Code cleanup
This commit is contained in:
parent
7bb64c0489
commit
cdc802476d
6 changed files with 503 additions and 459 deletions
|
|
@ -2,14 +2,14 @@
|
|||
|
||||
#include <stdlib.h>
|
||||
|
||||
#define CHUNK_LIST_CAP 1024
|
||||
namespace GC
|
||||
{
|
||||
|
||||
namespace GC {
|
||||
|
||||
struct Chunk {
|
||||
bool marked;
|
||||
uintptr_t *start;
|
||||
size_t size;
|
||||
};
|
||||
struct Chunk
|
||||
{
|
||||
bool marked;
|
||||
uintptr_t *start;
|
||||
size_t size;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -6,11 +6,11 @@
|
|||
|
||||
#include "chunk.hpp"
|
||||
|
||||
using namespace std;
|
||||
namespace GC
|
||||
{
|
||||
|
||||
namespace GC {
|
||||
|
||||
enum GCEventType {
|
||||
enum GCEventType
|
||||
{
|
||||
CollectStart,
|
||||
MarkStart,
|
||||
ChunkMarked,
|
||||
|
|
@ -20,23 +20,27 @@ namespace GC {
|
|||
ReusedChunk
|
||||
};
|
||||
|
||||
using TimeStamp = chrono::_V2::system_clock::time_point;
|
||||
using TimeStamp = std::chrono::_V2::system_clock::time_point;
|
||||
|
||||
class GCEvent {
|
||||
class GCEvent
|
||||
{
|
||||
private:
|
||||
// make const
|
||||
GCEventType m_type;
|
||||
TimeStamp m_timestamp;
|
||||
Chunk *m_chunk;
|
||||
|
||||
public:
|
||||
GCEvent(GCEventType type) {
|
||||
GCEvent(GCEventType type)
|
||||
{
|
||||
m_type = type;
|
||||
m_timestamp = chrono::system_clock::now();
|
||||
m_timestamp = std::chrono::system_clock::now();
|
||||
}
|
||||
|
||||
GCEvent(GCEventType type, Chunk *chunk) {
|
||||
GCEvent(GCEventType type, Chunk *chunk)
|
||||
{
|
||||
m_type = type;
|
||||
m_timestamp = chrono::system_clock::now();
|
||||
m_timestamp = std::chrono::system_clock::now();
|
||||
m_chunk = chunk;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,91 +8,96 @@
|
|||
|
||||
#include "chunk.hpp"
|
||||
|
||||
#define HEAP_SIZE 65536
|
||||
#define HEAP_SIZE 65536
|
||||
|
||||
#define MARK (uint) 0x1
|
||||
#define SWEEP (uint) 0x2
|
||||
#define FREE (uint) 0x4
|
||||
#define COLLECT_ALL (uint) 0x7
|
||||
#define MARK (uint)0x1
|
||||
#define SWEEP (uint)0x2
|
||||
#define FREE (uint)0x4
|
||||
#define COLLECT_ALL (uint)0x7
|
||||
|
||||
#define FREE_THRESH (uint) 20
|
||||
#define FREE_THRESH (uint)20
|
||||
|
||||
namespace GC {
|
||||
namespace GC
|
||||
{
|
||||
|
||||
class Heap {
|
||||
class Heap
|
||||
{
|
||||
|
||||
private:
|
||||
private:
|
||||
// Private constructor according to the singleton pattern
|
||||
Heap()
|
||||
{
|
||||
m_heap = static_cast<char *>(malloc(HEAP_SIZE));
|
||||
m_size = 0;
|
||||
m_allocated_size = 0;
|
||||
}
|
||||
|
||||
//Private constructor according to the singleton pattern
|
||||
Heap() {
|
||||
m_heap = reinterpret_cast<char *>(malloc(HEAP_SIZE));
|
||||
m_size = 0;
|
||||
m_allocated_size = 0;
|
||||
}
|
||||
// BEWARE only for testing, this should be adressed
|
||||
~Heap()
|
||||
{
|
||||
std::free((char *)m_heap);
|
||||
}
|
||||
|
||||
// BEWARE only for testing, this should be adressed
|
||||
~Heap() {
|
||||
std::free((char *)m_heap);
|
||||
}
|
||||
inline static Heap *the()
|
||||
{ // TODO: make private
|
||||
if (m_instance) // if m_instance is not a nullptr
|
||||
return m_instance;
|
||||
m_instance = new Heap();
|
||||
return m_instance;
|
||||
}
|
||||
|
||||
inline static Heap *the() { // TODO: make private
|
||||
if (m_instance) // if m_instance is not a nullptr
|
||||
return m_instance;
|
||||
m_instance = new Heap();
|
||||
return m_instance;
|
||||
}
|
||||
inline static Chunk *getAt(std::vector<Chunk *> &list, size_t n)
|
||||
{
|
||||
auto iter = list.begin();
|
||||
if (!n)
|
||||
return *iter;
|
||||
std::advance(iter, n);
|
||||
return *iter;
|
||||
}
|
||||
|
||||
inline static Chunk *getAt(std::vector<Chunk *> list, size_t n) {
|
||||
auto iter = list.begin();
|
||||
if (!n)
|
||||
return *iter;
|
||||
std::advance(iter, n);
|
||||
return *iter;
|
||||
}
|
||||
void collect();
|
||||
void sweep(Heap *heap);
|
||||
uintptr_t *try_recycle_chunks(size_t size);
|
||||
void free(Heap *heap);
|
||||
void free_overlap(Heap *heap);
|
||||
void mark(uintptr_t *start, const uintptr_t *end, std::vector<Chunk *> &worklist);
