Merge pull request #12 from bachelor-group-66-systemf/g-collection

Heap library 2.0.1
This commit is contained in:
Samuel Hammersberg 2023-03-27 20:30:46 +02:00 committed by GitHub
commit d115efe34b
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1951 additions and 561 deletions

2
.gitignore vendored
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@ -11,4 +11,6 @@ llvm.ll
src/GC/lib/*.o
src/GC/lib/*.so
src/GC/lib/*.a
src/GC/tests/*.out
src/GC/tests/logs

5
src/Accurate_GC/Makefile Normal file
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LEVEL := ../..
LIBRARYNAME = GC
LOADABLE_MODULE = 1
include $(LEVEL)/Makefile.common

16
src/Accurate_GC/gc.cpp Normal file
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// TODO: include these properly
#include "llvm/CodeGen/GCStrategy.h"
#include "llvm/CodeGen/GCMetadata.h"
#include "llvm/Support/Compiler.h"
using namespace llvm;
namespace {
class LLVM_LIBRARY_VISIBILITY GC : public GCStrategy {
public:
GC() {}
};
GCRegistry::Add<GC>
X("gc", "The bespoken garbage collector.");
}

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@ -0,0 +1,16 @@
#include "llvm/CodeGen/GCMetadataPrinter.h"
#include "llvm/Support/Compiler.h"
using namespace llvm;
namespace {
class LLVM_LIBRARY_VISIBILITY GCPrinter : public GCMetadataPrinter {
public:
virtual void beginAssembly(AsmPrinter &AP);
virtual void finishAssembly(AsmPrinter &AP);
};
GCMetadataPrinterRegistry::Add<MyGCPrinter>
X("gc", "The bespoken garbage collector.");
}

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@ -0,0 +1,4 @@
define void @f() gc "gc" {
entry:
ret void
}

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/// The map for a single function's stack frame. One of these is
/// compiled as constant data into the executable for each function.
///
/// Storage of metadata values is elided if the %metadata parameter to
/// @llvm.gcroot is null.
struct FrameMap {
int NumRoots; //< Number of roots in stack frame. (int32_t)
int NumMeta; //< Number of metadata entries. May be < NumRoots.
const void *Meta[0]; //< Metadata for each root.
};
/// A link in the dynamic shadow stack. One of these is embedded in
/// the stack frame of each function on the call stack.
struct StackEntry {
StackEntry *Next; //< Link to next stack entry (the caller's).
const FrameMap *Map; //< Pointer to constant FrameMap.
void *Roots[0]; //< Stack roots (in-place array).
};
/// The head of the singly-linked list of StackEntries. Functions push
/// and pop onto this in their prologue and epilogue.
///
/// Since there is only a global list, this technique is not threadsafe.
StackEntry *llvm_gc_root_chain;
/// Calls Visitor(root, meta) for each GC root on the stack.
/// root and meta are exactly the values passed to
/// @llvm.gcroot.
///
/// Visitor could be a function to recursively mark live objects. Or it
/// might copy them to another heap or generation.
///
/// @param Visitor A function to invoke for every GC root on the stack.
void visitGCRoots(void (*Visitor)(void **Root, const void *Meta)) {
for (StackEntry *R = llvm_gc_root_chain; R; R = R->Next) {
unsigned i = 0;
// For roots [0, NumMeta), the metadata pointer is in the FrameMap.
for (unsigned e = R->Map->NumMeta; i != e; ++i)
Visitor(&R->Roots[i], R->Map->Meta[i]);
// For roots [NumMeta, NumRoots), the metadata pointer is null.
for (unsigned e = R->Map->NumRoots; i != e; ++i)
Visitor(&R->Roots[i], nullptr);
}
}
// To access the stack map
void traverseStackMap() {
for (auto I = GCFunctionMetadata::roots_begin(), E = GCFunctionMetadata::end(); I != E; ++I) {
GCFunctionInfo *FI = *I;
unsigned FrameSize = FI->getFrameSize();
size_t RootCount = FI->roots_size();
for (GCFunctionInfo::roots_iterator RI = FI->roots_begin(),
RE = FI->roots_end();
RI != RE; ++RI) {
int RootNum = RI->Num;
int RootStackOffset = RI->StackOffset;
Constant *RootMetadata = RI->Metadata;
}
}
}

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@ -12,33 +12,55 @@ DBGFLAGS = -g
advance:
$(CC) $(WFLAGS) $(STDFLAGS) tests/advance.cpp -o tests/advance.out
file:
$(CC) $(WFLAGS) $(STDFLAGS) tests/file.cpp -o tests/file.out
heap:
$(CC) $(WFLAGS) $(STDFLAGS) $(LIB_INCL) lib/heap.cpp
h_test:
rm -f tests/h_test.out
$(CC) $(WFLAGS) $(STDFLAGS) $(LIB_INCL) tests/h_test.cpp lib/heap.cpp -o tests/h_test.out
# $(CC) $(WFLAGS) $(STDFLAGS) $(LIB_INCL) tests/h_test.cpp lib/heap.cpp lib/profiler.cpp lib/event.cpp -o tests/h_test.out
$(CC) $(STDFLAGS) $(WFLAGS) $(LIB_INCL) -O3 -g -o tests/h_test.out tests/h_test.cpp lib/gcoll.a
h_test_vg:
make h_test
h_test_vg: h_test
valgrind $(VGFLAGS) tests/h_test.out
h_test_dbg:
make h_test
h_test_dbg: h_test
lldb tests/h_test.out launch
linker:
rm -f tests/linker.out
$(CC) $(WFLAGS) $(STDFLAGS) $(LIB_INCL) tests/linker.cpp lib/heap.cpp -o tests/linker.out
linker_vg:
make linker
linker_vg: linker
valgrind $(VGFLAGS) tests/linker.out
game:
rm -f tests/game.out
$(CC) $(WFLAGS) $(STDFLAGS) $(LIB_INCL) tests/game.cpp lib/heap.cpp lib/profiler.cpp lib/event.cpp -o tests/game.out
extern_lib:
# remove old files
rm -f lib/heap.o lib/libheap.so tests/extern_lib.out
# compile heap to object file
$(CC) $(STDFLAGS) -c -fPIC -o lib/heap.o lib/heap.cpp
$(CC) $(STDFLAGS) -shared -o lib/libheap.so lib/heap.o
$(CC) $(STDFLAGS) $(WFLAGS) $(LIB_INCL) -v tests/extern_lib.cpp lib/heap.cpp -o tests/extern_lib.out
$(CC) $(STDFLAGS) $(LIB_INCL) $(LIB_SO) -v -Wall -o tests/extern_lib.out tests/extern_lib.cpp -lheap
LD_LIBRARY_PATH=$(LIB_LINK) tests/extern_lib.out
LD_LIBRARY_PATH=$(LIB_LINK) tests/extern_lib.out
static_lib:
# remove old files
rm -f lib/event.o lib/profiler.o lib/heap.o lib/gcoll.a tests/extern_lib.out
# compile object files
$(CC) $(STDFLAGS) $(WFLAGS) $(LIB_INCL) -O3 -g -c -o lib/event.o lib/event.cpp -fPIC
$(CC) $(STDFLAGS) $(WFLAGS) $(LIB_INCL) -O3 -g -c -o lib/profiler.o lib/profiler.cpp -fPIC
$(CC) $(STDFLAGS) $(WFLAGS) $(LIB_INCL) -O3 -g -c -o lib/heap.o lib/heap.cpp -fPIC
# create static library
ar r lib/gcoll.a lib/event.o lib/profiler.o lib/heap.o
# create test program
static_lib_test: static_lib
$(CC) $(STDFLAGS) $(WFLAGS) $(LIB_INCL) -o tests/extern_lib.out tests/extern_lib.cpp lib/gcoll.a

