Tweaked sweeping, test with detached pointers
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6cd6edb594
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3 changed files with 42 additions and 33 deletions
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@ -192,49 +192,51 @@ namespace GC {
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}
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}
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// Not optimal for now, it doesn't have to loop over all objects
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// but mark needs some refinements before this can be optimised
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/**
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* Sweeps the heap, unmarks the marked chunks for the next cycle,
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* adds the unmarked nodes to the vector of freed chunks; to be freed.
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*
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* @param *heap The heap to oporate on.
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*/
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void Heap::sweep(Heap *heap) {
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for (auto it = heap->m_allocated_chunks.begin(); it != heap->m_allocated_chunks.end();) {
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auto chunk = *it;
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if (!chunk->marked) {
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// Unmark the marked chunks for the next iteration.
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if (chunk->marked) {
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chunk->marked = false;
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++it;
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}
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else {
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// Add the unmarked chunks to freed chunks and remove from
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// the list of allocated chunks
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heap->m_freed_chunks.push_back(chunk);
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it = heap->m_allocated_chunks.erase(it);
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}
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else {
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++it;
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}
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}
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}
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// TODO: return the worklist filtered on mark = true
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// This assumes that there are no chains of pointers, will be fixed later on
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void Heap::mark(uintptr_t *start, const uintptr_t *end, vector<Chunk*> worklist) {
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for (; start > end; start--) { // to find adresses thats in the worklist
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if (*start % 8 == 0) { // all pointers must be aligned as double words
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for (auto it = worklist.begin(); it != worklist.end();) {
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//for (size_t i = 0; i < worklist.size(); i++) { // fix this
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//auto chunk = worklist.at(i);
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auto chunk = *it;
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uintptr_t c_start = reinterpret_cast<uintptr_t>(chunk->start);
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uintptr_t c_end = reinterpret_cast<uintptr_t>(chunk->start + chunk->size);
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if (c_start <= *start && *start < c_end) {
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uintptr_t c_start = reinterpret_cast<uintptr_t>(chunk->start);
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if (!chunk->marked) {
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// Check if the stack pointer aligns with the chunk
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if ((c_start <= *start && *start < c_end) && chunk != nullptr) {
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cout << "Chunk start:\t" << c_start << endl;
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cout << "Chunk end:\t" << c_end << endl;
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if (!chunk->marked) {
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chunk->marked = true;
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//worklist.erase(worklist.begin() + i);
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it = worklist.erase(it);
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//auto new_stack_start = reinterpret_cast<uintptr_t *>(start);
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//mark(new_stack_start, end, worklist); //
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//return;
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}
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else {
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else
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++it;
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}
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}
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else {
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else
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++it;
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}
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}
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}
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}
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@ -9,36 +9,42 @@ GC::Heap *gc = GC::Heap::the();
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*dst = local;
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} */
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void create_array(size_t size) {
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int *arr = static_cast<int *>(gc->alloc(sizeof(int) * size));
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}
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void detach_pointer(long **ptr) {
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long dummy = 10; // dummy value
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long *dummy_ptr = &dummy;
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*ptr = dummy_ptr;
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std::cout << "Dummy pointer: \t" << dummy_ptr << std::endl;
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std::cout << "Detach pointer result:\t" << ptr << std::endl;
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}
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void init() {
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auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
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//auto stack_end = stack_start - 40;
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std::cout << "Stack start from init:\t" << stack_start << std::endl;
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//std::cout << "Imaginary stack end:\t" << stack_end << std::endl;
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int *arr = static_cast<int *>(gc->alloc(sizeof(int) * 100));
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create_array(100);
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//arr = create_array(100);
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//std::cout << "Arr_ptr" << std::hex << arr << "\n\n\n" << std::endl;
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for (int i = 0; i < (sizeof(int) * 100); i++) {
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arr[i] = i;
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}
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for (int i = 0; i < (sizeof(int) * 20); i++) {
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gc->alloc(sizeof(int));
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}
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std::cout << "Pointer for arr:\t" << &arr << std::endl;
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long a = 20;
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long *l = static_cast<long *>(gc->alloc(sizeof(long)));
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std::cout << "Pointer for l:\t\t" << &l << std::endl;
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int *i = static_cast<int *>(gc->alloc(sizeof(int)));
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std::cout << "Pointer for i:\t\t" << &i << std::endl;
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//l = &a;
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//*l = 20;
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std::cout << "l points to:\t\t" << l << std::endl;
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detach_pointer(&l);
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std::cout << "l points to:\t\t" << l << std::endl;
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// l still gets marked, which is not supposed to happen
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}
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int main() {
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auto stack_start = reinterpret_cast<uintptr_t *>(__builtin_frame_address(0));
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std::cout << "Stack start from main:\t" << stack_start << std::endl;
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init();
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gc->collect(MARK | SWEEP); // some bug in free (vector out of range)
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gc->collect(MARK); // some bug in free (vector out of range)
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gc->print_contents();
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//delete gc;
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return 0;
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}
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@ -8,6 +8,7 @@ Goal for next week (24/2):
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## GC TODO:
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- Merge to main branch
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- Fix singleton references
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- Think about how we want to determine if some object is a pointer or not, probably will have to discuss that with Samuel. Since it is not ideal to determine in the GC if an object is a pointer or not. It should preferably be done in a previous stage.
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## Tests TODO
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### Library linking
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