|
||||
void print_line(Chunk *chunk);
|
||||
void print_worklist(std::vector<Chunk *> &list);
|
||||
|
||||
void collect();
|
||||
void sweep(Heap *heap);
|
||||
uintptr_t *try_recycle_chunks(size_t size);
|
||||
void free(Heap* heap);
|
||||
void free_overlap(Heap *heap);
|
||||
void mark(uintptr_t *start, const uintptr_t *end, std::vector<Chunk *> worklist);
|
||||
void print_line(Chunk *chunk);
|
||||
void print_worklist(std::vector<Chunk *> list);
|
||||
inline static Heap *m_instance = nullptr;
|
||||
const char *m_heap;
|
||||
size_t m_size;
|
||||
size_t m_allocated_size;
|
||||
uintptr_t *m_stack_top = nullptr;
|
||||
bool m_profiler_enable = false;
|
||||
|
||||
inline static Heap *m_instance = nullptr;
|
||||
const char *m_heap;
|
||||
size_t m_size;
|
||||
size_t m_allocated_size;
|
||||
uintptr_t *m_stack_top = nullptr;
|
||||
bool m_profiler_enable = false;
|
||||
// maybe change to std::list
|
||||
std::vector<Chunk *> m_allocated_chunks;
|
||||
std::vector<Chunk *> m_freed_chunks;
|
||||
|
||||
// maybe change to std::list
|
||||
std::vector<Chunk *> m_allocated_chunks;
|
||||
std::vector<Chunk *> m_freed_chunks;
|
||||
public:
|
||||
/**
|
||||
* These are the only two functions which are exposed
|
||||
* as the API for LLVM. At the absolute start of the
|
||||
* program the developer has to call init() to ensure
|
||||
* that the address of the topmost stack frame is
|
||||
* saved as the limit for scanning the stack in collect.
|
||||
*/
|
||||
static void init();
|
||||
static void dispose();
|
||||
static void *alloc(size_t size);
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* These are the only two functions which are exposed
|
||||
* as the API for LLVM. At the absolute start of the
|
||||
* program the developer has to call init() to ensure
|
||||
* that the address of the topmost stack frame is
|
||||
* saved as the limit for scanning the stack in collect.
|
||||
*/
|
||||
static void init();
|
||||
static void dispose();
|
||||
static void *alloc(size_t size);
|
||||
|
||||
// DEBUG ONLY
|
||||
static inline Heap *debug_the() { // TODO: make private
|
||||
if (m_instance) // if m_instance is not a nullptr
|
||||
return m_instance;
|
||||
m_instance = new Heap();
|
||||
return m_instance;
|
||||
}
|
||||
void collect(uint flags); // conditional collection
|
||||
void check_init(); // print dummy things
|
||||
void print_contents(); // print dummy things
|
||||
void set_profiler(bool mode);
|
||||
};
|
||||
// DEBUG ONLY
|
||||
static inline Heap *debug_the()
|
||||
{ // TODO: make private
|
||||
if (m_instance) // if m_instance is not a nullptr
|
||||
return m_instance;
|
||||
m_instance = new Heap();
|
||||
return m_instance;
|
||||
}
|
||||
void collect(uint flags); // conditional collection
|
||||
void check_init(); // print dummy things
|
||||
void print_contents(); // print dummy things
|
||||
void set_profiler(bool mode);
|
||||
};
|
||||
}
|
||||
|
|
@ -6,8 +6,6 @@
|
|||
#include "event.hpp"
|
||||
#include "heap.hpp"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace GC {
|
||||
|
||||
class Profiler {
|
||||
|
|
@ -23,7 +21,7 @@ namespace GC {
|
|||
}
|
||||
|
||||
inline static Profiler *m_instance = nullptr;
|
||||
vector<GCEvent *> m_events;
|
||||
std::vector<GCEvent *> m_events;
|
||||
|
||||
public:
|
||||
static void record(GCEventType type);
|
||||
|
|
|
|||
|
|
@ -6,8 +6,6 @@
|
|||
#include "event.hpp"
|
||||
#include "heap.hpp"
|
||||
|
||||
// using namespace std;
|
||||
|
||||
namespace GC {
|
||||
|
||||
GCEventType GCEvent::getType() {
|
||||
|
|
|
|||
|
|
@ -8,405 +8,444 @@
|
|||
#include <vector>
|
||||
|
||||
#include "../include/heap.hpp"
|
||||
using namespace std;
|
||||
|
||||
namespace GC {
|
||||
using std::cout, std::endl, std::vector, std::hex, std::dec;
|
||||
|
||||
/**
|
||||
* Initialises the heap singleton and saves the address
|
||||
* of the calling stack frame as the stack_top. Presumeably
|
||||
* this address points to the stack frame of the compiled
|
||||
* LLVM executable after linking.