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# Benchmarking
free_overlap():
9_000 nodes:
With indexing:
Execution time: 22624 ≈ 22ms ≈ 0s.
Without indexing:
Execution time: 24891 ≈ 24ms ≈ 0s.
90_000 nodes:
With indexing:
Execution time: 693642 ≈ 693ms ≈ 0s.
Without indexing:
Execution time: 712297 ≈ 712ms ≈ 0s.
Linked list test:
50_000 nodes:
With marking all:
Execution time: 13911478 ≈ 13911ms ≈ 13s.
Without marking:
Execution time: 234361 ≈ 234ms ≈ 0s.

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@ -1,47 +0,0 @@
## Heap Documentation
### Algorithm notes
void mark_test(vector<Chunk *> worklist) {
while (worklist.size() > 0) {
Chunk *ref = worklist.pop_back();
Chunk *child = (Chunk*) *ref;
if (child != NULL && !child->marked) {
child->marked = true;
worklist.push_back(child);
mark_test(worklist);
}
}
}
void mark_from_roots(uintptr_t *start, const uintptr_t *end) {
vector<Chunk *> worklist;
for (;start > end; start--) {
Chunk *ref = *start;
if (ref != NULL && !ref->marked) {
ref->marked = true;
worklist.push_back(ref);
mark_test(worklist);
}
}
}
Alternative marking, pseudocode
mark_from_roots():
worklist <- empty
for fld in Roots
ref <- *fld
if ref ≠ null && !marked(ref)
set_marked(ref)
worklist.add(ref)
mark()
mark():
while size(worklist) > 0
ref <- remove_first(worklist)
for fld in Pointers(ref)
child <- *fld
if child ≠ null && !marked(child)
set_marked(child)
worklist.add(child)

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# chunk.hpp
A chunk struct object is the basic element of what can be
stored on the heap. When `Heap::alloc` is called a
chunk may be created to represent the space of memory
that was allocated on the heap by `alloc`.
## Members
`bool m_marked`: A boolean flag to mark an object during mark/sweep.
`uintptr_t *const m_start`: A constant pointer pointing to the start
address of the memory space that was allocated.
`const size_t m_size`: The size of the memory space that was allocated.
## Constructors
There are three constructors for a chunk. One regular constructor
and two copy constructors.
`Chunk(size_t size, uintptr_t *start)`: Used for creating new chunks in
`Heap::alloc`.
`Chunk(const Chunk *const c)`: A copy constructor used by the profiler
to store chunk data after the initial chunk is deleted.
`Chunk(const Chunk &c)`: A secondary copy constructor used for debugging.

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# event.hpp & event.cpp
An event class used by the profiler to track actions
on the heap.
## Members
`const GCEventType m_type`: The type of event recorded.
`const std::time_t m_timestamp`: The timestamp of the event,
initialized to the current time by `std::time(NULL)`.
`const Chunk *m_chunk`: The chunk an event is related to.
For example, in `alloc` when a new chunk is created, a
new event is recorded with the type of `NewChunk` and
`m_chunk` then contains a copied version of that new chunk.
If an event is not related to a chunk this member is initialized
to a nullptr.
`const size_t m_size`: In an `AllocStart` event, this member
stores the amount of bytes requested to `alloc`. Otherwise
this member is initialized to 0.
## Constructors
`GCEvent(GCEventType type)`: Used for creating events that are
independent of a chunk and size (like `ProfilerDispose`).
`GCEvent(GCEventType type, Chunk *chunk)`: Used for creating events
that are connected to a chunk (like `ChunkMarked`).
`GCEvent(GCEventType type, size_t size)`: Used for creating events
that are related to a size (only `AllocStart`).
## Destructors
`~GCEvent()`: Default destructor and also frees the member
`m_chunk` if it's not the `nullptr`.
## Functions
`GCEventType get_type()`: Getter for the type of the event.
`std::time_t get_time_stamp()`: Getter for the timestamp of
the event.
`const Chunk *get_chunk()`: Getter for the Chunk the event
is related to. The chunk data is constant.
`const char *type_to_string()`: Translates the type of the
event to a string.

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# heap.hpp & heap.cpp
## Members
`char *const m_heap`: This is the pointer to the simulated heap which
collection occurs on. It's a byte array with a constant pointer.
`size_t m_size`: The size of bytes that has been allocated on the heap.
`inline static Heap *m_instance`: The singleton instance of Heap. Before
the heap is initialized this is initialized to the null pointer.
`uintptr_t *m_stack_top`: The address of the topmost stack frame which
serves as the stop for scanning the stack. Initialized as the null pointer
but assigned to the correct address in `Heap::init()`.
`bool m_profiler_enable`: The state of the profiler, `true` if the
profiler is enabled, `false` otherwise. It is initialized as `false`.
`std::vector<Chunk *> m_allocated_chunks`: Contains pointers to all
chunks that are allocated on the heap and can be reachable (if
a collection has been triggered previously).
`std::vector<Chunk *> m_freed_chunks`: Contains pointer to
chunks that have been freed, used to try and recycle chunks.
## Constructors
`Heap()`: Default constructor which guarantees to initialize
the `m_heap` pointer and the byte array. Declared private
in accordance with the singleton pattern.
## Destructors
`~Heap()`: Frees the `m_heap` byte array. Declared private
in accordance with the singleton pattern.
## Functions
`static void init()`: Initializes the heap singleton and the member
`m_instance`. Must be called before any calls to `alloc()`.
`static void dispose()`: Disposes the heap singleton which frees
the heap. If the profiler is enabled the profiler is also disposed.
`static void *alloc(size_t size)`: Tries to allocate `size` amount
of bytes on the heap. The allocation is C-style, meaning `alloc()`
returns a `void *` similar to `malloc` and the user should cast
this pointer to an appropriate type. If this function is called with
the argument of 0, it will return the null pointer. This function can throw
runtime errors on two occasions. One if there is not enough memory
on the heap after a collection is triggered, it will throw a runtime
error with the message "Out of memory". The other occasion is when
a collection is triggered and the heap has not been initialized
properly by calling `init()`.
`static void set_profiler(bool mode)`: Enables or disables (`true`
or `false`) the profiler.

