * 1.34) * 0.09;
uv += 100.0;
float out_val = perlin_noise(uv, vec2(0.0, 0.0), time / 1.0);
float min = 0.42 + sin(time)/8.0;