|
||||
*/
|
||||
void Heap::init() {
|
||||
Heap *heap = Heap::the();
|
||||
heap->m_stack_top = reinterpret_cast<uintptr_t *>(__builtin_frame_address(1));
|
||||
}
|
||||
namespace GC
|
||||
{
|
||||
|
||||
/**
|
||||
* Disposes the heap at program exit.
|
||||
*/
|
||||
void Heap::dispose() {
|
||||
Heap *heap = Heap::the();
|
||||
delete heap;
|
||||
}
|
||||
/**
|
||||
* Initialises the heap singleton and saves the address
|
||||
* of the calling stack frame as the stack_top. Presumeably
|
||||
* this address points to the stack frame of the compiled
|
||||
* LLVM executable after linking.
|
||||
*/
|
||||
void Heap::init()
|
||||
{
|
||||
Heap *heap = Heap::the();
|
||||
heap->m_stack_top = static_cast<uintptr_t *>(__builtin_frame_address(1));
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocates a given amount of bytes on the heap.
|
||||
*
|
||||
* @param size The amount of bytes to be allocated.
|
||||
*
|
||||
* @return A pointer to the address where the memory
|
||||
* has been allocated. This pointer is supposed
|
||||
* to be casted to and object pointer.
|
||||
*/
|
||||
void *Heap::alloc(size_t size) {
|
||||
/**
|
||||
* Disposes the heap at program exit.
|
||||
*/
|
||||
void Heap::dispose()
|
||||
{
|
||||
Heap *heap = Heap::the();
|
||||
delete heap;
|
||||
}
|
||||
|
||||
// Singleton
|
||||
Heap *heap = Heap::the();
|
||||
/**
|
||||
* Allocates a given amount of bytes on the heap.
|
||||
*
|
||||
* @param size The amount of bytes to be allocated.
|
||||
*
|
||||
* @return A pointer to the address where the memory
|
||||
* has been allocated. This pointer is supposed
|
||||
* to be casted to and object pointer.
|
||||
*/
|
||||
void *Heap::alloc(size_t size)
|
||||
{
|
||||
|
||||
if (size < 0) {
|
||||
cout << "Heap: Cannot alloc less than 0B. No bytes allocated." << endl;
|
||||
return nullptr;
|
||||
}
|
||||
// Singleton
|
||||
Heap *heap = Heap::the();
|
||||
|
||||
if (heap->m_size + size > HEAP_SIZE) {
|
||||
heap->collect();
|
||||
// If collect failed, crash with OOM error
|
||||
assert(heap->m_size + size <= HEAP_SIZE && "Heap: Out Of Memory");
|
||||
}
|
||||
if (size < 0)
|
||||
{
|
||||
cout << "Heap: Cannot alloc less than 0B. No bytes allocated." << endl;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// If a chunk was recycled, return the old chunk address
|
||||
uintptr_t *reused_chunk = heap->try_recycle_chunks(size);
|
||||
if (reused_chunk != nullptr) {
|
||||
return (void *)reused_chunk;
|
||||
}
|
||||
if (heap->m_size + size > HEAP_SIZE)
|
||||
{
|
||||
heap->collect();
|
||||
// If collect failed, crash with OOM error
|
||||
assert(heap->m_size + size <= HEAP_SIZE && "Heap: Out Of Memory");
|
||||
}
|
||||
|
||||
// If no free chunks was found (reused_chunk is a nullptr),
|
||||
// then create a new chunk
|
||||
auto new_chunk = new Chunk;
|
||||
new_chunk->size = size;
|
||||
new_chunk->start = (uintptr_t *)(heap->m_heap + heap->m_size);
|
||||
// If a chunk was recycled, return the old chunk address
|
||||
uintptr_t *reused_chunk = heap->try_recycle_chunks(size);
|
||||
if (reused_chunk != nullptr)
|
||||
{
|
||||
return static_cast<void *>(reused_chunk);
|
||||
}
|
||||
|
||||
heap->m_size += size;
|
||||
// If no free chunks was found (reused_chunk is a nullptr),
|
||||
// then create a new chunk
|
||||
auto new_chunk = new Chunk;
|
||||
new_chunk->size = size;
|
||||
new_chunk->start = (uintptr_t *)(heap->m_heap + heap->m_size);
|
||||
|
||||
heap->m_allocated_chunks.push_back(new_chunk);
|
||||
heap->m_size += size;
|
||||
|
||||
// new_chunk should probably be a unique pointer, if that isn't implicit already
|
||||
return new_chunk->start;
|
||||
}
|
||||
heap->m_allocated_chunks.push_back(new_chunk);
|
||||
|
||||
/**
|
||||
* Tries to recycle used and freed chunks that are
|
||||
* already allocated objects by the OS but freed
|
||||
* from our Heap. This reduces the amount of GC
|
||||
* objects slightly which saves time from malloc'ing
|
||||
* memory from the OS.
|
||||
*
|
||||
* @param size Amount of bytes needed for the object
|
||||
* which is about to be allocated.
|
||||
*
|
||||
* @returns If a chunk is found and recycled, a
|
||||
* pointer to the allocated memory for
|
||||
* the object is returned. If not, a
|
||||
* nullptr is returned to signify no
|
||||
* chunks were found.