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# profiler.hpp & profiler.cpp
## Members
`inline static Profiler *m_instance`: The pointer to the profiler
singleton instance.
`std::vector<GCEvent *> m_events`: A vector of events recorded
by the profiler. The contents are always sorted by time.
## Constructors
`Profiler()`: Default constructor, declared private because of
the singleton pattern.
## Destructors
`~Profiler()`: Default destructor, declared private because of
the singleton pattern. This destructor also deletes any events
that were recorded by the profiler to free memory.
## Functions
`static void record(GCEventType type)`: Records an event independent
of a size and a chunk (like `ProfilerDispose`).
`static void record(GCEventType type, size_t size)`: Records an event independent
of a chunk but not a size (only `AllocStart`).
`static void record(GCEventType type, Chunk *chunk)`: Records an event independent
of a size but not a chunk (like `NewChunk`).
`static void dispose()`: Disposes the profiler by dumping a log file of all
events and deleting events to free memory.

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# GC library - reference guide
The Heap class is the core of the library and contains all necessary
functions for using the library. This class exposes four public functions
which are `init`, `dispose`, `alloc`, and `set_profiler`.
To use the library, simply include it as `#include "heap.hpp"` and link
it during compilation. Or you can compile it to a static library using
the target `make static_lib` which compiles everything to an .a file.
It can also be compiled to a shared library if necessary with the target
`make shared_lib` which produces an .so file.
## Quick guide
1. If you want a profiler, call `Heap::set_profiler(true)`. Otherwise this can be skipped.
2. Call `Heap::init()` to initialize the heap before using `alloc` (**crucial**).
3. Use `Heap::alloc()` as you want.
4. At program exit, call `Heap::dispose()` to free up all the memory used.
## Functions
### Heap::init()
When using the library, the user has to, at the start of the program,
call the `void init()` function, which initiates the Heap singleton
and the class member `m_stack_top`. **It is crucial** that this
functions is called from the `main` function of the end program,
as `init` uses the intrinsic function `__builtin_frame_address`
to find the address of the **first** stack frame of the end program.
If the function **is not** called from the `main` function
of the end program, it is not guaranteed that the garbage collector
will collect all objects.
The intrinsic function used is technically unsafe for this use,
but during testing it has only shown to segfault for values greater
than the one used in `init`. If you run into a segfault, please
contact the developers.
### Heap::set_profiler(bool mode)
This function is used to enable or disable the profiler connected
to the Heap. The profiler is primarily used for testing, but can
also be used in general to keep track of the programs history.
This function takes a single boolean as an argument to represent
the state of the profiler. `true` means that the profiler is enabled
and `false` means that the profiler is disabled. This function
can theoretically be called at any time during program execution,
but it's probably a bad idea. It is recommended to call this function
before the call to `init` or at least at before the first call to
`alloc`.
### Heap::alloc(size_t size)
The probably most important function in this library. This function
is called to request memory from the "heap". `alloc` takes a single
argument which is a `size_t` (unsigned long) to represent the amount
of bytes to allocate on the heap. The allocation is C-style, meaning
that alloc returns a `void` pointer similar to `malloc`, which
is then supposed to be cast by the user to a proper pointer. When
`alloc` is called and there is already not enough memory left on
the heap to accommodate the request, a collection is triggered
to free up memory for the allocation. Hence the user does not
need to make their own calls to `free` or manually free up memory.
`alloc` can also return a null pointer, if the user requests to
allocate 0 bytes. This is not recommended.
`alloc` can also throw runtime errors in two cases. The first one
is of there is not enough memory on the heap available after
a collection, which in case the allocation cannot complete.
The second case is during a collection, where the function
`collect` throws a runtime error if the heap is not already
initialized by a call to `init`. Calls to `alloc` can technically
take place without properly initializing the heap, but this is
not recommended.
### Heap::dispose()
This function is used to dispose the heap at the program exit.
If the profiler is enabled, it is also disposed from a call
to `dispose`. When the profiler is disposed, a log file is
dumped containing the events on the heap. If the profiler
is disabled, nothing happens to the profiler during `dispose`.
After the profiler is disposed, the heap is deleted which
frees up all the memory used and deletes (hopefully) all
the remaining objects in memory.

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@ -1,15 +1,25 @@
#pragma once
#include <stdint.h>
#include <stdlib.h>
#define CHUNK_LIST_CAP 1024
namespace GC {
struct Chunk {
bool marked;
uintptr_t *start;
size_t size;
};
namespace GC
{
/**
* The basic element of what can be stored on
* the heap. A chunk contains a start address
* on the actual heap, the size of memory that
* is allocated at that address and if the
* chunk is reachable (marked).
*/
struct Chunk
{
bool m_marked {false};
uintptr_t *const m_start {nullptr};
const size_t m_size {0};
Chunk(size_t size, uintptr_t *start) : m_start(start), m_size(size) {}
Chunk(const Chunk *const c) : m_marked(c->m_marked), m_start(c->m_start), m_size(c->m_size) {}
Chunk(const Chunk &c) : m_marked(c.m_marked), m_start(c.m_start), m_size(c.m_size) {}
};
}

