394 lines
No EOL
12 KiB
C++
394 lines
No EOL
12 KiB
C++
#include <algorithm>
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#include <assert.h>
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#include <cstring>
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#include <execinfo.h>
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#include <iostream>
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#include <setjmp.h>
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#include <stdlib.h>
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#include <vector>
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#include "../include/heap.hpp"
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using namespace std;
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namespace GC {
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/**
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* Initialises the heap singleton and saves the address
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* of the calling stack frame as the stack_end. Presumeably
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* this address points to the stack frame of the compiled
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* LLVM executable after linking.
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*/
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void Heap::init() {
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Heap *heap = Heap::the();
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heap->m_stack_end = reinterpret_cast<uintptr_t *>(__builtin_frame_address(1));
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}
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/**
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* Allocates a given amount of bytes on the heap.
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*
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* @param size The amount of bytes to be allocated.
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*
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* @return A pointer to the address where the memory
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* has been allocated. This pointer is supposed
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* to be casted to and object pointer.
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*/
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void *Heap::alloc(size_t size) {
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// Singleton
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Heap *heap = Heap::the();
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if (size < 0) {
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cout << "Heap: Cannot alloc less than 0B. No bytes allocated." << endl;
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return nullptr;
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}
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if (heap->m_size + size > HEAP_SIZE) {
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collect(heap);
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// If collect failed, crash with OOM error
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assert(heap->m_size + size <= HEAP_SIZE && "Heap: Out Of Memory");
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}
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// If a chunk was recycled, return the old chunk address
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uintptr_t *reused_chunk = try_recycle_chunks(heap, size);
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if (reused_chunk != nullptr) {
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return (void *)reused_chunk;
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}
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// If no free chunks was found (reused_chunk is a nullptr),
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// then create a new chunk
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auto new_chunk = new Chunk;
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new_chunk->size = size;
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new_chunk->start = (uintptr_t *)(heap->m_heap + m_size);
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heap->m_size += size;
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heap->m_allocated_chunks.push_back(new_chunk);
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// new_chunk should probably be a unique pointer, if that isn't implicit already
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return new_chunk->start;
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}
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/**
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* Tries to recycle used and freed chunks that are
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* already allocated objects by the OS but freed
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* from our Heap. This reduces the amount of GC
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* objects slightly which saves time from malloc'ing
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* memory from the OS.
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*
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* @param heap Pointer to the singleton Heap instance
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*
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* @param size Amount of bytes needed for the object
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* which is about to be allocated.
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*
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* @returns If a chunk is found and recycled, a
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* pointer to the allocated memory for
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* the object is returned. If not, a
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* nullptr is returned to signify no
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* chunks were found.
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*/
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uintptr_t *Heap::try_recycle_chunks(Heap *heap, size_t size) {
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// Check if there are any freed chunks large enough for current request
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for (size_t i = 0; i < heap->m_freed_chunks.size(); i++) {
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auto cp = heap->m_freed_chunks.at(i);
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if (cp->size > size)
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{
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// Split the chunk, use one part and add the remaining part to
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// the list of freed chunks
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size_t diff = cp->size - size;
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auto chunk_complement = new Chunk;
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chunk_complement->size = diff;
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chunk_complement->start = cp->start + cp->size;
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heap->m_freed_chunks.erase(m_freed_chunks.begin() + i);
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heap->m_freed_chunks.push_back(chunk_complement);
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heap->m_allocated_chunks.push_back(cp);
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return cp->start;
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}
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else if (cp->size == size)
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{
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// Reuse the whole chunk
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heap->m_freed_chunks.erase(m_freed_chunks.begin() + i);
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heap->m_allocated_chunks.push_back(cp);
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return cp->start;
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}
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}
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return nullptr;
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}
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/**
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* Collection phase of the garbage collector. When
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* an allocation is requested and there is no space
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* left on the heap, a collection is triggered. This
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* function is private so that the user cannot trigger
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* a collection unneccessarily.
