Cleaned up include guards
This commit is contained in:
parent
a34dec35c6
commit
fda9e6728f
7 changed files with 840 additions and 8 deletions
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@ -7,9 +7,9 @@
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extern "C" {
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#endif
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// #define DEBUG
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// #define WRAPPER_DEBUG
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#ifdef DEBUG
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#ifdef WRAPPER_DEBUG
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typedef struct cheap
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{
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void *obj;
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53
src/GC/include/event.hpp
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53
src/GC/include/event.hpp
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@ -0,0 +1,53 @@
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#pragma once
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#include <ctime>
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#include "chunk.hpp"
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namespace GC
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{
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/**
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* Types of events that can occur on the heap.
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*/
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enum GCEventType
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{
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HeapInit,
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AllocStart,
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CollectStart,
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MarkStart,
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ChunkMarked,
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ChunkSwept,
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ChunkFreed,
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NewChunk,
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ReusedChunk,
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ProfilerDispose
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};
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/**
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* Stores metadeta about an event on the heap.
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*/
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class GCEvent
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{
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private:
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const GCEventType m_type;
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const std::time_t m_timestamp {std::time(NULL)};
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const Chunk *m_chunk {nullptr};
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const size_t m_size {0};
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public:
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GCEvent(GCEventType type) : m_type(type) {}
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GCEvent(GCEventType type, Chunk *chunk) : m_type(type), m_chunk(chunk) {}
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GCEvent(GCEventType type, size_t size) : m_type(type), m_size(size) {}
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~GCEvent() {
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if (m_chunk != nullptr)
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delete m_chunk;
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}
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GCEventType get_type();
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std::time_t get_time_stamp();
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const Chunk *get_chunk();
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size_t get_size();
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const char *type_to_string();
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};
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}
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97
src/GC/include/heap.hpp
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97
src/GC/include/heap.hpp
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@ -0,0 +1,97 @@
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#pragma once
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#include <stdlib.h>
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#include <vector>
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#include "chunk.hpp"
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#include "profiler.hpp"
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#define HEAP_SIZE 2097152 //65536
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#define FREE_THRESH (uint) 100000
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// #define HEAP_DEBUG
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namespace GC
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{
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/**
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* Flags for the collect overlead for conditional
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* collection (mark/sweep/free/all).
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*/
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enum CollectOption {
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MARK=0x1,
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SWEEP=0x2,
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MARK_SWEEP = 0x3,
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FREE=0x4,
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COLLECT_ALL=0x7
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};
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/**
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* The heap class to represent the heap for the
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* garbage collection. The heap is a singleton
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* instance and can be retrieved by Heap::the()
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* inside the heap class. The heap is represented
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* by a char array of size 65536 and can enable
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* a profiler to track the actions on the heap.
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*/
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class Heap
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{
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private:
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Heap() : m_heap(static_cast<char *>(malloc(HEAP_SIZE))) {}
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~Heap()
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{
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std::free((char *)m_heap);
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}
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char *const m_heap;
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size_t m_size {0};
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// static Heap *m_instance {nullptr};
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uintptr_t *m_stack_top {nullptr};
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bool m_profiler_enable {false};
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std::vector<Chunk *> m_allocated_chunks;
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std::vector<Chunk *> m_freed_chunks;
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static bool profiler_enabled();
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// static Chunk *get_at(std::vector<Chunk *> &list, size_t n);
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void collect();
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void sweep(Heap &heap);
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Chunk *try_recycle_chunks(size_t size);
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void free(Heap &heap);
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void free_overlap(Heap &heap);
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void mark(uintptr_t *start, const uintptr_t *end, std::vector<Chunk *> &worklist);
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void print_line(Chunk *chunk);
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void print_worklist(std::vector<Chunk *> &list);
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void mark_step(uintptr_t start, uintptr_t end, std::vector<Chunk *> &worklist);
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// Temporary
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Chunk *try_recycle_chunks_new(size_t size);
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void free_overlap_new(Heap &heap);
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public:
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/**
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* These are the only five functions which are exposed
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* as the API for LLVM. At the absolute start of the
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* program the developer has to call init() to ensure
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* that the address of the topmost stack frame is
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* saved as the limit for scanning the stack in collect.
