WIP put width/height in surface

This commit is contained in:
Rakarake 2026-01-08 18:07:24 +01:00
parent 53af3af200
commit 4806cff440
2 changed files with 10 additions and 9 deletions

View file

@ -3,6 +3,9 @@
#include <stdlib.h>
#include "wayland.h"
/// Starting values.
int width = 700, height = 700;
static void wl_buffer_release(void *data, struct wl_buffer *wl_buffer) {
/* Sent by the compositor when it's no longer using this buffer */
wl_buffer_destroy(wl_buffer);
@ -38,12 +41,12 @@ static void xdg_toplevel_configure (
) {
struct client_state *state = data;
state->width = width;
state->height = height;
// resize egl window
struct surface_list *next = state->surface_list;
while (next->data.xdg_toplevel != xdg_toplevel) { next = next->next; }
next->data.width = width;
next->data.height = height;
wl_egl_window_resize(next->data.egl_window, width, height, 0, 0);
}
@ -67,10 +70,10 @@ static const struct xdg_toplevel_listener xdg_toplevel_listener = {
static void zwlr_layer_surface_v1_configure(void *data, struct zwlr_layer_surface_v1 *zwlr_layer_surface_v1, uint32_t serial, uint32_t width, uint32_t height) {
struct client_state *state = data;
state->width = width;
state->height = height;
struct surface_list *next = state->surface_list;
while (next->data.zwlr_layer_surface_v1 != zwlr_layer_surface_v1) { next = next->next; }
next->data.width = width;
next->data.height = height;
wl_egl_window_resize(next->data.egl_window, width, height, 0, 0);
zwlr_layer_surface_v1_ack_configure(zwlr_layer_surface_v1, serial);
}
@ -251,7 +254,7 @@ static void egl_init(struct client_state *state) {
struct surface_list *next = state->surface_list;
while (next != NULL) {
next->data.egl_window = wl_egl_window_create(next->data.wl_surface,
state->width, state->height);
next->data.width, next->data.height);
if (next->data.egl_window == EGL_NO_SURFACE) {
fprintf(stderr, "Can't create egl window\n");
exit(1);
@ -277,9 +280,6 @@ static void egl_init(struct client_state *state) {
/// Initializes wayland and creates an opengl context
void wayland_init(struct client_state *state, int output_type) {
int width = 700, height = 700;
state->width = width;
state->height = height;
state->running = 1;
state->output_type = output_type;
state->wl_display = wl_display_connect(NULL);