|
||||
*/
|
||||
uintptr_t *Heap::try_recycle_chunks(size_t size) {
|
||||
auto heap = Heap::the();
|
||||
// Check if there are any freed chunks large enough for current request
|
||||
for (size_t i = 0; i < heap->m_freed_chunks.size(); i++) {
|
||||
// auto cp = heap->m_freed_chunks.at(i);
|
||||
auto cp = getAt(heap->m_freed_chunks, i);
|
||||
auto iter = heap->m_freed_chunks.begin();
|
||||
advance(iter, i);
|
||||
if (cp->size > size)
|
||||
{
|
||||
// Split the chunk, use one part and add the remaining part to
|
||||
// the list of freed chunks
|
||||
size_t diff = cp->size - size;
|
||||
// new_chunk should probably be a unique pointer, if that isn't implicit already
|
||||
return new_chunk->start;
|
||||
}
|
||||
|
||||
auto chunk_complement = new Chunk;
|
||||
chunk_complement->size = diff;
|
||||
chunk_complement->start = cp->start + cp->size;
|
||||
/**
|
||||
* Tries to recycle used and freed chunks that are
|
||||
* already allocated objects by the OS but freed
|
||||
* from our Heap. This reduces the amount of GC
|
||||
* objects slightly which saves time from malloc'ing
|
||||
* memory from the OS.
|
||||
*
|
||||
* @param size Amount of bytes needed for the object
|
||||
* which is about to be allocated.
|
||||
*
|
||||
* @returns If a chunk is found and recycled, a
|
||||
* pointer to the allocated memory for
|
||||
* the object is returned. If not, a
|
||||
* nullptr is returned to signify no
|
||||
* chunks were found.
|
||||
*/
|
||||
uintptr_t *Heap::try_recycle_chunks(size_t size)
|
||||
{
|
||||
auto heap = Heap::the();
|
||||
// Check if there are any freed chunks large enough for current request
|
||||
for (size_t i = 0; i < heap->m_freed_chunks.size(); i++)
|
||||
{
|
||||
auto chunk = getAt(heap->m_freed_chunks, i);
|
||||
auto iter = heap->m_freed_chunks.begin();
|
||||
advance(iter, i);
|
||||
if (chunk->size > size)
|
||||
{
|
||||
// Split the chunk, use one part and add the remaining part to
|
||||
// the list of freed chunks
|
||||
size_t diff = chunk->size - size;
|
||||
|
||||
heap->m_freed_chunks.erase(iter);
|
||||
heap->m_freed_chunks.push_back(chunk_complement);
|
||||
heap->m_allocated_chunks.push_back(cp);
|
||||
auto chunk_complement = new Chunk;
|
||||
chunk_complement->size = diff;
|
||||
chunk_complement->start = chunk->start + chunk->size;
|
||||
|
||||
return cp->start;
|
||||
}
|
||||
else if (cp->size == size)
|
||||
{
|
||||
// Reuse the whole chunk
|
||||
heap->m_freed_chunks.erase(iter);
|
||||
heap->m_allocated_chunks.push_back(cp);
|
||||
return cp->start;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
heap->m_freed_chunks.erase(iter);
|
||||
heap->m_freed_chunks.push_back(chunk_complement);
|
||||
heap->m_allocated_chunks.push_back(chunk);
|
||||
|
||||
/**
|
||||
* Collection phase of the garbage collector. When
|
||||
* an allocation is requested and there is no space
|
||||
* left on the heap, a collection is triggered. This
|
||||
* function is private so that the user cannot trigger
|
||||
* a collection unneccessarily.
|
||||
*/
|
||||
void Heap::collect() {
|
||||
// Get instance
|
||||
auto heap = Heap::the();
|
||||
return chunk->start;
|
||||
}
|
||||
else if (chunk->size == size)
|
||||
{
|
||||
// Reuse the whole chunk
|
||||
heap->m_freed_chunks.erase(iter);
|
||||
heap->m_allocated_chunks.push_back(chunk);
|
||||
return chunk->start;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// get current stack
|
||||
auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
|
||||
/**
|
||||
* Collection phase of the garbage collector. When
|
||||
* an allocation is requested and there is no space
|
||||
* left on the heap, a collection is triggered. This
|
||||
* function is private so that the user cannot trigger
|
||||
* a collection unneccessarily.
|
||||
*/
|
||||
void Heap::collect()
|
||||
{
|
||||
// Get instance
|
||||
auto heap = Heap::the();
|
||||
|
||||
uintptr_t *stack_top = heap->m_stack_top != nullptr ? heap->m_stack_top : (uintptr_t *)0;
|
||||
// get current stack
|
||||
auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
|
||||
|
||||
auto work_list = heap->m_allocated_chunks;
|
||||
mark(stack_bottom, stack_top, work_list);
|
||||
uintptr_t *stack_top = heap->m_stack_top != nullptr ? heap->m_stack_top : (uintptr_t *)0;
|
||||
|
||||
sweep(heap);
|
||||
auto work_list = heap->m_allocated_chunks;
|
||||
mark(stack_bottom, stack_top, work_list);
|
||||
|
||||
free(heap);
|
||||
}
|
||||
sweep(heap);
|
||||
|
||||
/**
|
||||
* Iterates through the stack, if an element on the stack points to a chunk,
|
||||
* called a root chunk, that chunk is marked (i.e. reachable).