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*/
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static Heap &the();
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static void init();
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static void dispose();
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static void *alloc(size_t size);
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void set_profiler(bool mode);
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// Stop the compiler from generating copy-methods
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Heap(Heap const&) = delete;
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Heap& operator=(Heap const&) = delete;
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#ifdef HEAP_DEBUG
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void collect(CollectOption flags); // conditional collection
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void check_init(); // print dummy things
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void print_contents(); // print dummy things
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void print_allocated_chunks(Heap *heap); // print the contents in m_allocated_chunks
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void print_summary();
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#endif
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};
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}
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50
src/GC/include/profiler.hpp
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50
src/GC/include/profiler.hpp
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@ -0,0 +1,50 @@
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#pragma once
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#include <iostream>
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#include <vector>
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#include "chunk.hpp"
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#include "event.hpp"
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namespace GC {
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class Profiler {
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private:
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Profiler() {}
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~Profiler()
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{
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for (GCEvent *c : m_events)
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delete c;
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}
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/**
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* Returns the instance of the Profiler singleton.
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* If m_instance is the nullptr and the profiler
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* is not initialized yet, initialize it and return
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* the pointer to it. Otherwise return the previously
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* initialized pointer.
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*
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* @returns The pointer to the profiler singleton.
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*/
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static Profiler *the()
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{
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if (m_instance)
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return m_instance;
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m_instance = new Profiler();
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return m_instance;
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}
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inline static Profiler *m_instance {nullptr};
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std::vector<GCEvent *> m_events;
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std::ofstream create_file_stream();
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std::string get_log_folder();
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static void dump_trace();
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public:
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static void record(GCEventType type);
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static void record(GCEventType type, size_t size);
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static void record(GCEventType type, Chunk *chunk);
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static void dispose();
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};
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}
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@ -1,10 +1,10 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <iostream>
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#include "heap.hpp"
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#include "cheap.h"
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#ifndef DEBUG
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#ifndef WRAPPER_DEBUG
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struct cheap
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{
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void *obj;
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@ -1,7 +1,3 @@
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// #include <chrono>
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// #include <iostream>
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// #include <list>
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#include "chunk.hpp"
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#include "event.hpp"
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636
src/GC/lib/heap.cpp
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636
src/GC/lib/heap.cpp
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#include <iostream>
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#include <stdexcept>
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#include <stdlib.h>
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#include <vector>
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#include "heap.hpp"
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using std::cout, std::endl, std::vector, std::hex, std::dec;
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namespace GC
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{
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/**
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* This implementation of the() guarantees laziness
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* on the instance and a correct destruction with
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* the destructor.
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*
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* @returns The singleton object.
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*/
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Heap& Heap::the()
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{
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static Heap instance;
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return instance;
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}
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/**
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* Initialises the heap singleton and saves the address
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* of the calling function's stack frame as the stack_top.
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* Presumeably this address points to the stack frame of
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* the compiled LLVM executable after linking.
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*/
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void Heap::init()
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{
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Heap &heap = Heap::the();
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if (heap.profiler_enabled())
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Profiler::record(HeapInit);
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// clang complains because arg for __b_f_a is not 0 which is "unsafe"
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#pragma clang diagnostic ignored "-Wframe-address"
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heap.m_stack_top = static_cast<uintptr_t *>(__builtin_frame_address(1));
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}
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/**
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* Disposes the heap and the profiler at program exit
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* which also triggers a heap log file dumped if the
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* profiler is enabled.
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*/
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void Heap::dispose()
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{
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Heap &heap = Heap::the();
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if (heap.profiler_enabled())
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Profiler::dispose();
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}
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/**
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* Allocates a given amount of bytes on the heap.
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*
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* @param size The amount of bytes to be allocated.
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*
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* @return A pointer to the address where the memory
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* has been allocated. This pointer is supposed
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* to be casted to and object pointer.
