cursor shape set correctly
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4 changed files with 88 additions and 1 deletions
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@ -86,6 +86,7 @@ void main() {
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vec2 uv = vec2(screen_uv.x, screen_uv.y);
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uv.y += sin(uv.x * 2.0 + time * 0.2) * 0.47;
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uv.y += sin(uv.x * 4.3 + time * 1.34) * 0.09;
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uv += 100.0;
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float out_val = perlin_noise(uv, vec2(0.0, 0.0), time / 1.0);
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float min = 0.42 + sin(time)/8.0;
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