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#pragma once
#include <ctime>
#include <iostream>
#include <list>
#include <time.h>
#include "chunk.hpp"
namespace GC
{
/**
* Types of events that can occur on the heap.
*/
enum GCEventType
{
HeapInit,
AllocStart,
CollectStart,
MarkStart,
ChunkMarked,
ChunkSwept,
ChunkFreed,
NewChunk,
ReusedChunk,
ProfilerDispose
};
/**
* Stores metadeta about an event on the heap.
*/
class GCEvent
{
private:
const GCEventType m_type;
const std::time_t m_timestamp {std::time(NULL)};
const Chunk *m_chunk {nullptr};
const size_t m_size {0};
public:
GCEvent(GCEventType type) : m_type(type) {}
GCEvent(GCEventType type, Chunk *chunk) : m_type(type), m_chunk(chunk) {}
GCEvent(GCEventType type, size_t size) : m_type(type), m_size(size) {}
~GCEvent() {
if (m_chunk != nullptr)
delete m_chunk;
}
GCEventType get_type();
std::time_t get_time_stamp();
const Chunk *get_chunk();
size_t get_size();
const char *type_to_string();
};
}

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@ -2,89 +2,99 @@
#include <assert.h>
#include <iostream>
#include <list>
#include <setjmp.h>
#include <stdlib.h>
#include <vector>
#include "chunk.hpp"
#include "profiler.hpp"
#define HEAP_SIZE 65536
#define HEAP_SIZE 2097152 //65536
#define FREE_THRESH (uint) 100000
#define DEBUG
#define MARK (uint) 0x1
#define SWEEP (uint) 0x2
#define FREE (uint) 0x4
#define COLLECT_ALL (uint) 0x7
namespace GC
{
/**
* Flags for the collect overlead for conditional
* collection (mark/sweep/free/all).
*/
enum CollectOption {
MARK=0x1,
SWEEP=0x2,
MARK_SWEEP = 0x3,
FREE=0x4,
COLLECT_ALL=0x7
};
#define FREE_THRESH (uint) 20
/**
* The heap class to represent the heap for the
* garbage collection. The heap is a singleton
* instance and can be retrieved by Heap::the()
* inside the heap class. The heap is represented
* by a char array of size 65536 and can enable
* a profiler to track the actions on the heap.
*/
class Heap
{
private:
Heap() : m_heap(static_cast<char *>(malloc(HEAP_SIZE))) {}
namespace GC {
~Heap()
{
std::free((char *)m_heap);
}
class Heap {
char *const m_heap;
size_t m_size {0};
// static Heap *m_instance {nullptr};
uintptr_t *m_stack_top {nullptr};
bool m_profiler_enable {false};
private:
std::vector<Chunk *> m_allocated_chunks;
std::vector<Chunk *> m_freed_chunks;
//Private constructor according to the singleton pattern
Heap() {
m_heap = reinterpret_cast<char *>(malloc(HEAP_SIZE));
m_size = 0;
m_allocated_size = 0;
}
static bool profiler_enabled();
// static Chunk *get_at(std::vector<Chunk *> &list, size_t n);
void collect();
void sweep(Heap &heap);
Chunk *try_recycle_chunks(size_t size);
void free(Heap &heap);
void free_overlap(Heap &heap);
void mark(uintptr_t *start, const uintptr_t *end, std::vector<Chunk *> &worklist);
void print_line(Chunk *chunk);
void print_worklist(std::vector<Chunk *> &list);
void mark_step(uintptr_t start, uintptr_t end, std::vector<Chunk *> &worklist);
// BEWARE only for testing, this should be adressed
~Heap() {
std::free((char *)m_heap);
}
// Temporary
Chunk *try_recycle_chunks_new(size_t size);
void free_overlap_new(Heap &heap);
static inline Heap *the() { // TODO: make private
if (m_instance) // if m_instance is not a nullptr
return m_instance;
m_instance = new Heap();
return m_instance;
}
public:
/**
* These are the only five functions which are exposed
* as the API for LLVM. At the absolute start of the
* program the developer has to call init() to ensure
* that the address of the topmost stack frame is
* saved as the limit for scanning the stack in collect.
*/
static inline Chunk *getAt(std::list<Chunk *> list, size_t n) {
auto iter = list.begin();
if (!n)
return *iter;
std::advance(iter, n);
return *iter;
}
static Heap &the();
static void init();
static void dispose();
static void *alloc(size_t size);
void set_profiler(bool mode);
void collect();
void sweep(Heap *heap);
uintptr_t *try_recycle_chunks(size_t size);
void free(Heap* heap);
void free_overlap(Heap *heap);
void mark(uintptr_t *start, const uintptr_t *end, std::list<Chunk *> worklist);
void print_line(Chunk *chunk);
void print_worklist(std::list<Chunk *> list);
// Stop the compiler from generating copy-methods
Heap(Heap const&) = delete;
Heap& operator=(Heap const&) = delete;
inline static Heap *m_instance = nullptr;
const char *m_heap;
size_t m_size;
size_t m_allocated_size;
uintptr_t *m_stack_top = nullptr;
// maybe change to std::list
std::list<Chunk *> m_allocated_chunks;
std::list<Chunk *> m_freed_chunks;
public:
/**
* These are the only two functions which are exposed
* as the API for LLVM. At the absolute start of the
* program the developer has to call init() to ensure
* that the address of the topmost stack frame is
* saved as the limit for scanning the stack in collect.
*/
static void init(); // TODO: make static
static void dispose(); // -||-
static void *alloc(size_t size); // -||-
// DEBUG ONLY
void collect(uint flags); // conditional collection
void check_init(); // print dummy things
void print_contents(); // print dummy things
};
#ifdef DEBUG
void collect(CollectOption flags); // conditional collection
void check_init(); // print dummy things
void print_contents(); // print dummy things
void print_allocated_chunks(Heap *heap); // print the contents in m_allocated_chunks
void print_summary();
#endif
};
}

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@ -0,0 +1,49 @@
#pragma once
#include <vector>
#include "chunk.hpp"
#include "event.hpp"
namespace GC {
class Profiler {
private:
Profiler() {}
~Profiler()
{
for (GCEvent *c : m_events)
delete c;
}
/**
* Returns the instance of the Profiler singleton.
* If m_instance is the nullptr and the profiler
* is not initialized yet, initialize it and return
* the pointer to it. Otherwise return the previously
* initialized pointer.
*
* @returns The pointer to the profiler singleton.
*/
static Profiler *the()
{
if (m_instance)
return m_instance;
m_instance = new Profiler();
return m_instance;
}
inline static Profiler *m_instance {nullptr};
std::vector<GCEvent *> m_events;
std::ofstream create_file_stream();
std::string get_log_folder();
static void dump_trace();
public:
static void record(GCEventType type);
static void record(GCEventType type, size_t size);
static void record(GCEventType type, Chunk *chunk);
static void dispose();
};
}

