Started with a rough structure
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6 changed files with 153 additions and 11 deletions
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src/GC/allocator.cpp
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src/GC/allocator.cpp
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src/GC/include/allocator.hpp
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src/GC/include/allocator.hpp
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#pragma once
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#include <assert.h>
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#include <memory>
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#include <stdlib.h>
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namespace GC {
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class Allocator {
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public:
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Allocator(size_t size) {
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alloc_size = size;
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}
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size_t getSize() {
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return alloc_size;
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}
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void *alloc();
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private:
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size_t alloc_size;
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};
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}
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62
src/GC/include/heap.hpp
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src/GC/include/heap.hpp
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#pragma once
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#include <assert.h>
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#include <iostream>
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#include <setjmp.h>
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#include <stdlib.h>
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#include <vector>
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#include "allocator.hpp"
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#define HEAP_SIZE 65536
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namespace GC {
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class Heap {
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public:
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static Heap &the() {
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if (s_instance)
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return *s_instance;
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s_instance = new Heap();
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return *s_instance;
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}
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~Heap() {
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}
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size_t getHeapSize() {
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return heap_size;
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}
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Allocator *getAllocator(size_t size) {
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for (auto *alloc : h_allocs) {
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if (alloc->getSize() >= size)
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return alloc;
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}
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std::cout << "Object too big" << std::endl;
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assert(false);
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}
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void collect();
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private:
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inline static Heap *s_instance = nullptr;
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Heap() {
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h_allocs.push_back(new Allocator(16));
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h_allocs.push_back(new Allocator(32));
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h_allocs.push_back(new Allocator(64));
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h_allocs.push_back(new Allocator(128));
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h_allocs.push_back(new Allocator(256));
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h_allocs.push_back(new Allocator(512));
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h_allocs.push_back(new Allocator(1024));
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}
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char _heap[HEAP_SIZE] = {0};
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size_t heap_size = 0;
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std::vector<Allocator *> h_allocs;
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};
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}
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16
src/GC/include/heap_obj.hpp
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src/GC/include/heap_obj.hpp
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#pragma once
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#include <cstdlib>
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class HeapObj {
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public:
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HeapObj(size_t size_) {
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size = size_;
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}
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~HeapObj() { }
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private:
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size_t size { 0 };
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bool marked { false };
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};
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34
src/GC/todo.md
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34
src/GC/todo.md
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# Garbage collection
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## Algorithm
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Potential algorithms:
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- mark & sweep
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- easy to implement
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- slow
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- mark & compact
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- no memory fragmentation
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- slow
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- stop-copy algorithms (?)
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- no memory fragmentation
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- slow
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- maybe good for FP langs?
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## Type hierarchy
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- Heap class
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- Holds all memory
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- Resizeable array?
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- Singleton instance
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- Allocator class
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- Allocates chunks of memory
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- keeps track of chunks that are available and their sizes
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- Several instances of allocator class with different sizes?
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- HeapObj class
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- parent of all heap objects
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- contains metadata
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- size
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- location
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- marked bit
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@ -15,8 +15,11 @@ struct ObjectHeader {
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struct Object : ObjectHeader {
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char name; // should be something like id, but for testing sake its char
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Object* child;
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//Object(char name) {}
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//Object(char name, Object* child) {}
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// Object(char name_) {}
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Object(char name_, Object* child_) {
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name = name_;
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child = child_;
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}
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};
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// Representing the heap as a simple struct for now
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@ -57,15 +60,15 @@ class MarkSweep {
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};
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int main() {
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Object* b = new Object();
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b->name = 'B';
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b->child = nullptr;
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Object* c = new Object();
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c->name = 'C';
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c->child = b; // c -> d
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Object* d = new Object();
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d->name = 'D';
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d->child = nullptr;
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Object* b = new Object('B', nullptr);
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// b->name = 'B';
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// b->child = nullptr;
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Object* c = new Object('C', b);
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// c->name = 'C';
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// c->child = b; // c -> d
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Object* d = new Object('D', nullptr);
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// d->name = 'D';
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// d->child = nullptr;
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//Heap* heap = new Heap{*c, *b, *d};
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vector<Object*> worklist = {c, b, d};
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