WIP getting egl to work

This commit is contained in:
Rakarake 2025-12-18 01:26:30 +01:00
parent 8f551459fe
commit 575e4ee54a
3 changed files with 67 additions and 133 deletions

View file

@ -11,22 +11,11 @@
#include "renderer.h"
#include "shm.h"
#include "xdg-shell-protocol.h"
//int main() {
// struct wl_display *display = wl_display_connect(NULL);
// if (!display) {
// fprintf(stderr, "Failed to connect to Wayland display.\n");
// return 1;
// }
// fprintf(stderr, "Connection established!\n");
//
// while (wl_display_dispatch(display) != -1) {
// }
//
// wl_display_disconnect(display);
//}
#include <EGL/egl.h>
#include <wayland-egl.h>
struct client_state {
int width, height;
/* Globals */
struct wl_display *wl_display;
struct wl_registry *wl_registry;
@ -37,6 +26,8 @@ struct client_state {
struct wl_surface *wl_surface;
struct xdg_surface *xdg_surface;
struct xdg_toplevel *xdg_toplevel;
struct wl_egl_window *egl_window;
};
static void
@ -54,9 +45,8 @@ static const struct wl_buffer_listener wl_buffer_listener = {
static struct wl_buffer *
draw_frame(struct client_state *state)
{
const int width = 640, height = 480;
int stride = width * 4;
int size = stride * height;
int stride = state->width * 4;
int size = stride * state->height;
int fd = allocate_shm_file(size);
if (fd == -1) {
@ -72,17 +62,17 @@ draw_frame(struct client_state *state)
struct wl_shm_pool *pool = wl_shm_create_pool(state->wl_shm, fd, size);
struct wl_buffer *buffer = wl_shm_pool_create_buffer(pool, 0,
width, height, stride, WL_SHM_FORMAT_XRGB8888);
state->width, state->height, stride, WL_SHM_FORMAT_XRGB8888);
wl_shm_pool_destroy(pool);
close(fd);
/* Draw checkerboxed background */
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
for (int y = 0; y < state->height; ++y) {
for (int x = 0; x < state->width; ++x) {
if ((x + y / 8 * 8) % 16 < 8)
data[y * width + x] = 0xFF666666;
data[y * state->width + x] = 0xFF666666;
else
data[y * width + x] = 0xFFEEEEEE;
data[y * state->width + x] = 0xFFEEEEEE;
}
}
@ -154,17 +144,61 @@ wl_registry_listener = {
.global_remove = registry_handle_global_remove,
};
//static void egl_init(struct client_state *state) {
// EGLint major;
// EGLint minor;
// EGLint num_configs;
// EGLint attribs[] = {
// EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
// EGL_NONE
// };
//
// state->egl_window = wl_egl_window_create(state->wl_surface, state->width,
// state->height);
//
// state->egl_display = eglGetDisplay((EGLNativeDisplayType) state->display);
// if(state->display == EGL_NO_DISPLAY) {
// fprintf(stderr, "Couldn't get EGL display\n");
// exit(EXIT_FAILURE);
// }
//
// if(eglInitialize(state->egl_display, &major, &minor) != EGL_TRUE) {
// fprintf(stderr, "Couldnt initialize EGL\n");
// exit(EXIT_FAILURE);
// }
//
// if(eglChooseConfig(state->egl_display, attribs, &state->egl_config, 1,
// &num_configs) != EGL_TRUE) {
// fprintf(stderr, "CouldnÄt find matching EGL config\n");
// exit(EXIT_FAILURE);
// }
//
// state->egl_surface = eglCreateWindowSurface(state->egl_display,
// state->egl_config,
// (EGLNativeWindowType) state->egl_window, NULL);
// if(state->egl_surface == EGL_NO_SURFACE) {
// fprintf(stderr, "Couldn't create EGL surface\n");
// exit(EXIT_FAILURE);
// }
//
// state->egl_context = eglCreateContext(state->egl_display, state->egl_config,
// EGL_NO_CONTEXT, NULL);
// if(state->egl_context == EGL_NO_CONTEXT) {
// fprintf(stderr, "Couldn't create EGL context\n");
// exit(EXIT_FAILURE);
// }
//