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*
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* @param heap Heap singleton instance, only for avoiding
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* redundant calls to the singleton get
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*/
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void Heap::collect(Heap *heap) {
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// get current stack
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auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
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// fix this block, it's nästy
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uintptr_t *stack_end;
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if (heap->m_stack_end != nullptr)
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stack_end = heap->m_stack_end;
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else
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stack_end = (uintptr_t *)0; // temporary
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auto work_list = heap->m_allocated_chunks;
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mark(stack_start, stack_end, work_list);
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sweep(heap);
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free(heap);
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}
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/**
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* Iterates through the stack, if an element on the stack points to a chunk
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* that chunk is marked (i.e. reachable). It only marks element which are directly
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* reachable from the chunk, so no chain of pointers from the stack are detected.
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* If a chunk is marked it is removed from the worklist, since it's no longer of
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* concern for this method.
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*
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* @param start Pointer to the start of the stack frame.
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* @param end Pointer to the end of the stack frame.
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* @param worklist The currently allocated chunks.
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*/
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void Heap::mark(uintptr_t *start, const uintptr_t *end, vector<Chunk*> worklist) {
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int counter = 0;
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// To find adresses thats in the worklist
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for (; start < end; start++) {
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counter++;
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// all pointers must be aligned as double words
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for (auto it = worklist.begin(); it != worklist.end();) {
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Chunk *chunk = *it;
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auto c_start = reinterpret_cast<uintptr_t>(chunk->start);
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auto c_size = reinterpret_cast<uintptr_t>(chunk->size);
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auto c_end = reinterpret_cast<uintptr_t>(c_start + c_size);
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cout << "Start points to:\t" << hex << *start << endl;
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cout << "Chunk start:\t\t" << hex << c_start << endl;
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cout << "Chunk end:\t\t" << hex << c_end << "\n" << endl;
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// Check if the stack pointer aligns with the chunk
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if (c_start <= *start && *start < c_end) {
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if (!chunk->marked) {
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chunk->marked = true;
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it = worklist.erase(it);
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mark((uintptr_t*) c_start, (uintptr_t*) c_end, worklist);
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}
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else {
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++it;
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}
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}
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else {
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++it;
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}
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}
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}
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cout << "Counter: " << counter << endl;
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}
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/**
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* Sweeps the heap, unmarks the marked chunks for the next cycle,
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* adds the unmarked nodes to the vector of freed chunks; to be freed.
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*
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* @param heap Pointer to the heap to oporate on.
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*/
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void Heap::sweep(Heap *heap) {
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for (auto it = heap->m_allocated_chunks.begin(); it != heap->m_allocated_chunks.end();) {
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Chunk *chunk = *it;
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// Unmark the marked chunks for the next iteration.
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if (chunk->marked) {
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chunk->marked = false;
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++it;
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}
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else {
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// Add the unmarked chunks to freed chunks and remove from
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// the list of allocated chunks
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heap->m_freed_chunks.push_back(chunk);
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it = heap->m_allocated_chunks.erase(it);
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}
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}
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}
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/**
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* Frees chunks that was moved to the list m_freed_chunks
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* by the sweep phase. If there are more than a certain
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* amount of free chunks, delete the free chunks to
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* avoid cluttering.
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*
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* @param heap Heap singleton instance, only for avoiding
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* redundant calls to the singleton get
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*/
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void Heap::free(Heap *heap) {
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if (heap->m_freed_chunks.size() > FREE_THRESH) {
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while (heap->m_freed_chunks.size()) {
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auto chunk = heap->m_freed_chunks.back();
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heap->m_freed_chunks.pop_back();
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delete chunk;
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}
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}
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// if there are chunks but not more than FREE_THRESH
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else if (heap->m_freed_chunks.size()) {
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// essentially, always check for overlap between
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// chunks before finishing the allocation
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free_overlap(heap);
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}
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}
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/**
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* Checks for overlaps between freed chunks of memory
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* and removes overlapping chunks while prioritizing
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* the chunks at lower addresses.
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*
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* @param heap Heap singleton instance, only for avoiding
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* redundant calls to the singleton get
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*
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* @note Maybe this should be changed to prioritizing
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* larger chunks.