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*/
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void *Heap::alloc(size_t size)
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{
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// Singleton
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Heap &heap = Heap::the();
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bool profiler_enabled = heap.profiler_enabled();
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if (profiler_enabled)
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Profiler::record(AllocStart, size);
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if (size == 0)
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{
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cout << "Heap: Cannot alloc 0B. No bytes allocated." << endl;
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return nullptr;
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}
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if (heap.m_size + size > HEAP_SIZE)
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{
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heap.collect();
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// If memory is not enough after collect, crash with OOM error
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if (heap.m_size + size > HEAP_SIZE)
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throw std::runtime_error(std::string("Error: Heap out of memory"));
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}
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// If a chunk was recycled, return the old chunk address
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Chunk *reused_chunk = heap.try_recycle_chunks(size);
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if (reused_chunk != nullptr)
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{
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if (profiler_enabled)
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Profiler::record(ReusedChunk, reused_chunk);
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return static_cast<void *>(reused_chunk->m_start);
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}
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// If no free chunks was found (reused_chunk is a nullptr),
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// then create a new chunk
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auto new_chunk = new Chunk(size, (uintptr_t *)(heap.m_heap + heap.m_size));
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heap.m_size += size;
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heap.m_allocated_chunks.push_back(new_chunk);
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if (profiler_enabled)
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Profiler::record(NewChunk, new_chunk);
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return new_chunk->m_start;
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}
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/**
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* Tries to recycle used and freed chunks that are
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* already allocated objects by the OS but freed
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* from our Heap. This reduces the amount of GC
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* objects slightly which saves time from malloc'ing
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* memory from the OS.
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*
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* @param size Amount of bytes needed for the object
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* which is about to be allocated.
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*
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* @returns If a chunk is found and recycled, a
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* pointer to the allocated memory for
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* the object is returned. If not, a
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* nullptr is returned to signify no
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* chunks were found.
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*/
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Chunk *Heap::try_recycle_chunks(size_t size)
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{
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Heap &heap = Heap::the();
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// Check if there are any freed chunks large enough for current request
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for (size_t i = 0; i < heap.m_freed_chunks.size(); i++)
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{
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//auto chunk = Heap::get_at(heap.m_freed_chunks, i);
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auto chunk = heap.m_freed_chunks[i];
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auto iter = heap.m_freed_chunks.begin();
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advance(iter, i);
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if (chunk->m_size > size)
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{
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// Split the chunk, use one part and add the remaining part to
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// the list of freed chunks
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size_t diff = chunk->m_size - size;
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auto chunk_complement = new Chunk(diff, chunk->m_start + chunk->m_size);
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heap.m_freed_chunks.erase(iter);
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heap.m_freed_chunks.push_back(chunk_complement);
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heap.m_allocated_chunks.push_back(chunk);
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return chunk;
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}
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else if (chunk->m_size == size)
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{
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// Reuse the whole chunk
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heap.m_freed_chunks.erase(iter);
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heap.m_allocated_chunks.push_back(chunk);
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return chunk;
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}
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}
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// If no chunk was found, return nullptr
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return nullptr;
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}
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/**
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* Returns a bool whether the profiler is enabled
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* or not.
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*
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* @returns True or false if the profiler is enabled
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* or disabled respectively.
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*/
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bool Heap::profiler_enabled() {
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Heap &heap = Heap::the();
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return heap.m_profiler_enable;
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}
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/**
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* Collection phase of the garbage collector. When
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* an allocation is requested and there is no space
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* left on the heap, a collection is triggered. This
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* function is private so that the user cannot trigger
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* a collection unneccessarily.
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*/
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void Heap::collect()
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{
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Heap &heap = Heap::the();
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if (heap.profiler_enabled())
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Profiler::record(CollectStart);
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// get current stack frame
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auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
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if (heap.m_stack_top == nullptr)
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throw std::runtime_error(std::string("Error: Heap is not initialized, read the docs!"));
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uintptr_t *stack_top = heap.m_stack_top;
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auto work_list = heap.m_allocated_chunks;
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mark(stack_bottom, stack_top, work_list);
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sweep(heap);
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free(heap);
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}
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/**
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* Iterates through the stack, if an element on the stack points to a chunk,
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* called a root chunk, that chunk is marked (i.e. reachable).
