diff --git a/examples/wavy.glsl b/examples/wavy.glsl new file mode 100644 index 0000000..b8d05f2 --- /dev/null +++ b/examples/wavy.glsl @@ -0,0 +1,22 @@ +void mainImage(out vec4 fragColor, in vec2 fragCoord) { + vec2 uv = fragCoord / iResolution; + + vec2 lines_uv = uv; + + // twist? + // distance from middle + //float distance = distance(fragCoord, vec2(0.5, 0.5)); + float distance = distance(uv, vec2(0.5, 0.5)); + float inverse_distance = 1.0 - distance; + lines_uv += (lines_uv - vec2(0.5, 0.5)) * inverse_distance * 3.0; + + // The lines themselves + float lines_timescale = iTime * 0.6; + lines_uv.x += sin(lines_timescale + lines_uv.y * 30.0) * 0.2;// * sin(lines_timescale); + float hor_lines = sin(lines_uv.x * 10.0)/2.0 + 0.5; + hor_lines = sign(hor_lines -0.5); + //hor_lines = sin(iTime * 3.0 +hor_lines * 2.0 + uv.y / 50.0); + + //fragColor = vec4(uv.x, uv.y, 1.0, 1.0); + fragColor = vec4(hor_lines * 0.7, inverse_distance, inverse_distance, 1.0); +}