done
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parent
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4 changed files with 21 additions and 16 deletions
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@ -1,7 +1,7 @@
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#version 330 core
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out vec4 FragColor;
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uniform vec2 WindowSize;
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uniform float time;
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layout(location = 0) out vec4 color;
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float rand(vec2 co){
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return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
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@ -13,5 +13,5 @@ void main() {
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vec2 uv = gl_FragCoord.xy / WindowSize;
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// grid
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float glob = rand(uv + time);
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FragColor = vec4(glob * (sin(time)/2 + 0.5), glob, 1.0, 1.0); //vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0);
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color = vec4(glob * (sin(time)/2 + 0.5), glob, 1.0, 1.0); //vec4(gl_FragCoord.xy / WindowSize, 0.0, 1.0);
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}
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