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*/
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void Heap::free_overlap(Heap *heap) {
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std::vector<Chunk *> filtered;
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size_t i = 0;
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filtered.push_back(heap->m_freed_chunks.at(i++));
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cout << filtered.back()->start << endl;
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for (; i < heap->m_freed_chunks.size(); i++) {
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auto prev = filtered.back();
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auto next = heap->m_freed_chunks.at(i);
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auto p_start = (uintptr_t)(prev->start);
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auto p_size = (uintptr_t)(prev->size);
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auto n_start = (uintptr_t)(next->start);
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if (n_start >= (p_start + p_size)) {
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filtered.push_back(next);
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}
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}
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heap->m_freed_chunks.swap(filtered);
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}
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// ----- ONLY DEBUGGING -----------------------------------------------------------------------
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/**
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* Prints the result of Heap::init() and a dummy value
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* for the current stack frame for reference.
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*/
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void Heap::check_init() {
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auto heap = Heap::the();
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cout << "Heap addr:\t" << heap << endl;
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cout << "GC m_stack_end:\t" << heap->m_stack_end << endl;
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auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
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cout << "GC stack_start:\t" << stack_start << endl;
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}
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/**
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* Conditional collection, only to be used in debugging
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*
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* @param flags Bitmap of flags
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*/
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void Heap::collect(uint flags) {
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cout << "DEBUG COLLECT\nFLAGS: ";
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if (flags & MARK)
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cout << "\n - MARK";
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if (flags & SWEEP)
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cout << "\n - SWEEP";
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if (flags & FREE)
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cout << "\n - FREE";
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cout << endl;
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auto heap = Heap::the();
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// get the frame adress, whwere local variables and saved registers are located
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auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
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cout << "Stack start in collect:\t" << stack_start << endl;
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uintptr_t *stack_end;
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if (heap->m_stack_end != nullptr)
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stack_end = heap->m_stack_end;
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else
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stack_end = (uintptr_t *) stack_start - 80; // dummy value
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cout << "Stack end in collect:\t " << stack_end << endl;
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auto work_list = heap->m_allocated_chunks;
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if (flags & MARK) {
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mark(stack_start, stack_end, work_list);
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}
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if (flags & SWEEP) {
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sweep(heap);
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}
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if (flags & FREE) {
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free(heap);
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}
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}
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// Mark child references from the root references
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void mark_test(vector<Chunk *> worklist) {
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while (worklist.size() > 0) {
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Chunk *ref = worklist.back();
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worklist.pop_back();
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Chunk *child = (Chunk*) ref; // this is probably not correct
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if (child != nullptr && !child->marked) {
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child->marked = true;
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worklist.push_back(child);
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mark_test(worklist);
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}
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}
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}
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// Mark the root references and look for child references to them
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void mark_from_roots(uintptr_t *start, const uintptr_t *end) {
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vector<Chunk *> worklist;
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for (;start > end; start --) {
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if (*start % 8 == 0) { // all pointers must be aligned as double words
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Chunk *ref = (Chunk*) *start;
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if (ref != nullptr && !ref->marked) {
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ref->marked = true;
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worklist.push_back(ref);
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mark_test(worklist);
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}
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}
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}
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}
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// For testing purposes
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void Heap::print_line(Chunk *chunk) {
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cout << "Marked: " << chunk->marked << "\nStart adr: " << chunk->start << "\nSize: " << chunk->size << " B\n" << endl;
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}
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void Heap::print_worklist(std::vector<Chunk *> list) {
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for (auto cp : list) {
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cout << "Chunk at:\t" << cp->start << "\nSize:\t\t" << cp->size << endl;
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}
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}
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void Heap::print_contents() {
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auto heap = Heap::the();
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if (heap->m_allocated_chunks.size()) {
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cout << "\nALLOCATED CHUNKS #" << dec << heap->m_allocated_chunks.size() << endl;
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for (auto chunk : heap->m_allocated_chunks) {
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print_line(chunk);
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}
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} else {
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cout << "NO ALLOCATIONS\n" << endl;
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}
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if (heap->m_freed_chunks.size()) {
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cout << "\nFREED CHUNKS #" << dec << heap->m_freed_chunks.size() << endl;
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for (auto fchunk : heap->m_freed_chunks) {
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print_line(fchunk);
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}
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} else {
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cout << "NO FREED CHUNKS" << endl;
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}
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}
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} |