Fixed bug in sweep and updated tests
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ce714db3f1
commit
78ccade17d
6 changed files with 56 additions and 32 deletions
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@ -18,6 +18,7 @@ namespace GC
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enum CollectOption {
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MARK=0x1,
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SWEEP=0x2,
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MARK_SWEEP = 0x3,
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FREE=0x4,
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COLLECT_ALL=0x7
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};
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@ -103,6 +104,7 @@ namespace GC
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void collect(CollectOption flags); // conditional collection
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void check_init(); // print dummy things
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void print_contents(); // print dummy things
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void print_allocated_chunks(Heap *heap); // print the contents in m_allocated_chunks
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void set_profiler(bool mode);
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};
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}
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@ -185,7 +185,7 @@ namespace GC
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auto it = worklist.begin();
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auto stop = worklist.end();
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// for (auto it = worklist.begin(); it != worklist.end();) {
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while (it != stop)
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while (it != stop) // while (it != stop)
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{
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Chunk *chunk = *it;
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@ -193,10 +193,10 @@ namespace GC
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auto c_size = reinterpret_cast<uintptr_t>(chunk->size);
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auto c_end = reinterpret_cast<uintptr_t>(c_start + c_size);
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cout << "Value of Start:\t\t" << start << endl;
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/* cout << "Value of Start:\t\t" << start << endl;
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cout << "Start points to:\t" << hex << *start << endl;
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cout << "Chunk start:\t\t" << hex << c_start << endl;
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cout << "Chunk end:\t\t" << hex << c_end << "\n" << endl;
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cout << "Chunk end:\t\t" << hex << c_end << "\n" << endl; */
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// Check if the stack pointer aligns with the chunk
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if (c_start <= *start && *start < c_end)
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@ -212,6 +212,7 @@ namespace GC
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it = worklist.erase(it);
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// Recursively call mark, to see if the reachable chunk further points to another chunk
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mark((uintptr_t *)c_start, (uintptr_t *)c_end, worklist);
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//mark_step(c_start, c_end, worklist);
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}
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else
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@ -283,10 +284,11 @@ namespace GC
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*/
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void Heap::sweep(Heap *heap)
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{
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cout << "--- sweep() was called ---" << endl;
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auto iter = heap->m_allocated_chunks.begin();
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auto stop = heap->m_allocated_chunks.end();
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// for (auto it = heap->m_allocated_chunks.begin(); it != heap->m_allocated_chunks.end();) {
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while (iter != stop)
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// This cannot "iter != stop", results in seg fault, since the end gets updated, I think.
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while (iter != heap->m_allocated_chunks.end())
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{
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Chunk *chunk = *iter;
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@ -318,12 +320,14 @@ namespace GC
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*/
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void Heap::free(Heap *heap)
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{
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cout << "--- free() was called ---" << endl;
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if (heap->m_freed_chunks.size() > FREE_THRESH)
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{
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while (heap->m_freed_chunks.size())
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{
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auto chunk = heap->m_freed_chunks.back();
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heap->m_freed_chunks.pop_back();
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cout << "Freed chunk was deleted" << endl;
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delete chunk;
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}
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}
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@ -392,6 +396,8 @@ namespace GC
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*/
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void Heap::collect(CollectOption flags)
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{
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set_profiler(true);
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if (getProfilerMode())
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Profiler::record(CollectStart);
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@ -504,4 +510,11 @@ namespace GC
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auto heap = Heap::the();
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heap->m_profiler_enable = mode;
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}
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void Heap::print_allocated_chunks(Heap *heap) {
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cout << "--- Allocated Chunks ---\n" << endl;
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for (auto chunk : heap->m_allocated_chunks) {
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print_line(chunk);
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}
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}
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}
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@ -32,7 +32,7 @@ namespace GC
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auto start = profiler->m_events.begin();
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auto end = profiler->m_events.end();
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std::ofstream fstr = profiler->createFileStream(); // this is now found
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std::ofstream fstr = profiler->createFileStream();
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char buffer[22];
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std::tm *btm;
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std::time_t tt;
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@ -42,15 +42,15 @@ namespace GC
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{
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auto event = *start++;
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tt = event->getTimeStamp(); // this is found
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tt = event->getTimeStamp();
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btm = std::localtime(&tt);
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std::strftime(buffer, 22, "%a %T", btm);
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fstr << "--------------------------------\n"
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<< buffer
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<< "\nEvent:\t" << event->TypeToString(); // this is not found
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<< "\nEvent:\t" << event->TypeToString();
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chunk = event->getChunk(); // this is found
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chunk = event->getChunk();
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if (chunk) {
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fstr << "\nChunk:\t" << chunk->start