// if(!eglMakeCurrent(state->egl_display, state->egl_surface,
// state->egl_surface, state->egl_context)) {
// fprintf(stderr, "Couldn't make EGL context current\n");
// exit(EXIT_FAILURE);
// }
//}
int
main(int argc, char *argv[])
{
//struct our_state state = { 0 };
//struct wl_display *display = wl_display_connect(NULL);
//struct wl_registry *registry = wl_display_get_registry(display);
//wl_registry_add_listener(registry, &registry_listener, &state);
//wl_display_roundtrip(display);
//return 0;
struct client_state state = { 0 };
struct client_state state = { 700, 450, 0 };
state.wl_display = wl_display_connect(NULL);
state.wl_registry = wl_display_get_registry(state.wl_display);
wl_registry_add_listener(state.wl_registry, &wl_registry_listener, &state);
@ -175,7 +209,7 @@ main(int argc, char *argv[])
state.xdg_wm_base, state.wl_surface);
xdg_surface_add_listener(state.xdg_surface, &xdg_surface_listener, &state);
state.xdg_toplevel = xdg_surface_get_toplevel(state.xdg_surface);
xdg_toplevel_set_title(state.xdg_toplevel, "Example client");
xdg_toplevel_set_title(state.xdg_toplevel, "GLONKERS!");
wl_surface_commit(state.wl_surface);
while (wl_display_dispatch(state.wl_display)) {
@ -184,102 +218,3 @@ main(int argc, char *argv[])
return 0;
}
//struct timespec program_start;
//
//void init_timer() {
// clock_gettime(CLOCK_MONOTONIC, &program_start);
//}
//
//double time_since_start() {
// struct timespec now;
// clock_gettime(CLOCK_MONOTONIC, &now);
//
// return (now.tv_sec - program_start.tv_sec) +
// (now.tv_nsec - program_start.tv_nsec) / 1e9;
//}
//
//_Atomic bool running = true;
//
//void intHandler(int dummy) {
// printf("exiting\n");
// running = false;
// fclose(stdin);
//}
//
//bool reload_shader = false;
//
///// reads stdin on a separate thread.
//void *read_stdin(void *ptr) {
// char buff[10];
// while (running) {
// fgets(buff, 10, stdin);
// if (strcmp(buff, "r\n") == 0) {
// printf("reloading shader\n");
// reload_shader = true;
// }
// }
// return NULL;
//}
//
//int main(int argc, char *argv[]) {
// signal(SIGINT, intHandler);
// pthread_t stdin_thread;
// pthread_create( &stdin_thread, NULL, read_stdin, NULL);
//
// init_timer();
//
// printf("Good Morning 🍵\n");
// SDL_Init(SDL_INIT_VIDEO);
// SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
// SDL_GL_CONTEXT_PROFILE_ES);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
// SDL_Window* window = SDL_CreateWindow("SDL3 OpenGL Cube",
// 800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
// if (!window) {
// printf("CreateWindow Error: %s\n", SDL_GetError());
// SDL_Quit();
// return 1;
// }
//
// SDL_GLContext glContext = SDL_GL_CreateContext(window);
//
// if (!glContext) {
// printf("GL Context Error: %s\n", SDL_GetError());
// SDL_DestroyWindow(window);
// SDL_Quit();
// return 1;
// }
//
// Renderer renderer = new_renderer();
//
// SDL_Event e;
// int w, h;
// while (running) {
// while (SDL_PollEvent(&e)) {
// if (e.type == SDL_EVENT_QUIT) running = false;
// if (e.type == SDL_EVENT_WINDOW_RESIZED) {
// SDL_GetWindowSize(window, &w, &h);
// }
// }
//
// char *shader_path = NULL;
// if (argc >= 2) {
// shader_path = argv[1];
// } else {
// printf("need to supply path to shader\n");
// exit(1);
// }
//
// double time = time_since_start();
// render(&renderer, w, h, time, shader_path, reload_shader);
// if (reload_shader) reload_shader = false;
//
// SDL_GL_SwapWindow(window);
// }
//
// pthread_join(stdin_thread, NULL);
//}
//