|
||||
* Then it recursively follows all chunks which are possibly reachable from
|
||||
* the root chunk and mark those chunks.
|
||||
* If a chunk is marked it is removed from the worklist, since it's no longer of
|
||||
* concern for this method.
|
||||
*
|
||||
* @param start Pointer to the start of the stack frame.
|
||||
* @param end Pointer to the end of the stack frame.
|
||||
* @param worklist The currently allocated chunks, which haven't been marked.
|
||||
*/
|
||||
void Heap::mark(uintptr_t *start, const uintptr_t *end, vector<Chunk*> worklist) {
|
||||
int counter = 0;
|
||||
// To find adresses thats in the worklist
|
||||
for (; start < end; start++) {
|
||||
counter++;
|
||||
auto it = worklist.begin();
|
||||
auto stop = worklist.end();
|
||||
// for (auto it = worklist.begin(); it != worklist.end();) {
|
||||
while (it != stop) {
|
||||
Chunk *chunk = *it;
|
||||
free(heap);
|
||||
}
|
||||
|
||||
auto c_start = reinterpret_cast<uintptr_t>(chunk->start);
|
||||
auto c_size = reinterpret_cast<uintptr_t>(chunk->size);
|
||||
auto c_end = reinterpret_cast<uintptr_t>(c_start + c_size);
|
||||
/**
|
||||
* Iterates through the stack, if an element on the stack points to a chunk,
|
||||
* called a root chunk, that chunk is marked (i.e. reachable).
|
||||
* Then it recursively follows all chunks which are possibly reachable from
|
||||
* the root chunk and mark those chunks.
|
||||
* If a chunk is marked it is removed from the worklist, since it's no longer of
|
||||
* concern for this method.
|
||||
*
|
||||
* @param start Pointer to the start of the stack frame.
|
||||
* @param end Pointer to the end of the stack frame.
|
||||
* @param worklist The currently allocated chunks, which haven't been marked.
|
||||
*/
|
||||
void Heap::mark(uintptr_t *start, const uintptr_t *end, vector<Chunk *> &worklist)
|
||||
{
|
||||
int counter = 0;
|
||||
// To find adresses thats in the worklist
|
||||
for (; start < end; start++)
|
||||
{
|
||||
counter++;
|
||||
auto it = worklist.begin();
|
||||
auto stop = worklist.end();
|
||||
// for (auto it = worklist.begin(); it != worklist.end();) {
|
||||
while (it != stop)
|
||||
{
|
||||
Chunk *chunk = *it;
|
||||
|
||||
cout << "Start points to:\t" << hex << *start << endl;
|
||||
cout << "Chunk start:\t\t" << hex << c_start << endl;
|
||||
cout << "Chunk end:\t\t" << hex << c_end << "\n" << endl;
|
||||
auto c_start = reinterpret_cast<uintptr_t>(chunk->start);
|
||||
auto c_size = reinterpret_cast<uintptr_t>(chunk->size);
|
||||
auto c_end = reinterpret_cast<uintptr_t>(c_start + c_size);
|
||||
|
||||
// Check if the stack pointer aligns with the chunk
|
||||
if (c_start <= *start && *start < c_end) {
|
||||
cout << "Start points to:\t" << hex << *start << endl;
|
||||
cout << "Chunk start:\t\t" << hex << c_start << endl;
|
||||
cout << "Chunk end:\t\t" << hex << c_end << "\n"
|
||||
<< endl;
|
||||
|
||||
if (!chunk->marked) {
|
||||
chunk->marked = true;
|
||||
// Remove the marked chunk from the worklist
|
||||
it = worklist.erase(it);
|
||||
// Recursively call mark, to see if the reachable chunk further points to another chunk
|
||||
mark((uintptr_t*) c_start, (uintptr_t*) c_end, worklist);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
cout << "Counter: " << counter << endl;
|
||||
}
|
||||
// Check if the stack pointer aligns with the chunk
|
||||
if (c_start <= *start && *start < c_end)
|
||||
{
|
||||
|
||||
/**
|
||||
* Sweeps the heap, unmarks the marked chunks for the next cycle,
|
||||
* adds the unmarked nodes to the list of freed chunks; to be freed.
|
||||
*
|
||||
* @param heap Pointer to the heap singleton instance.
|
||||
*/
|
||||
void Heap::sweep(Heap *heap) {
|
||||
auto iter = heap->m_allocated_chunks.begin();
|
||||
auto stop = heap->m_allocated_chunks.end();
|
||||
// for (auto it = heap->m_allocated_chunks.begin(); it != heap->m_allocated_chunks.end();) {
|
||||
while (iter != stop) {
|
||||
Chunk *chunk = *iter;
|
||||
if (!chunk->marked)
|
||||
{
|
||||
chunk->marked = true;
|
||||
// Remove the marked chunk from the worklist
|
||||
it = worklist.erase(it);
|
||||
// Recursively call mark, to see if the reachable chunk further points to another chunk
|
||||
mark((uintptr_t *)c_start, (uintptr_t *)c_end, worklist);
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
cout << "Counter: " << counter << endl;
|
||||
}
|
||||
|
||||
// Unmark the marked chunks for the next iteration.