75
src/GC/lib/event.cpp Normal file
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@ -0,0 +1,75 @@
#include <chrono>
#include <iostream>
#include <list>
#include "chunk.hpp"
#include "event.hpp"
namespace GC
{
/**
* @returns The type of the event
*/
GCEventType GCEvent::get_type()
{
return m_type;
}
/**
* @returns The time the event happened in
* the form of time_t.
*/
std::time_t GCEvent::get_time_stamp()
{
return m_timestamp;
}
/**
* If the event is related to a chunk, this
* function returns the chunk that it is
* related to. If the event is independent
* of a chunk, it returns the nullptr.
*
* @returns A chunk pointer or the nullptr.
*/
const Chunk *GCEvent::get_chunk()
{
return m_chunk;
}
/**
* If the event is an AllocStart event, this
* returns the size of the alloc() request.
* otherwise this returns 0.
*
* @returns A number representing the number
* of bytes requested to alloc()
* or 0 if the event is not an
* AllocStart event.
*/
size_t GCEvent::get_size()
{
return m_size;
}
/**
* @returns The string conversion of the event type.
*/
const char *GCEvent::type_to_string()
{
switch (m_type)
{
case HeapInit: return "HeapInit";
case AllocStart: return "AllocStart";
case CollectStart: return "CollectStart";
case MarkStart: return "MarkStart";
case ChunkMarked: return "ChunkMarked";
case ChunkSwept: return "ChunkSwept";
case ChunkFreed: return "ChunkFreed";
case NewChunk: return "NewChunk";
case ReusedChunk: return "ReusedChunk";
case ProfilerDispose: return "ProfilerDispose";
default: return "[Unknown]";
}
}
}

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192
src/GC/lib/profiler.cpp Normal file
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@ -0,0 +1,192 @@
#include <ctime>
#include <cstring>
#include <iostream>
#include <fstream>
#include <time.h>
#include <vector>
#include <unistd.h>
#include <stdexcept>
#include "chunk.hpp"
#include "event.hpp"
#include "profiler.hpp"
// #define MAC_OS
namespace GC
{
/**
* Records an event independent of a chunk.
*
* @param type The type of event to record.
*/
void Profiler::record(GCEventType type)
{
auto event = new GCEvent(type);
auto profiler = Profiler::the();
profiler->m_events.push_back(event);
}
/**
* This overload is only used with an AllocStart
* event.
*
* @param type The type of event to record.
*
* @param size The size of requested to alloc().
*/
void Profiler::record(GCEventType type, size_t size)
{
auto event = new GCEvent(type, size);
auto profiler = Profiler::the();
profiler->m_events.push_back(event);
}
/**
* Records an event related to a chunk.
*
* @param type The type of event to record.
*
* @param chunk The chunk the event is connected
* to.
*/
void Profiler::record(GCEventType type, Chunk *chunk)
{
// Create a copy of chunk to store in the profiler
// because in free() chunks are deleted and cannot
// be referenced by the profiler. These copied
// chunks are deleted by the profiler on dispose().
auto chunk_copy = new Chunk(chunk);
auto event = new GCEvent(type, chunk_copy);
auto profiler = Profiler::the();
profiler->m_events.push_back(event);
}
/**
* Prints the history of the recorded events
* to a log file in the /tests/logs folder.
*/
void Profiler::dump_trace()
{
auto profiler = Profiler::the();
auto start = profiler->m_events.begin();
auto end = profiler->m_events.end();
// File output stream
std::ofstream fstr = profiler->create_file_stream();
// Buffer for timestamp
char buffer[22];
// Time variables
std::tm *btm;
std::time_t tt;
const Chunk *chunk;
while (start != end)
{
auto event = *start++;
tt = event->get_time_stamp();
btm = std::localtime(&tt);
std::strftime(buffer, 22, "%a %T", btm);
fstr << "--------------------------------\n"
<< buffer
<< "\nEvent:\t" << event->type_to_string();
chunk = event->get_chunk();
if (event->get_type() == AllocStart)
{
fstr << "\nSize: " << event->get_size();
}
else if (chunk)
{
fstr << "\nChunk: " << chunk->m_start
<< "\n Size: " << chunk->m_size
<< "\n Mark: " << chunk->m_marked;
}
fstr << "\n";
}
fstr << "--------------------------------" << std::endl;
}
/**
* Deletes the profiler singleton and all
* the events recorded after recording
* the ProfilerDispose event and dumping
* the history to a log file.
*/
void Profiler::dispose()
{
Profiler::record(ProfilerDispose);
Profiler::dump_trace();
auto profiler = Profiler::the();
delete profiler;
}
/**
* Creates a filestream for the future
* log file to print the history to in
* dump_trace().
*
* @returns The output stream to the file.
*/
std::ofstream Profiler::create_file_stream()
{
// get current time
std::time_t tt = std::time(NULL);
std::tm *ptm = std::localtime(&tt);
// format to string
char buffer[32];
std::strftime(buffer, 32, "/log_%a_%H_%M_%S.txt", ptm);
std::string filename(buffer);
// const std::string ABS_PATH = "/home/virre/dev/systemF/org/language/src/GC/";
// // const std::string ABS_PATH = "/Users/valtermiari/Desktop/DV/Bachelors/code/language/src/GC";
// std::string fullpath = ABS_PATH + filename;
const std::string fullpath = get_log_folder() + filename;
std::ofstream fstr(fullpath);
return fstr;
}
/**
* This function retrieves the path to the folder
* of the executable to use for log files.
*
* @returns The path to the logs folder.
*
* @throws A runtime error if the call
* to readlink() fails.
*/
std::string Profiler::get_log_folder()
{
#ifndef MAC_OS
char buffer[1024];
// chars read from path
ssize_t len = readlink("/proc/self/exe", buffer, sizeof(buffer)-1);
// if readlink fails
if (len == -1)
{
throw std::runtime_error(std::string("Error: readlink failed on '/proc/self/exe/'"));
}
buffer[len] = '\0';
// convert to string for string operators
auto path = std::string(buffer);
// remove filename
size_t last_slash = path.find_last_of('/');
std::string folder = path.substr(0, last_slash);
#else
auto folder = std::string("/Users/valtermiari/Desktop/DV/Bachelors/code/language/src/GC/tests");
#endif
return folder + "/logs";
}
}