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* Then it recursively follows all chunks which are possibly reachable from
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* the root chunk and mark those chunks.
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* If a chunk is marked it is removed from the worklist, since it's no longer of
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* concern for this method.
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*
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* Time complexity: 0(N^2 * log(N)) as upper bound.
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* Where N is either the size of the worklist or the size of
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* the stack frame, depending on which is the largest.
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*
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* @param start Pointer to the start of the stack frame.
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* @param end Pointer to the end of the stack frame.
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* @param worklist The currently allocated chunks, which haven't been marked.
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*/
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void Heap::mark(uintptr_t *start, const uintptr_t* const end, vector<Chunk *> &worklist)
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{
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Heap &heap = Heap::the();
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bool profiler_enabled = heap.m_profiler_enable;
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if (profiler_enabled)
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Profiler::record(MarkStart);
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// To find adresses thats in the worklist
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for (; start <= end; start++)
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{
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auto it = worklist.begin();
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auto stop = worklist.end();
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while (it != stop)
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{
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Chunk *chunk = *it;
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auto c_start = reinterpret_cast<uintptr_t>(chunk->m_start);
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auto c_size = reinterpret_cast<uintptr_t>(chunk->m_size);
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auto c_end = reinterpret_cast<uintptr_t>(c_start + c_size);
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// Check if the stack pointer points to something within the chunk
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if (c_start <= *start && *start < c_end)
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{
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if (!chunk->m_marked)
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{
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if (profiler_enabled)
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Profiler::record(ChunkMarked, chunk);
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chunk->m_marked = true;
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it = worklist.erase(it);
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// Recursively call mark, to see if the reachable chunk further points to another chunk
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mark((uintptr_t *)c_start, (uintptr_t *)c_end, worklist);
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}
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else
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{
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++it;
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}
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}
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else
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{
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++it;
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}
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}
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}
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}
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/**
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* Sweeps the heap, unmarks the marked chunks for the next cycle,
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* adds the unmarked nodes to the list of freed chunks; to be freed.
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*
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* Time complexity: O(N^2), where N is the number of allocated chunks.
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* It is quadratic, in the worst case,
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* since each call to erase() is linear.
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*
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* @param heap Pointer to the heap singleton instance.
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*/
|
||||
void Heap::sweep(Heap &heap)
|
||||
{
|
||||
auto iter = heap.m_allocated_chunks.begin();
|
||||
bool profiler_enabled = heap.m_profiler_enable;
|
||||
// This cannot "iter != stop", results in seg fault, since the end gets updated, I think.
|
||||
while (iter != heap.m_allocated_chunks.end())
|
||||
{
|
||||
Chunk *chunk = *iter;
|
||||
|
||||
// Unmark the marked chunks for the next iteration.
|
||||
if (chunk->m_marked)
|
||||
{
|
||||
chunk->m_marked = false;
|
||||
++iter;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add the unmarked chunks to freed chunks and remove from
|
||||
// the list of allocated chunks
|
||||
if (profiler_enabled)
|
||||
Profiler::record(ChunkSwept, chunk);
|
||||
heap.m_freed_chunks.push_back(chunk);
|
||||
iter = heap.m_allocated_chunks.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Frees chunks that was moved to the list m_freed_chunks
|
||||
* by the sweep phase. If there are more than a certain
|
||||
* amount of free chunks, delete the free chunks to
|
||||
* avoid cluttering.
|
||||
*
|
||||
* Time complexity: O(N^2), where N is the freed chunks.
|
||||
* If free_overlap() is called, it runs in O(N^2),
|
||||
* otherwise O(N).