|
||||
if (chunk->marked) {
|
||||
chunk->marked = false;
|
||||
++iter;
|
||||
}
|
||||
else {
|
||||
// Add the unmarked chunks to freed chunks and remove from
|
||||
// the list of allocated chunks
|
||||
heap->m_freed_chunks.push_back(chunk);
|
||||
iter = heap->m_allocated_chunks.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Sweeps the heap, unmarks the marked chunks for the next cycle,
|
||||
* adds the unmarked nodes to the list of freed chunks; to be freed.
|
||||
*
|
||||
* @param heap Pointer to the heap singleton instance.
|
||||
*/
|
||||
void Heap::sweep(Heap *heap)
|
||||
{
|
||||
auto iter = heap->m_allocated_chunks.begin();
|
||||
auto stop = heap->m_allocated_chunks.end();
|
||||
// for (auto it = heap->m_allocated_chunks.begin(); it != heap->m_allocated_chunks.end();) {
|
||||
while (iter != stop)
|
||||
{
|
||||
Chunk *chunk = *iter;
|
||||
|
||||
/**
|
||||
* Frees chunks that was moved to the list m_freed_chunks
|
||||
* by the sweep phase. If there are more than a certain
|
||||
* amount of free chunks, delete the free chunks to
|
||||
* avoid cluttering.
|
||||
*
|
||||
* @param heap Heap singleton instance, only for avoiding
|
||||
* redundant calls to the singleton get
|
||||
*/
|
||||
void Heap::free(Heap *heap) {
|
||||
if (heap->m_freed_chunks.size() > FREE_THRESH) {
|
||||
while (heap->m_freed_chunks.size()) {
|
||||
auto chunk = heap->m_freed_chunks.back();
|
||||
heap->m_freed_chunks.pop_back();
|
||||
delete chunk;
|
||||
}
|
||||
}
|
||||
// if there are chunks but not more than FREE_THRESH
|
||||
else if (heap->m_freed_chunks.size()) {
|
||||
// essentially, always check for overlap between
|
||||
// chunks before finishing the allocation
|
||||
free_overlap(heap);
|
||||
}
|
||||
}
|
||||
// Unmark the marked chunks for the next iteration.
|
||||
if (chunk->marked)
|
||||
{
|
||||
chunk->marked = false;
|
||||
++iter;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Add the unmarked chunks to freed chunks and remove from
|
||||
// the list of allocated chunks
|
||||
heap->m_freed_chunks.push_back(chunk);
|
||||
iter = heap->m_allocated_chunks.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks for overlaps between freed chunks of memory
|
||||
* and removes overlapping chunks while prioritizing
|
||||
* the chunks at lower addresses.
|
||||
*
|
||||
* @param heap Heap singleton instance, only for avoiding
|
||||
* redundant calls to the singleton get
|
||||
*
|
||||
* @note Maybe this should be changed to prioritizing
|
||||
* larger chunks.
|
||||
*/
|
||||
void Heap::free_overlap(Heap *heap) {
|
||||
std::vector<Chunk *> filtered;
|
||||
size_t i = 0;
|
||||
// filtered.push_back(heap->m_freed_chunks.at(i++));
|
||||
filtered.push_back(getAt(heap->m_freed_chunks, i++));
|
||||
cout << filtered.back()->start << endl;
|
||||
for (; i < heap->m_freed_chunks.size(); i++) {
|
||||
auto prev = filtered.back();
|
||||
// auto next = heap->m_freed_chunks.at(i);
|
||||
auto next = getAt(heap->m_freed_chunks, i);
|
||||
auto p_start = (uintptr_t)(prev->start);
|
||||
auto p_size = (uintptr_t)(prev->size);
|
||||
auto n_start = (uintptr_t)(next->start);
|
||||
if (n_start >= (p_start + p_size)) {
|
||||
filtered.push_back(next);
|
||||
}
|
||||
}
|
||||
heap->m_freed_chunks.swap(filtered);
|
||||
}
|
||||
/**
|
||||
* Frees chunks that was moved to the list m_freed_chunks
|
||||
* by the sweep phase. If there are more than a certain
|
||||
* amount of free chunks, delete the free chunks to
|
||||
* avoid cluttering.
|
||||
*
|
||||
* @param heap Heap singleton instance, only for avoiding
|
||||
* redundant calls to the singleton get
|
||||
*/
|
||||
void Heap::free(Heap *heap)
|
||||
{
|
||||
if (heap->m_freed_chunks.size() > FREE_THRESH)
|
||||
{
|
||||
while (heap->m_freed_chunks.size())
|
||||
{
|
||||
auto chunk = heap->m_freed_chunks.back();
|
||||
heap->m_freed_chunks.pop_back();
|
||||
delete chunk;
|
||||
}
|
||||
}
|
||||
// if there are chunks but not more than FREE_THRESH
|
||||
else if (heap->m_freed_chunks.size())
|
||||
{
|
||||
// essentially, always check for overlap between
|
||||
// chunks before finishing the allocation
|
||||
free_overlap(heap);
|
||||
}
|
||||
}
|
||||
|
||||
// ----- ONLY DEBUGGING -----------------------------------------------------------------------
|
||||
/**
|
||||
* Checks for overlaps between freed chunks of memory
|
||||
* and removes overlapping chunks while prioritizing
|
||||
* the chunks at lower addresses.