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@ -0,0 +1,87 @@
#include <iostream>
#include <vector>
#define HEAP_SIZE 65536 // Arbitrary for now, 2^16
using namespace std;
/* A simple mark and sweep algorithm */
// Shouldn't be exposed. For now, it is
struct ObjectHeader {
size_t size = sizeof(this);
bool marked = false;
};
struct Object : ObjectHeader {
char name; // should be something like id, but for testing sake its char
Object* child;
// Object(char name_) {}
Object(char name_, Object* child_) {
name = name_;
child = child_;
}
};
// Representing the heap as a simple struct for now
struct Heap {
Object heap_space[HEAP_SIZE];
};
// For now it assumes that it is given root objects from the start, no root finding included
class MarkSweep {
public:
void mark(Object* obj) {
if (!markedBit(obj)) {
markBit(obj);
Object* ref = obj->child;
if (ref != nullptr) {
mark(ref);
}
}
}
void sweep(vector<Object*> worklist) {
for (Object* obj: worklist) {
if (!markedBit(obj) && obj != nullptr) {
delete obj;
}
}
}
private:
bool markedBit(Object* obj) {
return obj->marked;
}
void markBit(Object* obj) {
obj->marked = true;
}
};
int main() {
Object* b = new Object('B', nullptr);
// b->name = 'B';
// b->child = nullptr;
Object* c = new Object('C', b);
// c->name = 'C';
// c->child = b; // c -> d
Object* d = new Object('D', nullptr);
// d->name = 'D';
// d->child = nullptr;
//Heap* heap = new Heap{*c, *b, *d};
vector<Object*> worklist = {c, b, d};
MarkSweep* gc = new MarkSweep();
gc->mark(c);
cout << "Expected 1, got: " << b->marked << '\n';
cout << "Expected 1, got: " << c->marked << '\n';
cout << "Expected 0, got: " << d->marked << '\n';
gc->sweep(worklist);
cout << b->name << '\n';
cout << c->name << '\n';
cout << d->name << '\n'; // The object at d is now deleted (freed)
return 0;
}

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@ -1,10 +1,14 @@
#include <chrono>
#include <cstring>
#include <iostream>
#include <list>
#include <time.h>
#include <stdlib.h>
using namespace std;
int main() {
using namespace std;
using TimeStamp = std::chrono::_V2::system_clock::time_point;
list<char> l;
char c = 'a';
for (int i = 1; i <= 5; i++) {
@ -28,7 +32,13 @@ int main() {
cout << endl;
cout << "rebased" << endl;
// cout << "iter: " << *iter << "\nstop: " << *stop << endl;
cout << "iter: " << *iter << "\nstop: " << *stop << endl;
TimeStamp ts = std::chrono::system_clock::now();
std::time_t tt = std::chrono::system_clock::to_time_t(ts);
std::string tstr = std::ctime(&tt);
tstr.resize(tstr.size()-1);
std::cout << tstr << std::endl;
return 0;
}

View file

@ -9,21 +9,24 @@ struct Obj {
};
int main() {
GC::Heap *heap = GC::Heap::the2();
GC::Heap::init();
Obj *obj;
for (int i = 0; i < 4; i++) {
obj = static_cast<Obj *>(heap->alloc(sizeof(Obj)));
obj = static_cast<Obj *>(GC::Heap::alloc(sizeof(Obj)));
obj->a = i * i + 1;
obj->b = i * i + 2;
obj->c = i * i + 3;
}
// heap->force_collect();
auto heap = GC::Heap::debug_the();
heap->collect(COLLECT_ALL);
std::cout << obj->a << ", " << obj->b << ", " << obj->c << std::endl;
//delete heap;
GC::Heap::dispose();
return 0;
}

44
src/GC/tests/events.cpp Normal file
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@ -0,0 +1,44 @@
#include <iostream>
#include <stdio.h>
using namespace std;
// broken :(
// [event_source(native)]
class ESource {
public:
__event void TestEvent(int eValue);
};
// [event_receiver(native)]
class EReceiver {
public:
void Handler1(int eValue) {
cout << "Handler1 with: " << eValue << endl;
}
void Handler2(int eValue) {
cout << "Handler2 with: " << eValue << endl;
}
void hookEvent(ESource *eSource) {
__hook(&ESource::TestEvent, eSource, &EReceiver::Handler1);
__hook(&ESource::TestEvent, eSource, &EReceiver::Handler2);
}
void unhookEvent(ESource *eSource) {
__unhook(&ESource::TestEvent, eSource, &EReceiver::Handler1);
__unhook(&ESource::TestEvent, eSource, &EReceiver::Handler2);
}
};
int main() {
ESource src;
EReceiver rcv;
rcv.hookEvent(&src);
__raise src.TestEvent(12);
rcv.unhookEvent(&src);
return 0;
}

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@ -3,17 +3,19 @@
#include "heap.hpp"
GC::Heap *singleton_test();
void init_gc(GC::Heap *heap);
void frame_test(GC::Heap *heap);
GC::Heap& singleton_test();
void init_gc(GC::Heap& heap);
void frame_test(GC::Heap& heap);
int main() {
std::cout << "in main" << std::endl;
auto heap = singleton_test();
GC::Heap &heap = singleton_test();
init_gc(heap);
frame_test(heap);
heap.dispose();
return 0;
}
@ -26,12 +28,12 @@ int main() {
*
* @return Pointer to the Heap singleton instance
*/
GC::Heap *singleton_test() {
GC::Heap& singleton_test() {
std::cout << "TESTING SINGLETON INSTANCES" << std::endl;
std::cout << "===========================" << std::endl;
std::cout << "Call 1:\t" << GC::Heap::the() << std::endl; // First call which initializes the singleton instance
GC::Heap *heap = GC::Heap::the(); // Second call which should return the initialized instance
std::cout << "Call 2:\t" << heap << std::endl;
std::cout << "Call 1:\t" << &GC::Heap::the() << std::endl; // First call which initializes the singleton instance
GC::Heap &heap = GC::Heap::the(); // Second call which should return the initialized instance
std::cout << "Call 2:\t" << &heap << std::endl;
std::cout << "===========================" << std::endl;
return heap;
}
@ -48,10 +50,11 @@ GC::Heap *singleton_test() {
* @param heap The Heap pointer to the singleton instance.
*
*/
void init_gc(GC::Heap *heap){
void init_gc(GC::Heap& heap){
std::cout << "\n\n INITIALIZING THE HEAP" << std::endl;
std::cout << "===========================" << std::endl;
heap->init();
heap.init();
heap.set_profiler(true);
std::cout << "===========================" << std::endl;
}
@ -73,7 +76,7 @@ void init_gc(GC::Heap *heap){
*
* @param heap The Heap instance
*/
void frame_test(GC::Heap *heap) {
void frame_test(GC::Heap& heap) {
std::cout << "\n\n TESTING FRAME ADDRESSES" << std::endl;
std::cout << "===========================" << std::endl;
@ -84,7 +87,7 @@ void frame_test(GC::Heap *heap) {
auto prev_frame = reinterpret_cast<uintptr_t *>(__builtin_frame_address(1)); // addr of prev stack frame
std::cout << "Previous stack frame:\t" << prev_frame << std::endl;
heap->check_init(); // prints the saved absolute top of the stack
heap.check_init(); // prints the saved absolute top of the stack
// auto alloced = heap->alloc(sizeof(unsigned long));
std::cout << "===========================" << std::endl;