|
||||
*
|
||||
* @param heap Heap singleton instance, only for avoiding
|
||||
* redundant calls to the singleton get
|
||||
*/
|
||||
void Heap::free(Heap &heap)
|
||||
{
|
||||
if (heap.m_freed_chunks.size() > FREE_THRESH)
|
||||
{
|
||||
bool profiler_enabled = heap.profiler_enabled();
|
||||
while (heap.m_freed_chunks.size())
|
||||
{
|
||||
auto chunk = heap.m_freed_chunks.back();
|
||||
heap.m_freed_chunks.pop_back();
|
||||
if (profiler_enabled)
|
||||
Profiler::record(ChunkFreed, chunk);
|
||||
delete chunk;
|
||||
}
|
||||
}
|
||||
// if there are chunks but not more than FREE_THRESH
|
||||
else if (heap.m_freed_chunks.size())
|
||||
{
|
||||
// essentially, always check for overlap between
|
||||
// chunks before finishing the allocation
|
||||
free_overlap(heap);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for overlaps between freed chunks of memory
|
||||
* and removes overlapping chunks while prioritizing
|
||||
* the chunks at lower addresses.
|
||||
*
|
||||
* Time complexity: O(N^2), where N is the number of freed chunks.
|
||||
* At each iteration get_at() is called, which is linear.
|
||||
*
|
||||
* @param heap Heap singleton instance, only for avoiding
|
||||
* redundant calls to the singleton get
|
||||
*
|
||||
* @note Maybe this should be changed to prioritizing
|
||||
* larger chunks. Should remove get_at() to indexing,
|
||||
* since that's constant.
|
||||
*/
|
||||
void Heap::free_overlap(Heap &heap) // borde göra en record(ChunkFreed) på onödiga chunks
|
||||
{
|
||||
std::vector<Chunk *> filtered;
|
||||
size_t i = 0;
|
||||
//auto prev = Heap::get_at(heap.m_freed_chunks, i++);
|
||||
auto prev = heap.m_freed_chunks[i++];
|
||||
prev->m_marked = true;
|
||||
filtered.push_back(prev);
|
||||
cout << filtered.back()->m_start << endl;
|
||||
for (; i < heap.m_freed_chunks.size(); i++)
|
||||
{
|
||||
prev = filtered.back();
|
||||
//auto next = Heap::get_at(heap.m_freed_chunks, i);
|
||||
auto next = heap.m_freed_chunks[i];
|
||||
auto p_start = (uintptr_t)(prev->m_start);
|
||||
auto p_size = (uintptr_t)(prev->m_size);
|
||||
auto n_start = (uintptr_t)(next->m_start);
|
||||
if (n_start >= (p_start + p_size))
|
||||
{
|
||||
next->m_marked = true;
|
||||
filtered.push_back(next);
|
||||
}
|
||||
}
|
||||
heap.m_freed_chunks.swap(filtered);
|
||||
|
||||
bool profiler_enabled = heap.m_profiler_enable;
|
||||
// After swap m_freed_chunks contains still available chunks
|
||||
// and filtered contains all the chunks, so delete unused chunks
|
||||
for (Chunk *chunk : filtered)
|
||||
{
|
||||
// if chunk was filtered away, delete it
|
||||
if (!chunk->m_marked)
|
||||
{
|
||||
if (profiler_enabled)
|
||||
Profiler::record(ChunkFreed, chunk);
|
||||
delete chunk;
|
||||
}
|
||||
else
|
||||
{
|
||||
chunk->m_marked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Heap::set_profiler(bool mode)
|
||||
{
|
||||
Heap &heap = Heap::the();
|
||||
heap.m_profiler_enable = mode;
|
||||
}
|
||||
|
||||
#ifdef HEAP_DEBUG
|
||||
/**
|
||||
* Prints the result of Heap::init() and a dummy value
|
||||
* for the current stack frame for reference.
