#include using std::string; class Point { public: int x, y; Point() {} Point(int _x, int _y) : x(_x), y(_y) {} }; class Player { private: string *name; Point *position; Point *size; Point *direction; public: Player() {} /* Player(string n, Point pos, Point s, Point dir) : name(n), position(pos.x, pos.y), size(s.x, s.y), direction(dir.x, dir.y) {} */ void move() { position->x += direction->x; position->y += direction->y; } void set_speed(int dx, int dy) { direction->x = dx; direction->y = dy; } // This is probably neccessary to initialize an object with our GC // Since allocation and construction cannot be done at the same time void init(string *n, Point *pos, Point *s, Point *dir) { name = n; position = pos; size = s; direction = dir; } };