docs and type fixes
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5 changed files with 15 additions and 8 deletions
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@ -45,7 +45,7 @@ const char *fragment_header_src =
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"precision lowp sampler2D;\n"
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"precision lowp samplerCube;\n"
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"layout(location = 0) out vec4 color;\n"
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"uniform vec2 iResolution;\n"
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"uniform vec3 iResolution;\n"
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"uniform float iTime;\n"
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"uniform int iFrame;\n"
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"uniform sampler2D iChannel0;\n"
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@ -266,7 +266,7 @@ void render(Renderer *state, int w, int h, double time, char *shader_path, int r
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glUniform3fv(uniform_iChannelResolution, state->texture_count, iChannelResolutions);
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int uniform_iResolution = glGetUniformLocation(state->shader, "iResolution");
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glUniform2f(uniform_iResolution, w, h);
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glUniform3f(uniform_iResolution, w, h, 1.0);
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int uniform_iTime = glGetUniformLocation(state->shader, "iTime");
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glUniform1f(uniform_iTime, (float)time);
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