|
||||
*/
|
||||
void Heap::check_init()
|
||||
{
|
||||
Heap &heap = Heap::the();
|
||||
cout << "Heap addr:\t" << &heap << "\n";
|
||||
cout << "GC m_stack_top:\t" << heap.m_stack_top << "\n";
|
||||
auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
|
||||
cout << "GC stack_bottom:\t" << stack_bottom << endl;
|
||||
}
|
||||
|
||||
/**
|
||||
* Conditional collection, only to be used in debugging
|
||||
*
|
||||
* @param flags Bitmap of flags
|
||||
*/
|
||||
void Heap::collect(CollectOption flags)
|
||||
{
|
||||
set_profiler(true);
|
||||
|
||||
Heap &heap = Heap::the();
|
||||
|
||||
if (heap.m_profiler_enable)
|
||||
Profiler::record(CollectStart);
|
||||
|
||||
cout << "DEBUG COLLECT\nFLAGS: ";
|
||||
if (flags & MARK)
|
||||
cout << "\n - MARK";
|
||||
if (flags & SWEEP)
|
||||
cout << "\n - SWEEP";
|
||||
if (flags & FREE)
|
||||
cout << "\n - FREE";
|
||||
cout << "\n";
|
||||
|
||||
// get the frame adress, whwere local variables and saved registers are located
|
||||
auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
|
||||
cout << "Stack bottom in collect:\t" << stack_bottom << "\n";
|
||||
uintptr_t *stack_top = heap.m_stack_top;
|
||||
|
||||
cout << "Stack end in collect:\t " << stack_top << endl;
|
||||
auto work_list = heap.m_allocated_chunks;
|
||||
|
||||
if (flags & MARK)
|
||||
mark(stack_bottom, stack_top, work_list);
|
||||
|
||||
if (flags & SWEEP)
|
||||
sweep(heap);
|
||||
|
||||
if (flags & FREE)
|
||||
free(heap);
|
||||
}
|
||||
|
||||
// Mark child references from the root references
|
||||
void mark_test(vector<Chunk *> &worklist)
|
||||
{
|
||||
while (worklist.size() > 0)
|
||||
{
|
||||
Chunk *ref = worklist.back();
|
||||
worklist.pop_back();
|
||||
Chunk *child = (Chunk *)ref; // this is probably not correct
|
||||
if (child != nullptr && !child->m_marked)
|
||||
{
|
||||
child->m_marked = true;
|
||||
worklist.push_back(child);
|
||||
mark_test(worklist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Mark the root references and look for child references to them
|
||||
void mark_from_roots(uintptr_t *start, const uintptr_t *end)
|
||||
{
|
||||
vector<Chunk *> worklist;
|
||||
for (; start > end; start--)
|
||||
{
|
||||
if (*start % 8 == 0)
|
||||
{ // all pointers must be aligned as double words
|
||||
Chunk *ref = (Chunk *)*start;
|
||||
if (ref != nullptr && !ref->m_marked)
|
||||
{
|
||||
ref->m_marked = true;
|
||||
worklist.push_back(ref);
|
||||
mark_test(worklist);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For testing purposes
|
||||
void Heap::print_line(Chunk *chunk)
|
||||
{
|
||||
cout << "Marked: " << chunk->m_marked << "\nStart adr: " << chunk->m_start << "\nSize: " << chunk->m_size << " B\n"
|
||||
<< endl;
|
||||
}
|
||||
|
||||
void Heap::print_worklist(std::vector<Chunk *> &list)
|
||||
{
|
||||
for (auto cp : list)
|
||||
cout << "Chunk at:\t" << cp->m_start << "\nSize:\t\t" << cp->m_size << "\n";
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
void Heap::print_contents()
|
||||
{
|
||||
Heap &heap = Heap::the();
|
||||
if (heap.m_allocated_chunks.size())
|
||||
{
|
||||
cout << "\nALLOCATED CHUNKS #" << dec << heap.m_allocated_chunks.size() << endl;
|
||||
for (auto chunk : heap.m_allocated_chunks)
|
||||
print_line(chunk);
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "NO ALLOCATIONS\n" << endl;
|
||||
}
|
||||
if (heap.m_freed_chunks.size())
|
||||
{
|
||||
cout << "\nFREED CHUNKS #" << dec << heap.m_freed_chunks.size() << endl;
|
||||
