#include using std::string; class Player { private: string name; Point position; Point size; Point direction; public: Player(string n, Point pos, Point s, Point dir) { name = n; position = pos; size = s; direction = dir; } void move() { position.x += direction.x; position.y += direction.y; } void set_speed(int dx, int dy) { direction.x = dx; direction.y = dy; } }; struct Point { int x, y; };