68
src/GC/tests/file.cpp Normal file
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@ -0,0 +1,68 @@
#include <ctime>
#include <fstream>
#include <iostream>
#include <string>
#include <time.h>
#include <unistd.h>
void time_string(char *buffer);
void print_log_file(const std::string TESTS_PATH);
void readlink_test();
int main()
{
// char time_buffer[31];
// time_string(time_buffer);
// const std::string TESTS_PATH = "/home/virre/dev/systemF/org/language/src/GC/tests/";
// print_log_file(TESTS_PATH);
readlink_test();
return 0;
}
void time_string(char *const buffer)
{
std::time_t tt = std::time(NULL);
std::tm *ptm = std::localtime(&tt);
std::strftime(buffer, 31, "/logs/log_%a_%H_%M_%S.txt", ptm);
std::cout << buffer << std::endl;
}
void print_log_file(const std::string TESTS_PATH)
{
std::string path = TESTS_PATH + "/testlog.txt";
std::ofstream testF(path);
testF << "hellow york";
testF.close();
}
void readlink_test()
{
char buffer[1024];
ssize_t len = readlink("/proc/self/exe", buffer, sizeof(buffer)-1);
if (len == -1)
{
std::cout << "readlink error" << std::endl;
return;
}
buffer[len] = '\0';
std::cout << "readlink:\n" << "'''" << buffer << "'''"; // << std::endl;
auto path = std::string(buffer);
std::cout << path << "\nlen: " << path.size() << "\ncap:" << path.capacity();
size_t last_slash = path.find_last_of('/');
std::string folder = path.substr(0, last_slash);
std::cout << "\n" << folder;
std::string log_path = folder + "/log_file_bla.txt";
std::cout << "\n" << log_path << std::endl;
}

95
src/GC/tests/game.cpp Normal file
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@ -0,0 +1,95 @@
#include <vector>
#include "player.hpp"
#include "heap.hpp"
#define X_LENGTH 1000
#define Y_LENGTH 500
#define MAX_PLAYERS 100
/*
* Description:
* This class is designed to test the Garbage Collector with a mock game,
* that consists of several live objects in the form of players, that in
* turn consists partially of Point objects.
*
* Goal:
* to find out if all the objects are allocated successfully
* and to see if they are reachable from the stack, i.e. they can get marked.
*
* Result:
* all objects gets allocated, but only Game object gets marked.
*/
class Game {
private:
std::vector<Player*> *players;
//std::vector<Player> *players;
Point *dimensions;
public:
Game() {
dimensions->x = X_LENGTH;
dimensions->y = Y_LENGTH;
}
void init() {
players = static_cast<std::vector<Player*>*>(GC::Heap::alloc(sizeof(Player*) * MAX_PLAYERS));
//players = static_cast<std::vector<Player>*>(GC::Heap::alloc(sizeof(Player) * MAX_PLAYERS));
dimensions = static_cast<Point*>(GC::Heap::alloc(sizeof(Point)));
dimensions->x = X_LENGTH;
dimensions->y = Y_LENGTH;
}
void add_player(Player *p) {
players->push_back(p);
}
Player* create_player(string *s, Point *pos, Point *size, Point *dir) {
Player *p = static_cast<Player*>(GC::Heap::alloc(sizeof(Player)));
/*
Cannot allocate by new, since it the allocates outside of "out" heap. That also lead so us having to
define an alternative constructor, that's actually a method. Since our "alloc" does not call the constructor
of the object
*/
p->init(s, pos, size, dir);
return p;
}
void create_players(int nr) {
for (int i = 0; i < nr; i++) {
std::string *str = static_cast<std::string*>(GC::Heap::alloc(sizeof(std::string)));
Point *pos = static_cast<Point*>(GC::Heap::alloc(sizeof(Point)));
Point *size = static_cast<Point*>(GC::Heap::alloc(sizeof(Point)));
Point *dir = static_cast<Point*>(GC::Heap::alloc(sizeof(Point)));
Player *p = create_player(str, pos, size, dir);
add_player(p);
}
}
};
int main() {
GC::Heap::init();
GC::Heap *gc = GC::Heap::debug_the();
gc->check_init();
Game *game = static_cast<Game*>(gc->alloc(sizeof(Game)));
game->init();
game->create_players(2);
std::cout << "Player size: " << sizeof(Player) << std::endl;
std::cout << "Game size: " << sizeof(Game) << std::endl;
std::cout << "Point size: " << sizeof(Point) << std::endl;
gc->collect(GC::MARK);
gc->print_contents();
return 0;
}