for (auto fchunk : heap.m_freed_chunks)
|
||||
print_line(fchunk);
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "NO FREED CHUNKS" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Heap::print_summary()
|
||||
{
|
||||
Heap &heap = Heap::the();
|
||||
if (heap.m_allocated_chunks.size())
|
||||
{
|
||||
cout << "\nALLOCATED CHUNKS #" << dec << heap.m_allocated_chunks.size() << endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "NO ALLOCATIONS\n" << endl;
|
||||
}
|
||||
if (heap.m_freed_chunks.size())
|
||||
{
|
||||
cout << "\nFREED CHUNKS #" << dec << heap.m_freed_chunks.size() << endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "NO FREED CHUNKS" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Heap::print_allocated_chunks(Heap *heap) {
|
||||
cout << "--- Allocated Chunks ---\n" << endl;
|
||||
for (auto chunk : heap->m_allocated_chunks) {
|
||||
print_line(chunk);
|
||||
}
|
||||
}
|
||||
|
||||
Chunk *Heap::try_recycle_chunks_new(size_t size)
|
||||
{
|
||||
Heap &heap = Heap::the();
|
||||
// Check if there are any freed chunks large enough for current request
|
||||
for (size_t i = 0; i < heap.m_freed_chunks.size(); i++)
|
||||
{
|
||||
auto chunk = heap.m_freed_chunks[i]; //Heap::get_at(heap.m_freed_chunks, i);
|
||||
auto iter = heap.m_freed_chunks.begin();
|
||||
//advance(iter, i);
|
||||
i++;
|
||||
if (chunk->m_size > size)
|
||||
{
|
||||
// Split the chunk, use one part and add the remaining part to
|
||||
// the list of freed chunks
|
||||
size_t diff = chunk->m_size - size;
|
||||
auto chunk_complement = new Chunk(diff, chunk->m_start + chunk->m_size);
|
||||
|
||||
heap.m_freed_chunks.erase(iter);
|
||||
heap.m_freed_chunks.push_back(chunk_complement);
|
||||
heap.m_allocated_chunks.push_back(chunk);
|
||||
|
||||
return chunk;
|
||||
}
|
||||
else if (chunk->m_size == size)
|
||||
{
|
||||
// Reuse the whole chunk
|
||||
heap.m_freed_chunks.erase(iter);
|
||||
heap.m_allocated_chunks.push_back(chunk);
|
||||
return chunk;
|
||||
}
|
||||
}
|
||||
// If no chunk was found, return nullptr
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Heap::free_overlap_new(Heap &heap) // borde göra en record(ChunkFreed) på onödiga chunks
|
||||
{
|
||||
std::vector<Chunk *> filtered;
|
||||
size_t i = 0;
|
||||
auto prev = heap.m_freed_chunks[i++]; //Heap::get_at(heap.m_freed_chunks, i++);
|
||||
prev->m_marked = true;
|
||||
filtered.push_back(prev);
|
||||
cout << filtered.back()->m_start << endl;
|
||||
for (; i < heap.m_freed_chunks.size(); i++)
|
||||
{
|
||||
prev = filtered.back();
|
||||
auto next = heap.m_freed_chunks[i]; //Heap::get_at(heap.m_freed_chunks, i);
|
||||
auto p_start = (uintptr_t)(prev->m_start);
|
||||
auto p_size = (uintptr_t)(prev->m_size);
|
||||
auto n_start = (uintptr_t)(next->m_start);
|
||||
if (n_start >= (p_start + p_size))
|
||||
{
|
||||
next->m_marked = true;
|
||||
filtered.push_back(next);
|
||||
}
|
||||
}
|
||||
heap.m_freed_chunks.swap(filtered);
|
||||
|
||||
bool profiler_enabled = heap.m_profiler_enable;
|
||||
// After swap m_freed_chunks contains still available chunks
|
||||
// and filtered contains all the chunks, so delete unused chunks
|
||||
for (Chunk *chunk : filtered)
|
||||
{
|
||||
// if chunk was filtered away, delete it
|
||||
if (!chunk->m_marked)
|
||||
{
|
||||
if (profiler_enabled)
|
||||
Profiler::record(ChunkFreed, chunk);
|
||||
delete chunk;
|
||||
}
|
||||
else
|
||||
{
|
||||
chunk->m_marked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue