think this solves stupid
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fc0bb752f7
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3 changed files with 120 additions and 26 deletions
37
renderer.c
37
renderer.c
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@ -63,29 +63,31 @@ GLuint load_shader(const char *path) {
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fseek(handle, 0L, SEEK_END);
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long length = ftell(handle);
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fseek(handle, 0L, SEEK_SET);
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char *string = malloc(length * sizeof(char));
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char *string = malloc((length + 1) * sizeof(char));
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if (!fread(string, sizeof(char), length, handle)) {
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printf("failed to read shader file\n");
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exit(1);
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}
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// I love C
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string[length] = '\0';
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fclose(handle);
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GLuint shader = create_shader(string);
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//if (shader == 0) {
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// // print file
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// int line_count = 1;
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// printf("%i\t", line_count);
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// line_count++;
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// for (int i = 0; i < length; i++) {
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// printf("%c", string[i]);
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// if (string[i] == '\n') {
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// printf("%i\t", line_count);
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// line_count++;
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// }
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// }
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// printf("\n");
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//}
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if (shader == 0) {
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// print file
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int line_count = 1;
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printf("%i\t", line_count);
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line_count++;
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for (int i = 0; i < length; i++) {
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printf("%c", string[i]);
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if (string[i] == '\n') {
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printf("%i\t", line_count);
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line_count++;
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}
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}
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printf("\n");
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}
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free(string);
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return shader;
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@ -147,11 +149,8 @@ int shader_file_was_modified(Renderer *state) {
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/// shader_path cannot be NULL.
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void render(Renderer *state, int w, int h, double time, char *shader_path, int reload_shader) {
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int m = shader_file_was_modified(state);
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if (m) {
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printf("AWOOGA\n");
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}
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if (m || reload_shader || strcmp(state->shader_path, shader_path)) {
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printf("reloading!\n");
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state->shader = load_shader(shader_path);
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state->shader_path = shader_path;
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}
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