This commit is contained in:
Rakarake 2026-02-08 15:38:36 +01:00
parent 7c306a2d1e
commit 30c8f4ef20
4 changed files with 21 additions and 16 deletions

View file

@ -1,7 +1,7 @@
#version 330 core
out vec4 FragColor;
uniform vec2 WindowSize;
uniform float time;
layout(location = 0) out vec4 color;
float rand(vec2 co){
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
@ -13,5 +13,5 @@ void main() {
vec2 uv = gl_FragCoord.xy / WindowSize;
// grid
float glob = rand(uv + time);
FragColor = vec4(glob * (sin(time)/2 + 0.5), glob, 1.0, 1.0); //vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0);
color = vec4(glob * (sin(time)/2 + 0.5), glob, 1.0, 1.0); //vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0);
}