View file

@ -1,6 +1,9 @@
#include "../include/heap.hpp"
#include <chrono>
#include <iostream>
GC::Heap *gc = GC::Heap::the();
#include "heap.hpp"
using std::cout, std::endl;
struct Node {
int id;
@ -8,21 +11,20 @@ struct Node {
};
Node *create_chain(int depth) {
cout << "entering create_chain";
std::vector<Node*> nodes;
if (depth > 0) {
Node *last_node = static_cast<Node *>(gc->alloc(sizeof(Node)));
Node *last_node = static_cast<Node *>(GC::Heap::alloc(sizeof(Node)));
last_node->id = depth;
last_node->child = nullptr;
nodes.push_back(last_node);
for (int i = 0; i < depth; i++) {
Node *node = static_cast<Node *>(gc->alloc(sizeof(Node)));
for (size_t i = 0; i < depth; i++) {
Node *node = static_cast<Node *>(GC::Heap::alloc(sizeof(Node)));
node->id = depth-i;
node->child = nodes[i];
nodes.push_back(node);
}
for (size_t i = 0; i < nodes.size(); i++) {
std::cout << "Element at " << i << ":\t" << nodes.at(i) << std::endl;
}
cout << "\nexiting create_chain" << endl;
return nodes[depth];
}
else
@ -30,66 +32,75 @@ Node *create_chain(int depth) {
}
void create_array(size_t size) {
int *arr = static_cast<int *>(gc->alloc(sizeof(int) * size));
int *arr = static_cast<int *>(GC::Heap::alloc(sizeof(int) * size));
}
void detach_pointer(long **ptr) {
cout << "entering detach_pointer";
long *dummy_ptr = nullptr;
*ptr = dummy_ptr;
cout << "\nexiting detach_pointer" << endl;
}
Node *test_chain(int depth, bool detach) {
cout << "entering test_chain";
auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
std::cout << "Stack start from test_chain:\t" << stack_start << std::endl;
Node *node_chain = create_chain(depth);
// This generates a segmentation fault (should be investigated further)
if (detach)
node_chain->child = nullptr;
return node_chain;
cout << "\nexiting test_chain" << endl;
return node_chain;
}
void test_some_types() {
cout << "entering test_some_types" << endl;
auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
std::cout << "Stack start from test_some_types:\t" << stack_start << std::endl;
long *l = static_cast<long *>(gc->alloc(sizeof(long)));
long *l = static_cast<long *>(GC::Heap::alloc(sizeof(long)));
std::cout << "l points to:\t\t" << l << std::endl;
detach_pointer(&l);
std::cout << "l points to:\t\t" << l << std::endl;
// Some more dummy values of different sizes, to test stack pointer alignment
int *i = static_cast<int *>(gc->alloc(sizeof(int)));
char *c = static_cast<char *>(gc->alloc(sizeof(int)));
short *s = static_cast<short *>(gc->alloc(sizeof(short)));
int *i = static_cast<int *>(GC::Heap::alloc(sizeof(int)));
char *c = static_cast<char *>(GC::Heap::alloc(sizeof(int)));
short *s = static_cast<short *>(GC::Heap::alloc(sizeof(short)));
cout << "exiting test_some_types" << endl;
}
int main() {
gc->init();
gc->check_init();
cout << "entering main" << endl;
using namespace std::literals;
auto start = std::chrono::high_resolution_clock::now();
//std::cout << "Value of start: " << start.time_since_epoch().count() << std::endl;
GC::Heap::init();
GC::Heap &gc = GC::Heap::the();
gc.set_profiler(true);
gc.check_init();
auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
std::cout << "Stack start from main:\t" << stack_start << std::endl;
// char *c = static_cast<char *>(gc->alloc(sizeof(char))); // 0x0 | 0x0
// int *i = static_cast<int *>(gc->alloc(sizeof(int))); // 0x1-0x4 | 0x4-0x8
// char *c2 = static_cast<char *>(gc->alloc(sizeof(char)));// 0x5 | 0x9-0x
// long *l = static_cast<long *>(gc->alloc(sizeof(long))); // 0x6-0xd | 0x
// This is allocated outside of the scope of the GC (if gc->init() isn't called), thus garbage
/* long *longs[21];
std::cout << "Pointer to ints:\t" << longs << std::endl;
for (int i = 0; i < 21; i++) {
longs[i] = static_cast<long *>(gc->alloc(sizeof(long)));
} */
//Node *root = static_cast<Node *>(gc->alloc(sizeof(Node)));
Node *root = test_chain(100, true);
std::cout << "Adress of root:\t" << &root << std::endl;
std::cout << "Root points to:\t" << root << std::endl;
std::cout << "Root child:\t" << root->child << std::endl;
Node *root1 = static_cast<Node *>(gc.alloc(sizeof(Node)));
Node *root2 = static_cast<Node *>(gc.alloc(sizeof(Node)));
root1 = test_chain(58000, false);
root2 = test_chain(58000, false);
gc.collect(GC::COLLECT_ALL);
auto end = std::chrono::high_resolution_clock::now();
//std::cout << "Value of end: " << end.time_since_epoch().count() << std::endl;
gc.print_summary();
gc.dispose();
std::cout
<< "Execution time: "
<< std::chrono::duration_cast<std::chrono::microseconds>(end - start).count() << ""
<< (end - start) / 1ms << "ms ≈ "
<< (end - start) / 1s << "s.\n";
gc->collect(MARK);
gc->print_contents();
return 0;
}

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@ -9,11 +9,11 @@ struct Obj {
};
int main() {
auto heap = GC::Heap::the2();
auto heap = GC::Heap::debug_the();
std::cout << "heap:\t" << heap << std::endl;
auto obj = static_cast<Obj *>(heap->alloc(sizeof(Obj)));
auto obj = static_cast<Obj *>(GC::Heap::alloc(sizeof(Obj)));
std::cout << "obj: \t" << obj << std::endl;

51
src/GC/tests/player.hpp Normal file
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@ -0,0 +1,51 @@
#include <string>
using std::string;
class Point {
public:
int x, y;
Point() {}
Point(int _x, int _y) : x(_x), y(_y) {}
};
class Player {
private:
string *name;
Point *position;
Point *size;
Point *direction;
public:
Player() {}
/* Player(string n, Point pos, Point s, Point dir)
: name(n), position(pos.x, pos.y), size(s.x, s.y), direction(dir.x, dir.y)
{} */
void move() {
position->x += direction->x;
position->y += direction->y;
}
void set_speed(int dx, int dy) {
direction->x = dx;
direction->y = dy;
}
// This is probably neccessary to initialize an object with our GC
// Since allocation and construction cannot be done at the same time
void init(string *n, Point *pos, Point *s, Point *dir) {
name = n;
position = pos;
size = s;
direction = dir;
}
};

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@ -0,0 +1,41 @@
#include <iostream>
#include "heap.hpp"
using namespace std;
struct Node {
int value;
Node *left;
Node *right;
};
int getValue();
Node *createNode();
void insert();
int main() {
GC::Heap::init();
Node *node = static_cast<Node *>(GC::Heap::alloc(sizeof(Node)));
return 0;
}
int getValue() {
cout << "Enter a value to insert: ";
int value;
cin >> value;
return value;
}
Node *createNode() {
Node *node = static_cast<Node *>(GC::Heap::alloc(sizeof(Node)));
node->value = getValue();
return node;
}
void insert(Node *root) {
Node *node = createNode();
Node *curr = root;
while (curr)
}

View file

@ -1,15 +1,11 @@
# Garbage collection
## Project
Goal for next week (24/2):
- Write more complex tests
Deliver to samuel
## GC TODO:
- Merge to main branch
- Double check m_heap_size functionality and when a collection is triggered
- Kolla vektor vs list complexity
- PR till master
## Tests TODO
- Write complex datastructures for tests with larger programs
- Testa `__builtin_frame_address` mer specifikt för att se om första stack framen skannas