|
||||
*
|
||||
* @param heap Heap singleton instance, only for avoiding
|
||||
* redundant calls to the singleton get
|
||||
*
|
||||
* @note Maybe this should be changed to prioritizing
|
||||
* larger chunks.
|
||||
*/
|
||||
void Heap::free_overlap(Heap *heap)
|
||||
{
|
||||
std::vector<Chunk *> filtered;
|
||||
size_t i = 0;
|
||||
// filtered.push_back(heap->m_freed_chunks.at(i++));
|
||||
filtered.push_back(getAt(heap->m_freed_chunks, i++));
|
||||
cout << filtered.back()->start << endl;
|
||||
for (; i < heap->m_freed_chunks.size(); i++)
|
||||
{
|
||||
auto prev = filtered.back();
|
||||
// auto next = heap->m_freed_chunks.at(i);
|
||||
auto next = getAt(heap->m_freed_chunks, i);
|
||||
auto p_start = (uintptr_t)(prev->start);
|
||||
auto p_size = (uintptr_t)(prev->size);
|
||||
auto n_start = (uintptr_t)(next->start);
|
||||
if (n_start >= (p_start + p_size))
|
||||
{
|
||||
filtered.push_back(next);
|
||||
}
|
||||
}
|
||||
heap->m_freed_chunks.swap(filtered);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prints the result of Heap::init() and a dummy value
|
||||
* for the current stack frame for reference.
|
||||
*/
|
||||
void Heap::check_init() {
|
||||
auto heap = Heap::the();
|
||||
cout << "Heap addr:\t" << heap << endl;
|
||||
cout << "GC m_stack_top:\t" << heap->m_stack_top << endl;
|
||||
auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
|
||||
cout << "GC stack_bottom:\t" << stack_bottom << endl;
|
||||
}
|
||||
// ----- ONLY DEBUGGING -----------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Conditional collection, only to be used in debugging
|
||||
*
|
||||
* @param flags Bitmap of flags
|
||||
*/
|
||||
void Heap::collect(uint flags) {
|
||||
/**
|
||||
* Prints the result of Heap::init() and a dummy value
|
||||
* for the current stack frame for reference.
|
||||
*/
|
||||
void Heap::check_init()
|
||||
{
|
||||
auto heap = Heap::the();
|
||||
cout << "Heap addr:\t" << heap << "\n";
|
||||
cout << "GC m_stack_top:\t" << heap->m_stack_top << "\n";
|
||||
auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
|
||||
cout << "GC stack_bottom:\t" << stack_bottom << endl;
|
||||
}
|
||||
|
||||
cout << "DEBUG COLLECT\nFLAGS: ";
|
||||
if (flags & MARK)
|
||||
cout << "\n - MARK";
|
||||
if (flags & SWEEP)
|
||||
cout << "\n - SWEEP";
|
||||
if (flags & FREE)
|
||||
cout << "\n - FREE";
|
||||
cout << endl;
|
||||
/**
|
||||
* Conditional collection, only to be used in debugging
|
||||
*
|
||||
* @param flags Bitmap of flags
|
||||
*/
|
||||
void Heap::collect(uint flags)
|
||||
{
|
||||
|
||||
auto heap = Heap::the();
|
||||
cout << "DEBUG COLLECT\nFLAGS: ";
|
||||
if (flags & MARK)
|
||||
cout << "\n - MARK";
|
||||
if (flags & SWEEP)
|
||||
cout << "\n - SWEEP";
|
||||
if (flags & FREE)
|
||||
cout << "\n - FREE";
|
||||
cout << "\n";
|
||||
|
||||
// get the frame adress, whwere local variables and saved registers are located
|
||||
auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
|
||||
cout << "Stack bottom in collect:\t" << stack_bottom << endl;
|
||||
uintptr_t *stack_top;
|
||||
auto heap = Heap::the();
|
||||
|
||||
if (heap->m_stack_top != nullptr)
|
||||
stack_top = heap->m_stack_top;
|
||||
else
|
||||
stack_top = (uintptr_t *) stack_bottom + 80; // dummy value
|
||||
// get the frame adress, whwere local variables and saved registers are located
|
||||
auto stack_bottom = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
|
||||
cout << "Stack bottom in collect:\t" << stack_bottom << "\n";
|
||||
uintptr_t *stack_top = heap->m_stack_top;
|
||||
|
||||
cout << "Stack end in collect:\t " << stack_top << endl;
|
||||
auto work_list = heap->m_allocated_chunks;
|
||||
cout << "Stack end in collect:\t " << stack_top << endl;
|
||||
auto work_list = heap->m_allocated_chunks;
|
||||
|
||||
if (flags & MARK) {
|
||||
mark(stack_bottom, stack_top, work_list);
|
||||
}
|
||||
if (flags & MARK)
|
||||
mark(stack_bottom, stack_top, work_list);
|
||||
|
||||
if (flags & SWEEP) {
|
||||
sweep(heap);
|
||||
}
|
||||
if (flags & SWEEP)
|
||||
sweep(heap);
|
||||
|
||||
if (flags & FREE) {
|
||||
free(heap);
|
||||
}
|
||||
}
|
||||
if (flags & FREE)
|
||||
free(heap);
|
||||
}
|
||||
|
||||
// Mark child references from the root references
|
||||
void mark_test(vector<Chunk *> worklist) {
|
||||
while (worklist.size() > 0) {
