cleanup
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1e0c44cc3d
commit
3de9bcea6b
4 changed files with 19 additions and 80 deletions
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@ -57,7 +57,7 @@ GLuint create_shader(const char *fragment_src) {
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GLuint load_shader(const char *path) {
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FILE *handle = fopen(path, "r");
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if (handle == NULL) {
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printf("failed to open shader file\n");
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printf("failed to open shader file: '%s'\n", path);
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exit(1);
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}
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fseek(handle, 0L, SEEK_END);
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@ -156,10 +156,6 @@ void render(Renderer *state, int w, int h, double time, char *shader_path, int r
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int uniform_time = glGetUniformLocation(state->shader, "time");
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glUniform1f(uniform_time, (float)time);
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//glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vVertices);
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//glEnableVertexAttribArray(0);
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//glDrawArrays(GL_TRIANGLES, 0, 6);
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glBindVertexArray(state->vao);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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