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@ -69,7 +69,8 @@ namespace GC
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std::strftime(buffer, 32, "/profiler/log_%a_%H_%M_%S.txt", ptm);
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std::string filename(buffer);
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const std::string ABS_PATH = "/home/virre/dev/systemF/org/language/src/GC/";
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//const std::string ABS_PATH = "/home/virre/dev/systemF/org/language/src/GC/";
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const std::string ABS_PATH = "/Users/valtermiari/Desktop/DV/Bachelors/code/language/src/GC";
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std::string fullpath = ABS_PATH + filename;
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std::ofstream fstr(fullpath);
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@ -26,8 +26,8 @@ class Game {
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private:
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//std::vector<Player*> *players;
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std::vector<Player> *players;
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std::vector<Player*> *players;
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//std::vector<Player> *players;
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Point *dimensions;
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public:
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@ -38,18 +38,18 @@ public:
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}
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void init() {
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//players = static_cast<std::vector<Player*>*>(GC::Heap::alloc(sizeof(Player*) * MAX_PLAYERS));
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players = static_cast<std::vector<Player>*>(GC::Heap::alloc(sizeof(Player) * MAX_PLAYERS));
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players = static_cast<std::vector<Player*>*>(GC::Heap::alloc(sizeof(Player*) * MAX_PLAYERS));
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//players = static_cast<std::vector<Player>*>(GC::Heap::alloc(sizeof(Player) * MAX_PLAYERS));
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dimensions = static_cast<Point*>(GC::Heap::alloc(sizeof(Point)));
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dimensions->x = X_LENGTH;
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dimensions->y = Y_LENGTH;
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}
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void add_player(Player *p) {
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players->push_back(*p);
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players->push_back(p);
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}
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Player* create_player(string s, Point pos, Point size, Point dir) {
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Player* create_player(string *s, Point *pos, Point *size, Point *dir) {
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Player *p = static_cast<Player*>(GC::Heap::alloc(sizeof(Player)));
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/*
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Cannot allocate by new, since it the allocates outside of "out" heap. That also lead so us having to
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@ -62,7 +62,13 @@ public:
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void create_players(int nr) {
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for (int i = 0; i < nr; i++) {
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Player *p = create_player(std::to_string(i), Point(i, i), Point(2, 2), Point(0, 0));
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std::string *str = static_cast<std::string*>(GC::Heap::alloc(sizeof(std::string)));
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Point *pos = static_cast<Point*>(GC::Heap::alloc(sizeof(Point)));
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Point *size = static_cast<Point*>(GC::Heap::alloc(sizeof(Point)));
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Point *dir = static_cast<Point*>(GC::Heap::alloc(sizeof(Point)));
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Player *p = create_player(str, pos, size, dir);
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add_player(p);
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}
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}
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@ -78,11 +78,12 @@ int main() {
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// long *l = static_cast<long *>(gc->alloc(sizeof(long))); // 0x6-0xd | 0x
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// This is allocated outside of the scope of the GC (if gc->init() isn't called), thus garbage
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/* long *longs[21];
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/* long *longs;
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std::cout << "Pointer to ints:\t" << longs << std::endl;
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for (int i = 0; i < 21; i++) {
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longs[i] = static_cast<long *>(gc->alloc(sizeof(long)));
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} */
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longs = static_cast<long *>(gc->alloc(sizeof(long)));
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longs++;
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} */
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Node *root = static_cast<Node *>(gc->alloc(sizeof(Node)));
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root = test_chain(3, false);
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@ -93,7 +94,7 @@ int main() {
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std::cout << "Root child, child:\t" << root_child->child << std::endl;
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gc->collect(GC::MARK);
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gc->collect(GC::COLLECT_ALL);
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gc->print_contents();
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return 0;
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}
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@ -15,36 +15,37 @@ class Player {
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private:
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string name;
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Point position;
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Point size;
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Point direction;
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string *name;
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Point *position;
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Point *size;
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Point *direction;
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public:
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Player() {}
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Player(string n, Point pos, Point s, Point dir)
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/* Player(string n, Point pos, Point s, Point dir)
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: name(n), position(pos.x, pos.y), size(s.x, s.y), direction(dir.x, dir.y)
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{}
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{} */
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void move() {
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position.x += direction.x;
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position.y += direction.y;
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position->x += direction->x;
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position->y += direction->y;
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}
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void set_speed(int dx, int dy) {
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direction.x = dx;
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direction.y = dy;
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direction->x = dx;
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direction->y = dy;
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}
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// This is probably neccessary to initialize an object with our GC
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// Since allocation and construction cannot be done at the same time
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void init(string n, Point pos, Point s, Point dir) {
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void init(string *n, Point *pos, Point *s, Point *dir) {
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name = n;
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position = pos;
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size = s;
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direction = dir;
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}
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};
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