|
||||
Chunk *ref = worklist.back();
|
||||
worklist.pop_back();
|
||||
Chunk *child = (Chunk*) ref; // this is probably not correct
|
||||
if (child != nullptr && !child->marked) {
|
||||
child->marked = true;
|
||||
worklist.push_back(child);
|
||||
mark_test(worklist);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Mark child references from the root references
|
||||
void mark_test(vector<Chunk *> &worklist)
|
||||
{
|
||||
while (worklist.size() > 0)
|
||||
{
|
||||
Chunk *ref = worklist.back();
|
||||
worklist.pop_back();
|
||||
Chunk *child = (Chunk *)ref; // this is probably not correct
|
||||
if (child != nullptr && !child->marked)
|
||||
{
|
||||
child->marked = true;
|
||||
worklist.push_back(child);
|
||||
mark_test(worklist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Mark the root references and look for child references to them
|
||||
void mark_from_roots(uintptr_t *start, const uintptr_t *end) {
|
||||
vector<Chunk *> worklist;
|
||||
for (;start > end; start --) {
|
||||
if (*start % 8 == 0) { // all pointers must be aligned as double words
|
||||
Chunk *ref = (Chunk*) *start;
|
||||
if (ref != nullptr && !ref->marked) {
|
||||
ref->marked = true;
|
||||
worklist.push_back(ref);
|
||||
mark_test(worklist);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Mark the root references and look for child references to them
|
||||
void mark_from_roots(uintptr_t *start, const uintptr_t *end)
|
||||
{
|
||||
vector<Chunk *> worklist;
|
||||
for (; start > end; start--)
|
||||
{
|
||||
if (*start % 8 == 0)
|
||||
{ // all pointers must be aligned as double words
|
||||
Chunk *ref = (Chunk *)*start;
|
||||
if (ref != nullptr && !ref->marked)
|
||||
{
|
||||
ref->marked = true;
|
||||
worklist.push_back(ref);
|
||||
mark_test(worklist);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For testing purposes
|
||||
void Heap::print_line(Chunk *chunk) {
|
||||
cout << "Marked: " << chunk->marked << "\nStart adr: " << chunk->start << "\nSize: " << chunk->size << " B\n" << endl;
|
||||
}
|
||||
// For testing purposes
|
||||
void Heap::print_line(Chunk *chunk)
|
||||
{
|
||||
cout << "Marked: " << chunk->marked << "\nStart adr: " << chunk->start << "\nSize: " << chunk->size << " B\n"
|
||||
<< endl;
|
||||
}
|
||||
|
||||
void Heap::print_worklist(std::vector<Chunk *> list) {
|
||||
for (auto cp : list) {
|
||||
cout << "Chunk at:\t" << cp->start << "\nSize:\t\t" << cp->size << endl;
|
||||
}
|
||||
}
|
||||
void Heap::print_worklist(std::vector<Chunk *> &list)
|
||||
{
|
||||
for (auto cp : list)
|
||||
cout << "Chunk at:\t" << cp->start << "\nSize:\t\t" << cp->size << "\n";
|
||||
cout << endl;
|
||||
}
|
||||
|
||||
void Heap::print_contents() {
|
||||
auto heap = Heap::the();
|
||||
if (heap->m_allocated_chunks.size()) {
|
||||
cout << "\nALLOCATED CHUNKS #" << dec << heap->m_allocated_chunks.size() << endl;
|
||||
for (auto chunk : heap->m_allocated_chunks) {
|
||||
print_line(chunk);
|
||||
}
|
||||
} else {
|
||||
cout << "NO ALLOCATIONS\n" << endl;
|
||||
}
|
||||
if (heap->m_freed_chunks.size()) {
|
||||
cout << "\nFREED CHUNKS #" << dec << heap->m_freed_chunks.size() << endl;
|
||||
for (auto fchunk : heap->m_freed_chunks) {
|
||||
print_line(fchunk);
|
||||
}
|
||||
} else {
|
||||
cout << "NO FREED CHUNKS" << endl;
|
||||
}
|
||||
}
|
||||
void Heap::print_contents()
|
||||
{
|
||||
auto heap = Heap::the();
|
||||
if (heap->m_allocated_chunks.size())
|
||||
{
|
||||
cout << "\nALLOCATED CHUNKS #" << dec << heap->m_allocated_chunks.size() << endl;
|
||||
for (auto chunk : heap->m_allocated_chunks)
|
||||
print_line(chunk);
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "NO ALLOCATIONS\n" << endl;
|
||||
}
|
||||
if (heap->m_freed_chunks.size())
|
||||
{
|
||||
cout << "\nFREED CHUNKS #" << dec << heap->m_freed_chunks.size() << endl;
|
||||
for (auto fchunk : heap->m_freed_chunks)
|
||||
print_line(fchunk);
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "NO FREED CHUNKS" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Heap::set_profiler(bool mode) {
|
||||
auto heap = Heap::the();
|
||||
heap->m_profiler_enable = mode;
|
||||
}
|
||||
void Heap::set_profiler(bool mode)
|
||||
{
|
||||
auto heap = Heap::the();
|
||||
heap->m_profiler_enable = mode;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue